Fix and prevent -Wextra-semi warning

focus_on_focal
elsid 2 years ago
parent bfa303f73b
commit 063fff7fa4
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -101,3 +101,4 @@ TabWidth: 4
UseTab: Never
StatementMacros:
- META_Object
- META_StateAttribute

@ -582,7 +582,7 @@ endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wundef -Wno-unused-parameter -pedantic -Wno-long-long ${CMAKE_CXX_FLAGS}")
set(OPENMW_CXX_FLAGS "-Wall -Wextra -Wundef -Wextra-semi -Wno-unused-parameter -pedantic -Wno-long-long ${OPENMW_CXX_FLAGS}")
add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
if (APPLE)
@ -592,12 +592,12 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression")
set(${OPENMW_CXX_FLAGS} "${OPENMW_CXX_FLAGS} -Wno-potentially-evaluated-expression")
endif ()
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 4.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-parameter")
set(${OPENMW_CXX_FLAGS} "${OPENMW_CXX_FLAGS} -Wno-unused-but-set-parameter")
endif()
endif (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)

@ -937,7 +937,7 @@ public:
{
if (Settings::Manager::getInt("lua num threads", "Lua") > 0)
mThread = std::thread([this] { threadBody(); });
};
}
~LuaWorker()
{
@ -969,7 +969,7 @@ public:
}
else
update();
};
}
void join()
{

@ -84,7 +84,7 @@ namespace MWBase
virtual void setupPlayer(const MWWorld::Ptr&) = 0;
// Saving
int countSavedGameRecords() const { return 1; };
int countSavedGameRecords() const { return 1; }
virtual void write(ESM::ESMWriter& writer, Loading::Listener& progress) = 0;
virtual void saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data) = 0;

@ -36,7 +36,7 @@ namespace MWGui
void onDeleteCustomData(const MWWorld::Ptr& ptr) override;
void treatNextOpenAsLoot() { mTreatNextOpenAsLoot = true; };
void treatNextOpenAsLoot() { mTreatNextOpenAsLoot = true; }
private:
DragAndDrop* mDragAndDrop;

@ -68,7 +68,7 @@ namespace MWGui
{
public:
MessageBox(MessageBoxManager& parMessageBoxManager, std::string_view message);
const std::string& getMessage() { return mMessage; };
const std::string& getMessage() { return mMessage; }
int getHeight();
void update(int height);
void setVisible(bool value);

@ -48,8 +48,8 @@ namespace MWInput
void resetIdleTime();
float getIdleTime() const { return mTimeIdle; }
bool isAlwaysRunActive() const { return mAlwaysRunActive; };
bool isSneaking() const { return mSneaking; };
bool isAlwaysRunActive() const { return mAlwaysRunActive; }
bool isSneaking() const { return mSneaking; }
void setAttemptJump(bool enabled) { mAttemptJump = enabled; }

@ -89,7 +89,7 @@ namespace MWMechanics
virtual MWWorld::Ptr getTarget() const;
/// Get the destination point of the AI package (not applicable to all AI packages, default return (0, 0, 0))
virtual osg::Vec3f getDestination(const MWWorld::Ptr& actor) const { return osg::Vec3f(0, 0, 0); };
virtual osg::Vec3f getDestination(const MWWorld::Ptr& actor) const { return osg::Vec3f(0, 0, 0); }
/// Return true if having this AiPackage makes the actor side with the target in fights (default false)
bool sideWithTarget() const { return mOptions.mSideWithTarget; }

@ -24,14 +24,14 @@ namespace MWMechanics
Stat();
Stat(T base, T modified);
const T& getBase() const { return mBase; };
const T& getBase() const { return mBase; }
T getModified(bool capped = true) const;
T getModifier() const { return mModifier; };
T getModifier() const { return mModifier; }
void setBase(const T& value) { mBase = value; };
void setBase(const T& value) { mBase = value; }
void setModifier(const T& modifier) { mModifier = modifier; };
void setModifier(const T& modifier) { mModifier = modifier; }
void writeState(ESM::StatState<T>& state) const;
void readState(const ESM::StatState<T>& state);
@ -63,13 +63,13 @@ namespace MWMechanics
DynamicStat(T base, T modified, T current);
DynamicStat(const Stat<T>& stat, T current);
const T& getBase() const { return mStatic.getBase(); };
T getModified(bool capped = true) const { return mStatic.getModified(capped); };
const T& getCurrent() const { return mCurrent; };
const T& getBase() const { return mStatic.getBase(); }
T getModified(bool capped = true) const { return mStatic.getModified(capped); }
const T& getCurrent() const { return mCurrent; }
T getRatio(bool nanIsZero = true) const;
/// Set base and adjust current accordingly.
void setBase(const T& value) { mStatic.setBase(value); };
void setBase(const T& value) { mStatic.setBase(value); }
void setCurrent(const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false);

@ -57,7 +57,7 @@ namespace MWRender
{
osg::Vec4f stubColor = osg::Vec4f(0, 0, 0, 0);
return attachMesh(model, bonename, false, &stubColor);
};
}
osg::ref_ptr<osg::Node> attach(
const std::string& model, std::string_view bonename, std::string_view bonefilter, bool isLight);

@ -155,7 +155,7 @@ namespace MWRender
void setTextKeyListener(TextKeyListener* listener);
virtual bool updateCarriedLeftVisible(const int weaptype) const { return false; };
virtual bool updateCarriedLeftVisible(const int weaptype) const { return false; }
typedef std::unordered_map<std::string, osg::ref_ptr<osg::MatrixTransform>, Misc::StringUtils::CiHash,
Misc::StringUtils::CiEqual>

@ -32,7 +32,9 @@ namespace MWRender
CollisionView(btVector3 orig, btVector3 normal)
: mOrig(orig)
, mEnd(orig + normal * 20)
, mCreated(std::chrono::steady_clock::now()){};
, mCreated(std::chrono::steady_clock::now())
{
}
};
std::vector<CollisionView> mCollisionViews;
osg::ref_ptr<osg::Group> mShapesRoot;
@ -69,7 +71,9 @@ namespace MWRender
void showCollisions();
void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime,
const btVector3& color) override{};
const btVector3& color) override
{
}
void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) override;
void reportErrorWarning(const char* warningString) override;

@ -8,7 +8,7 @@ namespace MWRender
class CellRender
{
public:
virtual ~CellRender(){};
virtual ~CellRender() = default;
/// Make the cell visible. Load the cell if necessary.
virtual void show() = 0;

@ -185,7 +185,7 @@ namespace MWRender
camera->setNodeMask(Mask_RenderToTexture);
camera->addChild(mGroup);
};
}
void apply(osg::Camera* camera) override
{
@ -195,7 +195,7 @@ namespace MWRender
if (shouldDoTextureArray())
Stereo::setMultiviewMatrices(mGroup->getOrCreateStateSet(), { mPerspectiveMatrix, mPerspectiveMatrix });
};
}
void addChild(osg::Node* node) { mGroup->addChild(node); }

@ -92,17 +92,17 @@ namespace
mFloats.clear();
}
int getShort(std::size_t index) const { return getLocal(index, mShorts); };
int getShort(std::size_t index) const { return getLocal(index, mShorts); }
int getLong(std::size_t index) const { return getLocal(index, mLongs); };
int getLong(std::size_t index) const { return getLocal(index, mLongs); }
float getFloat(std::size_t index) const { return getLocal(index, mFloats); };
float getFloat(std::size_t index) const { return getLocal(index, mFloats); }
void setShort(std::size_t index, int value) { setLocal(value, index, mShorts); };
void setShort(std::size_t index, int value) { setLocal(value, index, mShorts); }
void setLong(std::size_t index, int value) { setLocal(value, index, mLongs); };
void setLong(std::size_t index, int value) { setLocal(value, index, mLongs); }
void setFloat(std::size_t index, float value) { setLocal(value, index, mFloats); };
void setFloat(std::size_t index, float value) { setLocal(value, index, mFloats); }
};
class GlobalVariables
@ -128,17 +128,17 @@ namespace
mFloats.clear();
}
int getShort(std::string_view name) const { return getGlobal(name, mShorts); };
int getShort(std::string_view name) const { return getGlobal(name, mShorts); }
int getLong(std::string_view name) const { return getGlobal(name, mLongs); };
int getLong(std::string_view name) const { return getGlobal(name, mLongs); }
float getFloat(std::string_view name) const { return getGlobal(name, mFloats); };
float getFloat(std::string_view name) const { return getGlobal(name, mFloats); }
void setShort(std::string_view name, int value) { mShorts[std::string(name)] = value; };
void setShort(std::string_view name, int value) { mShorts[std::string(name)] = value; }
void setLong(std::string_view name, int value) { mLongs[std::string(name)] = value; };
void setLong(std::string_view name, int value) { mLongs[std::string(name)] = value; }
void setFloat(std::string_view name, float value) { mFloats[std::string(name)] = value; };
void setFloat(std::string_view name, float value) { mFloats[std::string(name)] = value; }
};
class TestInterpreterContext : public Interpreter::Context
@ -147,65 +147,65 @@ namespace
std::map<std::string, GlobalVariables, std::less<>> mMembers;
public:
std::string_view getTarget() const override { return {}; };
std::string_view getTarget() const override { return {}; }
int getLocalShort(int index) const override { return mLocals.getShort(index); };
int getLocalShort(int index) const override { return mLocals.getShort(index); }
int getLocalLong(int index) const override { return mLocals.getLong(index); };
int getLocalLong(int index) const override { return mLocals.getLong(index); }
float getLocalFloat(int index) const override { return mLocals.getFloat(index); };
float getLocalFloat(int index) const override { return mLocals.getFloat(index); }
void setLocalShort(int index, int value) override { mLocals.setShort(index, value); };
void setLocalShort(int index, int value) override { mLocals.setShort(index, value); }
void setLocalLong(int index, int value) override { mLocals.setLong(index, value); };
void setLocalLong(int index, int value) override { mLocals.setLong(index, value); }
void setLocalFloat(int index, float value) override { mLocals.setFloat(index, value); };
void setLocalFloat(int index, float value) override { mLocals.setFloat(index, value); }
void messageBox(std::string_view message, const std::vector<std::string>& buttons) override{};
void messageBox(std::string_view message, const std::vector<std::string>& buttons) override {}
void report(const std::string& message) override{};
void report(const std::string& message) override {}
int getGlobalShort(std::string_view name) const override { return {}; };
int getGlobalShort(std::string_view name) const override { return {}; }
int getGlobalLong(std::string_view name) const override { return {}; };
int getGlobalLong(std::string_view name) const override { return {}; }
float getGlobalFloat(std::string_view name) const override { return {}; };
float getGlobalFloat(std::string_view name) const override { return {}; }
void setGlobalShort(std::string_view name, int value) override{};
void setGlobalShort(std::string_view name, int value) override {}
void setGlobalLong(std::string_view name, int value) override{};
void setGlobalLong(std::string_view name, int value) override {}
void setGlobalFloat(std::string_view name, float value) override{};
void setGlobalFloat(std::string_view name, float value) override {}
std::vector<std::string> getGlobals() const override { return {}; };
std::vector<std::string> getGlobals() const override { return {}; }
char getGlobalType(std::string_view name) const override { return ' '; };
char getGlobalType(std::string_view name) const override { return ' '; }
std::string getActionBinding(std::string_view action) const override { return {}; };
std::string getActionBinding(std::string_view action) const override { return {}; }
std::string_view getActorName() const override { return {}; };
std::string_view getActorName() const override { return {}; }
std::string_view getNPCRace() const override { return {}; };
std::string_view getNPCRace() const override { return {}; }
std::string_view getNPCClass() const override { return {}; };
std::string_view getNPCClass() const override { return {}; }
std::string_view getNPCFaction() const override { return {}; };
std::string_view getNPCFaction() const override { return {}; }
std::string_view getNPCRank() const override { return {}; };
std::string_view getNPCRank() const override { return {}; }
std::string_view getPCName() const override { return {}; };
std::string_view getPCName() const override { return {}; }
std::string_view getPCRace() const override { return {}; };
std::string_view getPCRace() const override { return {}; }
std::string_view getPCClass() const override { return {}; };
std::string_view getPCClass() const override { return {}; }
std::string_view getPCRank() const override { return {}; };
std::string_view getPCRank() const override { return {}; }
std::string_view getPCNextRank() const override { return {}; };
std::string_view getPCNextRank() const override { return {}; }
int getPCBounty() const override { return {}; };
int getPCBounty() const override { return {}; }
std::string_view getCurrentCellName() const override { return {}; };
std::string_view getCurrentCellName() const override { return {}; }
int getMemberShort(std::string_view id, std::string_view name, bool global) const override
{
@ -213,7 +213,7 @@ namespace
if (it != mMembers.end())
return it->second.getShort(name);
return {};
};
}
int getMemberLong(std::string_view id, std::string_view name, bool global) const override
{
@ -221,7 +221,7 @@ namespace
if (it != mMembers.end())
return it->second.getLong(name);
return {};
};
}
float getMemberFloat(std::string_view id, std::string_view name, bool global) const override
{
@ -229,22 +229,22 @@ namespace
if (it != mMembers.end())
return it->second.getFloat(name);
return {};
};
}
void setMemberShort(std::string_view id, std::string_view name, int value, bool global) override
{
mMembers[std::string(id)].setShort(name, value);
};
}
void setMemberLong(std::string_view id, std::string_view name, int value, bool global) override
{
mMembers[std::string(id)].setLong(name, value);
};
}
void setMemberFloat(std::string_view id, std::string_view name, float value, bool global) override
{
mMembers[std::string(id)].setFloat(name, value);
};
}
};
struct CompiledScript

@ -65,7 +65,7 @@ namespace Bsa
Hash hash;
// Zero-terminated file name
const char* name() const { return &(*namesBuffer)[namesOffset]; };
const char* name() const { return &(*namesBuffer)[namesOffset]; }
uint32_t namesOffset = 0;
std::vector<char>* namesBuffer = nullptr;

@ -149,7 +149,7 @@ namespace Compiler
in.seekg(p_orig);
return true;
};
}
void blank()
{

@ -53,7 +53,7 @@ namespace Debug
DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101));
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101))
void apply(osg::State& state) const override;

@ -35,10 +35,10 @@ namespace ESM
const std::string& getDesc() const { return mHeader.mData.desc; }
const std::vector<Header::MasterData>& getGameFiles() const { return mHeader.mMaster; }
const Header& getHeader() const { return mHeader; }
int getFormat() const { return mHeader.mFormat; };
int getFormat() const { return mHeader.mFormat; }
const NAME& retSubName() const { return mCtx.subName; }
uint32_t getSubSize() const { return mCtx.leftSub; }
const std::filesystem::path& getName() const { return mCtx.filename; };
const std::filesystem::path& getName() const { return mCtx.filename; }
bool isOpen() const { return mEsm != nullptr; }
/*************************************************************************
@ -73,7 +73,7 @@ namespace ESM
void openRaw(const std::filesystem::path& filename);
/// Get the current position in the file. Make sure that the file has been opened!
size_t getFileOffset() const { return mEsm->tellg(); };
size_t getFileOffset() const { return mEsm->tellg(); }
// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
// terrain palette, but ESMReader does not pass a reference to the correct plugin
@ -200,7 +200,7 @@ namespace ESM
bool peekNextSub(NAME name);
// Store the current subrecord name for the next call of getSubName()
void cacheSubName() { mCtx.subCached = true; };
void cacheSubName() { mCtx.subCached = true; }
// Read subrecord name. This gets called a LOT, so I've optimized it
// slightly.
@ -283,7 +283,7 @@ namespace ESM
[[noreturn]] void fail(const std::string& msg);
/// Sets font encoder for ESM strings
void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; };
void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; }
/// Get record flags of last record
unsigned int getRecordFlags() { return mRecordFlags; }

@ -123,7 +123,9 @@ namespace ESM
, mSkill(skill)
, mWeaponClass(weaponClass)
, mAmmoType(ammoType)
, mFlags(flags){};
, mFlags(flags)
{
}
};
}

@ -147,16 +147,16 @@ namespace ESM4
inline bool isEsm4() const { return true; }
inline void setEncoder(const ToUTF8::StatelessUtf8Encoder* encoder) { mEncoder = encoder; };
inline void setEncoder(const ToUTF8::StatelessUtf8Encoder* encoder) { mEncoder = encoder; }
const std::vector<ESM::MasterData>& getGameFiles() const { return mHeader.mMaster; }
inline int getRecordCount() const { return mHeader.mData.records; }
inline const std::string getAuthor() const { return mHeader.mAuthor; }
inline int getFormat() const { return 0; }; // prob. not relevant for ESM4
inline int getFormat() const { return 0; } // prob. not relevant for ESM4
inline const std::string getDesc() const { return mHeader.mDesc; }
inline std::filesystem::path getFileName() const { return mCtx.filename; }; // not used
inline std::filesystem::path getFileName() const { return mCtx.filename; } // not used
inline bool hasMoreRecs() const { return (mFileSize - mCtx.fileRead) > 0; }

@ -21,7 +21,7 @@ namespace LuaUi
{
}
const std::string& name() const noexcept { return mName; };
const std::string& name() const noexcept { return mName; }
const osg::Vec2f size()
{
MyGUI::ILayer* p = refresh();

@ -96,7 +96,7 @@ namespace LuaUi
virtual void updateTemplate();
virtual void updateProperties();
virtual void updateChildren(){};
virtual void updateChildren() {}
lua_State* lua() const { return mLua; }

@ -28,7 +28,7 @@ namespace SceneUtil
META_StateAttribute(fx, ClearColor, static_cast<osg::StateAttribute::Type>(100))
int compare(const StateAttribute& sa) const override
int compare(const StateAttribute& sa) const override
{
COMPARE_StateAttribute_Types(ClearColor, sa);

@ -318,10 +318,7 @@ namespace SceneUtil
META_StateAttribute(SceneUtil, DisableLight, osg::StateAttribute::LIGHT)
unsigned int getMember() const override
{
return mIndex;
}
unsigned int getMember() const override { return mIndex; }
bool getModeUsage(ModeUsage& usage) const override
{
@ -387,7 +384,7 @@ namespace SceneUtil
META_StateAttribute(SceneUtil, FFPLightStateAttribute, osg::StateAttribute::LIGHT)
void apply(osg::State& state) const override
void apply(osg::State& state) const override
{
if (mLights.empty())
return;

@ -178,7 +178,7 @@ namespace SceneUtil
META_StateAttribute(SceneUtil, UBOManager, osg::StateAttribute::LIGHT)
void apply(osg::State& state) const override;
void apply(osg::State& state) const override;
auto& getLightBuffer(size_t frameNum) { return mLightBuffers[frameNum % 2]; }

@ -44,7 +44,7 @@ namespace SceneUtil {
MWShadowTechnique(const MWShadowTechnique& vdsm, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(SceneUtil, MWShadowTechnique);
META_Object(SceneUtil, MWShadowTechnique)
/** initialize the ShadowedScene and local cached data structures.*/
void init() override;

@ -48,7 +48,7 @@ namespace SceneUtil
{
public:
/// @brief Handles the animation for osgAnimation formats
OsgAnimationController(){};
OsgAnimationController() = default;
OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);

@ -20,7 +20,7 @@ namespace SceneUtil
OsgaRigGeometry(const OsgaRigGeometry& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(SceneUtil, OsgaRigGeometry);
META_Object(SceneUtil, OsgaRigGeometry)
void computeMatrixFromRootSkeleton(osg::MatrixList mtxList);
};
@ -36,7 +36,7 @@ namespace SceneUtil
RigGeometryHolder(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop);
META_Object(SceneUtil, RigGeometryHolder);
META_Object(SceneUtil, RigGeometryHolder)
void setSourceRigGeometry(osg::ref_ptr<OsgaRigGeometry> sourceRigGeometry);
osg::ref_ptr<OsgaRigGeometry> getSourceRigGeometry() const;

@ -62,12 +62,12 @@ namespace SceneUtil
osg::Camera* getCamera(osgUtil::CullVisitor* cv);
/// Set default settings - optionally override in derived classes
virtual void setDefaults(osg::Camera* camera){};
virtual void setDefaults(osg::Camera* camera) {}
/// Apply state - to override in derived classes
/// @note Due to the view mapping approach you *have* to apply all camera settings, even if they have not
/// changed since the last frame.
virtual void apply(osg::Camera* camera){};
virtual void apply(osg::Camera* camera) {}
/// Apply any state specific to the Left view. Default implementation does nothing. Called after apply()
virtual void applyLeft(osg::Camera* camera) {}

@ -30,7 +30,7 @@ namespace Shader
{
}
META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC);
META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC)
void apply(osg::State& state) const override {}

@ -67,7 +67,7 @@ namespace Stereo
int width() const { return mWidth; }
int height() const { return mHeight; }
int samples() const { return mSamples; };
int samples() const { return mSamples; }
private:
osg::Texture2D* createTexture(GLint sourceFormat, GLint sourceType, GLint internalFormat);
@ -122,8 +122,8 @@ namespace Stereo
void dirty() { mDirtyLayers = true; }
const osg::FrameBufferObject* resolveFbo() const { return mResolveFbo; };
const osg::FrameBufferObject* msaaFbo() const { return mMsaaFbo; };
const osg::FrameBufferObject* resolveFbo() const { return mResolveFbo; }
const osg::FrameBufferObject* msaaFbo() const { return mMsaaFbo; }
private:
void setupLayers();

@ -74,7 +74,7 @@ namespace Stereo
//! Sets up any definitions necessary for stereo rendering
void shaderStereoDefines(Shader::ShaderManager::DefineMap& defines) const;
const std::shared_ptr<MultiviewFramebuffer>& multiviewFramebuffer() { return mMultiviewFramebuffer; };
const std::shared_ptr<MultiviewFramebuffer>& multiviewFramebuffer() { return mMultiviewFramebuffer; }
//! Sets rendering resolution of each eye to eyeResolution.
//! Once set, there will no longer be any connection between rendering resolution and screen/window resolution.

@ -54,7 +54,7 @@ namespace Terrain
_children.reserve(4);
_children.push_back(child);
child->addParent(this);
};
}
float distance(const osg::Vec3f& v) const;

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