mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-29 17:15:34 +00:00
Fix and prevent -Wextra-semi warning
This commit is contained in:
parent
bfa303f73b
commit
063fff7fa4
34 changed files with 111 additions and 107 deletions
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@ -101,3 +101,4 @@ TabWidth: 4
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UseTab: Never
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StatementMacros:
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- META_Object
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- META_StateAttribute
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@ -582,7 +582,7 @@ endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
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set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wundef -Wno-unused-parameter -pedantic -Wno-long-long ${CMAKE_CXX_FLAGS}")
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set(OPENMW_CXX_FLAGS "-Wall -Wextra -Wundef -Wextra-semi -Wno-unused-parameter -pedantic -Wno-long-long ${OPENMW_CXX_FLAGS}")
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add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
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if (APPLE)
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@ -592,12 +592,12 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
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if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
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if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
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set(${OPENMW_CXX_FLAGS} "${OPENMW_CXX_FLAGS} -Wno-potentially-evaluated-expression")
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endif ()
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 4.6)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-parameter")
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set(${OPENMW_CXX_FLAGS} "${OPENMW_CXX_FLAGS} -Wno-unused-but-set-parameter")
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endif()
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endif (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
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@ -937,7 +937,7 @@ public:
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{
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if (Settings::Manager::getInt("lua num threads", "Lua") > 0)
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mThread = std::thread([this] { threadBody(); });
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};
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}
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~LuaWorker()
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{
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@ -969,7 +969,7 @@ public:
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}
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else
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update();
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};
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}
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void join()
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{
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@ -84,7 +84,7 @@ namespace MWBase
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virtual void setupPlayer(const MWWorld::Ptr&) = 0;
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// Saving
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int countSavedGameRecords() const { return 1; };
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int countSavedGameRecords() const { return 1; }
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virtual void write(ESM::ESMWriter& writer, Loading::Listener& progress) = 0;
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virtual void saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data) = 0;
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@ -36,7 +36,7 @@ namespace MWGui
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void onDeleteCustomData(const MWWorld::Ptr& ptr) override;
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void treatNextOpenAsLoot() { mTreatNextOpenAsLoot = true; };
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void treatNextOpenAsLoot() { mTreatNextOpenAsLoot = true; }
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private:
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DragAndDrop* mDragAndDrop;
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@ -68,7 +68,7 @@ namespace MWGui
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{
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public:
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MessageBox(MessageBoxManager& parMessageBoxManager, std::string_view message);
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const std::string& getMessage() { return mMessage; };
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const std::string& getMessage() { return mMessage; }
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int getHeight();
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void update(int height);
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void setVisible(bool value);
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@ -48,8 +48,8 @@ namespace MWInput
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void resetIdleTime();
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float getIdleTime() const { return mTimeIdle; }
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bool isAlwaysRunActive() const { return mAlwaysRunActive; };
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bool isSneaking() const { return mSneaking; };
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bool isAlwaysRunActive() const { return mAlwaysRunActive; }
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bool isSneaking() const { return mSneaking; }
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void setAttemptJump(bool enabled) { mAttemptJump = enabled; }
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@ -89,7 +89,7 @@ namespace MWMechanics
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virtual MWWorld::Ptr getTarget() const;
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/// Get the destination point of the AI package (not applicable to all AI packages, default return (0, 0, 0))
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virtual osg::Vec3f getDestination(const MWWorld::Ptr& actor) const { return osg::Vec3f(0, 0, 0); };
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virtual osg::Vec3f getDestination(const MWWorld::Ptr& actor) const { return osg::Vec3f(0, 0, 0); }
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/// Return true if having this AiPackage makes the actor side with the target in fights (default false)
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bool sideWithTarget() const { return mOptions.mSideWithTarget; }
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@ -24,14 +24,14 @@ namespace MWMechanics
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Stat();
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Stat(T base, T modified);
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const T& getBase() const { return mBase; };
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const T& getBase() const { return mBase; }
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T getModified(bool capped = true) const;
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T getModifier() const { return mModifier; };
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T getModifier() const { return mModifier; }
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void setBase(const T& value) { mBase = value; };
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void setBase(const T& value) { mBase = value; }
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void setModifier(const T& modifier) { mModifier = modifier; };
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void setModifier(const T& modifier) { mModifier = modifier; }
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void writeState(ESM::StatState<T>& state) const;
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void readState(const ESM::StatState<T>& state);
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@ -63,13 +63,13 @@ namespace MWMechanics
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DynamicStat(T base, T modified, T current);
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DynamicStat(const Stat<T>& stat, T current);
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const T& getBase() const { return mStatic.getBase(); };
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T getModified(bool capped = true) const { return mStatic.getModified(capped); };
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const T& getCurrent() const { return mCurrent; };
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const T& getBase() const { return mStatic.getBase(); }
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T getModified(bool capped = true) const { return mStatic.getModified(capped); }
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const T& getCurrent() const { return mCurrent; }
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T getRatio(bool nanIsZero = true) const;
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/// Set base and adjust current accordingly.
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void setBase(const T& value) { mStatic.setBase(value); };
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void setBase(const T& value) { mStatic.setBase(value); }
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void setCurrent(const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false);
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@ -57,7 +57,7 @@ namespace MWRender
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{
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osg::Vec4f stubColor = osg::Vec4f(0, 0, 0, 0);
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return attachMesh(model, bonename, false, &stubColor);
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};
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}
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osg::ref_ptr<osg::Node> attach(
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const std::string& model, std::string_view bonename, std::string_view bonefilter, bool isLight);
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@ -155,7 +155,7 @@ namespace MWRender
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void setTextKeyListener(TextKeyListener* listener);
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virtual bool updateCarriedLeftVisible(const int weaptype) const { return false; };
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virtual bool updateCarriedLeftVisible(const int weaptype) const { return false; }
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typedef std::unordered_map<std::string, osg::ref_ptr<osg::MatrixTransform>, Misc::StringUtils::CiHash,
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Misc::StringUtils::CiEqual>
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@ -32,7 +32,9 @@ namespace MWRender
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CollisionView(btVector3 orig, btVector3 normal)
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: mOrig(orig)
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, mEnd(orig + normal * 20)
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, mCreated(std::chrono::steady_clock::now()){};
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, mCreated(std::chrono::steady_clock::now())
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{
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}
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};
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std::vector<CollisionView> mCollisionViews;
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osg::ref_ptr<osg::Group> mShapesRoot;
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@ -69,7 +71,9 @@ namespace MWRender
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void showCollisions();
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void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime,
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const btVector3& color) override{};
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const btVector3& color) override
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{
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}
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void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) override;
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void reportErrorWarning(const char* warningString) override;
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@ -8,7 +8,7 @@ namespace MWRender
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class CellRender
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{
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public:
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virtual ~CellRender(){};
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virtual ~CellRender() = default;
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/// Make the cell visible. Load the cell if necessary.
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virtual void show() = 0;
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@ -185,7 +185,7 @@ namespace MWRender
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camera->setNodeMask(Mask_RenderToTexture);
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camera->addChild(mGroup);
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};
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}
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void apply(osg::Camera* camera) override
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{
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@ -195,7 +195,7 @@ namespace MWRender
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if (shouldDoTextureArray())
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Stereo::setMultiviewMatrices(mGroup->getOrCreateStateSet(), { mPerspectiveMatrix, mPerspectiveMatrix });
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};
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}
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void addChild(osg::Node* node) { mGroup->addChild(node); }
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@ -92,17 +92,17 @@ namespace
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mFloats.clear();
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}
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int getShort(std::size_t index) const { return getLocal(index, mShorts); };
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int getShort(std::size_t index) const { return getLocal(index, mShorts); }
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int getLong(std::size_t index) const { return getLocal(index, mLongs); };
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int getLong(std::size_t index) const { return getLocal(index, mLongs); }
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float getFloat(std::size_t index) const { return getLocal(index, mFloats); };
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float getFloat(std::size_t index) const { return getLocal(index, mFloats); }
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void setShort(std::size_t index, int value) { setLocal(value, index, mShorts); };
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void setShort(std::size_t index, int value) { setLocal(value, index, mShorts); }
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void setLong(std::size_t index, int value) { setLocal(value, index, mLongs); };
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void setLong(std::size_t index, int value) { setLocal(value, index, mLongs); }
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void setFloat(std::size_t index, float value) { setLocal(value, index, mFloats); };
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void setFloat(std::size_t index, float value) { setLocal(value, index, mFloats); }
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};
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class GlobalVariables
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mFloats.clear();
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}
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int getShort(std::string_view name) const { return getGlobal(name, mShorts); };
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int getShort(std::string_view name) const { return getGlobal(name, mShorts); }
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int getLong(std::string_view name) const { return getGlobal(name, mLongs); };
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int getLong(std::string_view name) const { return getGlobal(name, mLongs); }
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float getFloat(std::string_view name) const { return getGlobal(name, mFloats); };
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float getFloat(std::string_view name) const { return getGlobal(name, mFloats); }
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void setShort(std::string_view name, int value) { mShorts[std::string(name)] = value; };
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void setShort(std::string_view name, int value) { mShorts[std::string(name)] = value; }
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void setLong(std::string_view name, int value) { mLongs[std::string(name)] = value; };
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void setLong(std::string_view name, int value) { mLongs[std::string(name)] = value; }
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void setFloat(std::string_view name, float value) { mFloats[std::string(name)] = value; };
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void setFloat(std::string_view name, float value) { mFloats[std::string(name)] = value; }
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};
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class TestInterpreterContext : public Interpreter::Context
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@ -147,65 +147,65 @@ namespace
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std::map<std::string, GlobalVariables, std::less<>> mMembers;
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public:
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std::string_view getTarget() const override { return {}; };
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std::string_view getTarget() const override { return {}; }
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int getLocalShort(int index) const override { return mLocals.getShort(index); };
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int getLocalShort(int index) const override { return mLocals.getShort(index); }
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int getLocalLong(int index) const override { return mLocals.getLong(index); };
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int getLocalLong(int index) const override { return mLocals.getLong(index); }
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float getLocalFloat(int index) const override { return mLocals.getFloat(index); };
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float getLocalFloat(int index) const override { return mLocals.getFloat(index); }
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void setLocalShort(int index, int value) override { mLocals.setShort(index, value); };
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void setLocalShort(int index, int value) override { mLocals.setShort(index, value); }
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void setLocalLong(int index, int value) override { mLocals.setLong(index, value); };
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void setLocalLong(int index, int value) override { mLocals.setLong(index, value); }
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void setLocalFloat(int index, float value) override { mLocals.setFloat(index, value); };
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void setLocalFloat(int index, float value) override { mLocals.setFloat(index, value); }
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void messageBox(std::string_view message, const std::vector<std::string>& buttons) override{};
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void messageBox(std::string_view message, const std::vector<std::string>& buttons) override {}
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void report(const std::string& message) override{};
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void report(const std::string& message) override {}
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int getGlobalShort(std::string_view name) const override { return {}; };
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int getGlobalShort(std::string_view name) const override { return {}; }
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int getGlobalLong(std::string_view name) const override { return {}; };
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int getGlobalLong(std::string_view name) const override { return {}; }
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float getGlobalFloat(std::string_view name) const override { return {}; };
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float getGlobalFloat(std::string_view name) const override { return {}; }
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void setGlobalShort(std::string_view name, int value) override{};
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void setGlobalShort(std::string_view name, int value) override {}
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void setGlobalLong(std::string_view name, int value) override{};
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void setGlobalLong(std::string_view name, int value) override {}
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void setGlobalFloat(std::string_view name, float value) override{};
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void setGlobalFloat(std::string_view name, float value) override {}
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std::vector<std::string> getGlobals() const override { return {}; };
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std::vector<std::string> getGlobals() const override { return {}; }
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char getGlobalType(std::string_view name) const override { return ' '; };
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char getGlobalType(std::string_view name) const override { return ' '; }
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std::string getActionBinding(std::string_view action) const override { return {}; };
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std::string getActionBinding(std::string_view action) const override { return {}; }
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std::string_view getActorName() const override { return {}; };
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std::string_view getActorName() const override { return {}; }
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std::string_view getNPCRace() const override { return {}; };
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std::string_view getNPCRace() const override { return {}; }
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std::string_view getNPCClass() const override { return {}; };
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std::string_view getNPCClass() const override { return {}; }
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std::string_view getNPCFaction() const override { return {}; };
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std::string_view getNPCFaction() const override { return {}; }
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std::string_view getNPCRank() const override { return {}; };
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std::string_view getNPCRank() const override { return {}; }
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std::string_view getPCName() const override { return {}; };
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std::string_view getPCName() const override { return {}; }
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std::string_view getPCRace() const override { return {}; };
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std::string_view getPCRace() const override { return {}; }
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std::string_view getPCClass() const override { return {}; };
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std::string_view getPCClass() const override { return {}; }
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std::string_view getPCRank() const override { return {}; };
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std::string_view getPCRank() const override { return {}; }
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std::string_view getPCNextRank() const override { return {}; };
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std::string_view getPCNextRank() const override { return {}; }
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int getPCBounty() const override { return {}; };
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int getPCBounty() const override { return {}; }
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std::string_view getCurrentCellName() const override { return {}; };
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std::string_view getCurrentCellName() const override { return {}; }
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int getMemberShort(std::string_view id, std::string_view name, bool global) const override
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{
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@ -213,7 +213,7 @@ namespace
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if (it != mMembers.end())
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return it->second.getShort(name);
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return {};
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};
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}
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int getMemberLong(std::string_view id, std::string_view name, bool global) const override
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{
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@ -221,7 +221,7 @@ namespace
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if (it != mMembers.end())
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return it->second.getLong(name);
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return {};
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};
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}
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float getMemberFloat(std::string_view id, std::string_view name, bool global) const override
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{
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@ -229,22 +229,22 @@ namespace
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if (it != mMembers.end())
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return it->second.getFloat(name);
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return {};
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};
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}
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void setMemberShort(std::string_view id, std::string_view name, int value, bool global) override
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{
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mMembers[std::string(id)].setShort(name, value);
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};
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}
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void setMemberLong(std::string_view id, std::string_view name, int value, bool global) override
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{
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mMembers[std::string(id)].setLong(name, value);
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};
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}
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void setMemberFloat(std::string_view id, std::string_view name, float value, bool global) override
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{
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mMembers[std::string(id)].setFloat(name, value);
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};
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}
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};
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struct CompiledScript
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@ -65,7 +65,7 @@ namespace Bsa
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Hash hash;
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// Zero-terminated file name
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const char* name() const { return &(*namesBuffer)[namesOffset]; };
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const char* name() const { return &(*namesBuffer)[namesOffset]; }
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uint32_t namesOffset = 0;
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std::vector<char>* namesBuffer = nullptr;
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@ -149,7 +149,7 @@ namespace Compiler
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in.seekg(p_orig);
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return true;
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};
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}
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void blank()
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{
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@ -53,7 +53,7 @@ namespace Debug
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DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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||||
|
||||
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101));
|
||||
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101))
|
||||
|
||||
void apply(osg::State& state) const override;
|
||||
|
||||
|
|
|
@ -35,10 +35,10 @@ namespace ESM
|
|||
const std::string& getDesc() const { return mHeader.mData.desc; }
|
||||
const std::vector<Header::MasterData>& getGameFiles() const { return mHeader.mMaster; }
|
||||
const Header& getHeader() const { return mHeader; }
|
||||
int getFormat() const { return mHeader.mFormat; };
|
||||
int getFormat() const { return mHeader.mFormat; }
|
||||
const NAME& retSubName() const { return mCtx.subName; }
|
||||
uint32_t getSubSize() const { return mCtx.leftSub; }
|
||||
const std::filesystem::path& getName() const { return mCtx.filename; };
|
||||
const std::filesystem::path& getName() const { return mCtx.filename; }
|
||||
bool isOpen() const { return mEsm != nullptr; }
|
||||
|
||||
/*************************************************************************
|
||||
|
@ -73,7 +73,7 @@ namespace ESM
|
|||
void openRaw(const std::filesystem::path& filename);
|
||||
|
||||
/// Get the current position in the file. Make sure that the file has been opened!
|
||||
size_t getFileOffset() const { return mEsm->tellg(); };
|
||||
size_t getFileOffset() const { return mEsm->tellg(); }
|
||||
|
||||
// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
|
||||
// terrain palette, but ESMReader does not pass a reference to the correct plugin
|
||||
|
@ -200,7 +200,7 @@ namespace ESM
|
|||
bool peekNextSub(NAME name);
|
||||
|
||||
// Store the current subrecord name for the next call of getSubName()
|
||||
void cacheSubName() { mCtx.subCached = true; };
|
||||
void cacheSubName() { mCtx.subCached = true; }
|
||||
|
||||
// Read subrecord name. This gets called a LOT, so I've optimized it
|
||||
// slightly.
|
||||
|
@ -283,7 +283,7 @@ namespace ESM
|
|||
[[noreturn]] void fail(const std::string& msg);
|
||||
|
||||
/// Sets font encoder for ESM strings
|
||||
void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; };
|
||||
void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; }
|
||||
|
||||
/// Get record flags of last record
|
||||
unsigned int getRecordFlags() { return mRecordFlags; }
|
||||
|
|
|
@ -123,7 +123,9 @@ namespace ESM
|
|||
, mSkill(skill)
|
||||
, mWeaponClass(weaponClass)
|
||||
, mAmmoType(ammoType)
|
||||
, mFlags(flags){};
|
||||
, mFlags(flags)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -147,16 +147,16 @@ namespace ESM4
|
|||
|
||||
inline bool isEsm4() const { return true; }
|
||||
|
||||
inline void setEncoder(const ToUTF8::StatelessUtf8Encoder* encoder) { mEncoder = encoder; };
|
||||
inline void setEncoder(const ToUTF8::StatelessUtf8Encoder* encoder) { mEncoder = encoder; }
|
||||
|
||||
const std::vector<ESM::MasterData>& getGameFiles() const { return mHeader.mMaster; }
|
||||
|
||||
inline int getRecordCount() const { return mHeader.mData.records; }
|
||||
inline const std::string getAuthor() const { return mHeader.mAuthor; }
|
||||
inline int getFormat() const { return 0; }; // prob. not relevant for ESM4
|
||||
inline int getFormat() const { return 0; } // prob. not relevant for ESM4
|
||||
inline const std::string getDesc() const { return mHeader.mDesc; }
|
||||
|
||||
inline std::filesystem::path getFileName() const { return mCtx.filename; }; // not used
|
||||
inline std::filesystem::path getFileName() const { return mCtx.filename; } // not used
|
||||
|
||||
inline bool hasMoreRecs() const { return (mFileSize - mCtx.fileRead) > 0; }
|
||||
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace LuaUi
|
|||
{
|
||||
}
|
||||
|
||||
const std::string& name() const noexcept { return mName; };
|
||||
const std::string& name() const noexcept { return mName; }
|
||||
const osg::Vec2f size()
|
||||
{
|
||||
MyGUI::ILayer* p = refresh();
|
||||
|
|
|
@ -96,7 +96,7 @@ namespace LuaUi
|
|||
|
||||
virtual void updateTemplate();
|
||||
virtual void updateProperties();
|
||||
virtual void updateChildren(){};
|
||||
virtual void updateChildren() {}
|
||||
|
||||
lua_State* lua() const { return mLua; }
|
||||
|
||||
|
|
2
components/sceneutil/clearcolor.hpp
Executable file → Normal file
2
components/sceneutil/clearcolor.hpp
Executable file → Normal file
|
@ -28,7 +28,7 @@ namespace SceneUtil
|
|||
|
||||
META_StateAttribute(fx, ClearColor, static_cast<osg::StateAttribute::Type>(100))
|
||||
|
||||
int compare(const StateAttribute& sa) const override
|
||||
int compare(const StateAttribute& sa) const override
|
||||
{
|
||||
COMPARE_StateAttribute_Types(ClearColor, sa);
|
||||
|
||||
|
|
|
@ -318,10 +318,7 @@ namespace SceneUtil
|
|||
|
||||
META_StateAttribute(SceneUtil, DisableLight, osg::StateAttribute::LIGHT)
|
||||
|
||||
unsigned int getMember() const override
|
||||
{
|
||||
return mIndex;
|
||||
}
|
||||
unsigned int getMember() const override { return mIndex; }
|
||||
|
||||
bool getModeUsage(ModeUsage& usage) const override
|
||||
{
|
||||
|
@ -387,7 +384,7 @@ namespace SceneUtil
|
|||
|
||||
META_StateAttribute(SceneUtil, FFPLightStateAttribute, osg::StateAttribute::LIGHT)
|
||||
|
||||
void apply(osg::State& state) const override
|
||||
void apply(osg::State& state) const override
|
||||
{
|
||||
if (mLights.empty())
|
||||
return;
|
||||
|
|
|
@ -178,7 +178,7 @@ namespace SceneUtil
|
|||
|
||||
META_StateAttribute(SceneUtil, UBOManager, osg::StateAttribute::LIGHT)
|
||||
|
||||
void apply(osg::State& state) const override;
|
||||
void apply(osg::State& state) const override;
|
||||
|
||||
auto& getLightBuffer(size_t frameNum) { return mLightBuffers[frameNum % 2]; }
|
||||
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace SceneUtil {
|
|||
|
||||
MWShadowTechnique(const MWShadowTechnique& vdsm, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(SceneUtil, MWShadowTechnique);
|
||||
META_Object(SceneUtil, MWShadowTechnique)
|
||||
|
||||
/** initialize the ShadowedScene and local cached data structures.*/
|
||||
void init() override;
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace SceneUtil
|
|||
{
|
||||
public:
|
||||
/// @brief Handles the animation for osgAnimation formats
|
||||
OsgAnimationController(){};
|
||||
OsgAnimationController() = default;
|
||||
|
||||
OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);
|
||||
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace SceneUtil
|
|||
|
||||
OsgaRigGeometry(const OsgaRigGeometry& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(SceneUtil, OsgaRigGeometry);
|
||||
META_Object(SceneUtil, OsgaRigGeometry)
|
||||
|
||||
void computeMatrixFromRootSkeleton(osg::MatrixList mtxList);
|
||||
};
|
||||
|
@ -36,7 +36,7 @@ namespace SceneUtil
|
|||
|
||||
RigGeometryHolder(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop);
|
||||
|
||||
META_Object(SceneUtil, RigGeometryHolder);
|
||||
META_Object(SceneUtil, RigGeometryHolder)
|
||||
|
||||
void setSourceRigGeometry(osg::ref_ptr<OsgaRigGeometry> sourceRigGeometry);
|
||||
osg::ref_ptr<OsgaRigGeometry> getSourceRigGeometry() const;
|
||||
|
|
|
@ -62,12 +62,12 @@ namespace SceneUtil
|
|||
osg::Camera* getCamera(osgUtil::CullVisitor* cv);
|
||||
|
||||
/// Set default settings - optionally override in derived classes
|
||||
virtual void setDefaults(osg::Camera* camera){};
|
||||
virtual void setDefaults(osg::Camera* camera) {}
|
||||
|
||||
/// Apply state - to override in derived classes
|
||||
/// @note Due to the view mapping approach you *have* to apply all camera settings, even if they have not
|
||||
/// changed since the last frame.
|
||||
virtual void apply(osg::Camera* camera){};
|
||||
virtual void apply(osg::Camera* camera) {}
|
||||
|
||||
/// Apply any state specific to the Left view. Default implementation does nothing. Called after apply()
|
||||
virtual void applyLeft(osg::Camera* camera) {}
|
||||
|
|
|
@ -30,7 +30,7 @@ namespace Shader
|
|||
{
|
||||
}
|
||||
|
||||
META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC);
|
||||
META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC)
|
||||
|
||||
void apply(osg::State& state) const override {}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace Stereo
|
|||
|
||||
int width() const { return mWidth; }
|
||||
int height() const { return mHeight; }
|
||||
int samples() const { return mSamples; };
|
||||
int samples() const { return mSamples; }
|
||||
|
||||
private:
|
||||
osg::Texture2D* createTexture(GLint sourceFormat, GLint sourceType, GLint internalFormat);
|
||||
|
@ -122,8 +122,8 @@ namespace Stereo
|
|||
|
||||
void dirty() { mDirtyLayers = true; }
|
||||
|
||||
const osg::FrameBufferObject* resolveFbo() const { return mResolveFbo; };
|
||||
const osg::FrameBufferObject* msaaFbo() const { return mMsaaFbo; };
|
||||
const osg::FrameBufferObject* resolveFbo() const { return mResolveFbo; }
|
||||
const osg::FrameBufferObject* msaaFbo() const { return mMsaaFbo; }
|
||||
|
||||
private:
|
||||
void setupLayers();
|
||||
|
|
|
@ -74,7 +74,7 @@ namespace Stereo
|
|||
//! Sets up any definitions necessary for stereo rendering
|
||||
void shaderStereoDefines(Shader::ShaderManager::DefineMap& defines) const;
|
||||
|
||||
const std::shared_ptr<MultiviewFramebuffer>& multiviewFramebuffer() { return mMultiviewFramebuffer; };
|
||||
const std::shared_ptr<MultiviewFramebuffer>& multiviewFramebuffer() { return mMultiviewFramebuffer; }
|
||||
|
||||
//! Sets rendering resolution of each eye to eyeResolution.
|
||||
//! Once set, there will no longer be any connection between rendering resolution and screen/window resolution.
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace Terrain
|
|||
_children.reserve(4);
|
||||
_children.push_back(child);
|
||||
child->addParent(this);
|
||||
};
|
||||
}
|
||||
|
||||
float distance(const osg::Vec3f& v) const;
|
||||
|
||||
|
|
Loading…
Reference in a new issue