Fix and prevent -Wextra-semi warning

focus_on_focal
elsid 2 years ago
parent bfa303f73b
commit 063fff7fa4
No known key found for this signature in database
GPG Key ID: 4DE04C198CBA7625

@ -101,3 +101,4 @@ TabWidth: 4
UseTab: Never UseTab: Never
StatementMacros: StatementMacros:
- META_Object - META_Object
- META_StateAttribute

@ -582,7 +582,7 @@ endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang) if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
set(CMAKE_CXX_FLAGS "-Wall -Wextra -Wundef -Wno-unused-parameter -pedantic -Wno-long-long ${CMAKE_CXX_FLAGS}") set(OPENMW_CXX_FLAGS "-Wall -Wextra -Wundef -Wextra-semi -Wno-unused-parameter -pedantic -Wno-long-long ${OPENMW_CXX_FLAGS}")
add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON ) add_definitions( -DBOOST_NO_CXX11_SCOPED_ENUMS=ON )
if (APPLE) if (APPLE)
@ -592,12 +592,12 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE) if (CMAKE_CXX_COMPILER_ID STREQUAL Clang AND NOT APPLE)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6) if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 3.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-potentially-evaluated-expression") set(${OPENMW_CXX_FLAGS} "${OPENMW_CXX_FLAGS} -Wno-potentially-evaluated-expression")
endif () endif ()
endif() endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 4.6) if (CMAKE_CXX_COMPILER_ID STREQUAL GNU AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 4.6 OR CMAKE_CXX_COMPILER_VERSION VERSION_EQUAL 4.6)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-unused-but-set-parameter") set(${OPENMW_CXX_FLAGS} "${OPENMW_CXX_FLAGS} -Wno-unused-but-set-parameter")
endif() endif()
endif (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang) endif (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)

@ -937,7 +937,7 @@ public:
{ {
if (Settings::Manager::getInt("lua num threads", "Lua") > 0) if (Settings::Manager::getInt("lua num threads", "Lua") > 0)
mThread = std::thread([this] { threadBody(); }); mThread = std::thread([this] { threadBody(); });
}; }
~LuaWorker() ~LuaWorker()
{ {
@ -969,7 +969,7 @@ public:
} }
else else
update(); update();
}; }
void join() void join()
{ {

@ -84,7 +84,7 @@ namespace MWBase
virtual void setupPlayer(const MWWorld::Ptr&) = 0; virtual void setupPlayer(const MWWorld::Ptr&) = 0;
// Saving // Saving
int countSavedGameRecords() const { return 1; }; int countSavedGameRecords() const { return 1; }
virtual void write(ESM::ESMWriter& writer, Loading::Listener& progress) = 0; virtual void write(ESM::ESMWriter& writer, Loading::Listener& progress) = 0;
virtual void saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data) = 0; virtual void saveLocalScripts(const MWWorld::Ptr& ptr, ESM::LuaScripts& data) = 0;

@ -36,7 +36,7 @@ namespace MWGui
void onDeleteCustomData(const MWWorld::Ptr& ptr) override; void onDeleteCustomData(const MWWorld::Ptr& ptr) override;
void treatNextOpenAsLoot() { mTreatNextOpenAsLoot = true; }; void treatNextOpenAsLoot() { mTreatNextOpenAsLoot = true; }
private: private:
DragAndDrop* mDragAndDrop; DragAndDrop* mDragAndDrop;

@ -68,7 +68,7 @@ namespace MWGui
{ {
public: public:
MessageBox(MessageBoxManager& parMessageBoxManager, std::string_view message); MessageBox(MessageBoxManager& parMessageBoxManager, std::string_view message);
const std::string& getMessage() { return mMessage; }; const std::string& getMessage() { return mMessage; }
int getHeight(); int getHeight();
void update(int height); void update(int height);
void setVisible(bool value); void setVisible(bool value);

@ -48,8 +48,8 @@ namespace MWInput
void resetIdleTime(); void resetIdleTime();
float getIdleTime() const { return mTimeIdle; } float getIdleTime() const { return mTimeIdle; }
bool isAlwaysRunActive() const { return mAlwaysRunActive; }; bool isAlwaysRunActive() const { return mAlwaysRunActive; }
bool isSneaking() const { return mSneaking; }; bool isSneaking() const { return mSneaking; }
void setAttemptJump(bool enabled) { mAttemptJump = enabled; } void setAttemptJump(bool enabled) { mAttemptJump = enabled; }

@ -89,7 +89,7 @@ namespace MWMechanics
virtual MWWorld::Ptr getTarget() const; virtual MWWorld::Ptr getTarget() const;
/// Get the destination point of the AI package (not applicable to all AI packages, default return (0, 0, 0)) /// Get the destination point of the AI package (not applicable to all AI packages, default return (0, 0, 0))
virtual osg::Vec3f getDestination(const MWWorld::Ptr& actor) const { return osg::Vec3f(0, 0, 0); }; virtual osg::Vec3f getDestination(const MWWorld::Ptr& actor) const { return osg::Vec3f(0, 0, 0); }
/// Return true if having this AiPackage makes the actor side with the target in fights (default false) /// Return true if having this AiPackage makes the actor side with the target in fights (default false)
bool sideWithTarget() const { return mOptions.mSideWithTarget; } bool sideWithTarget() const { return mOptions.mSideWithTarget; }

@ -24,14 +24,14 @@ namespace MWMechanics
Stat(); Stat();
Stat(T base, T modified); Stat(T base, T modified);
const T& getBase() const { return mBase; }; const T& getBase() const { return mBase; }
T getModified(bool capped = true) const; T getModified(bool capped = true) const;
T getModifier() const { return mModifier; }; T getModifier() const { return mModifier; }
void setBase(const T& value) { mBase = value; }; void setBase(const T& value) { mBase = value; }
void setModifier(const T& modifier) { mModifier = modifier; }; void setModifier(const T& modifier) { mModifier = modifier; }
void writeState(ESM::StatState<T>& state) const; void writeState(ESM::StatState<T>& state) const;
void readState(const ESM::StatState<T>& state); void readState(const ESM::StatState<T>& state);
@ -63,13 +63,13 @@ namespace MWMechanics
DynamicStat(T base, T modified, T current); DynamicStat(T base, T modified, T current);
DynamicStat(const Stat<T>& stat, T current); DynamicStat(const Stat<T>& stat, T current);
const T& getBase() const { return mStatic.getBase(); }; const T& getBase() const { return mStatic.getBase(); }
T getModified(bool capped = true) const { return mStatic.getModified(capped); }; T getModified(bool capped = true) const { return mStatic.getModified(capped); }
const T& getCurrent() const { return mCurrent; }; const T& getCurrent() const { return mCurrent; }
T getRatio(bool nanIsZero = true) const; T getRatio(bool nanIsZero = true) const;
/// Set base and adjust current accordingly. /// Set base and adjust current accordingly.
void setBase(const T& value) { mStatic.setBase(value); }; void setBase(const T& value) { mStatic.setBase(value); }
void setCurrent(const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false); void setCurrent(const T& value, bool allowDecreaseBelowZero = false, bool allowIncreaseAboveModified = false);

@ -57,7 +57,7 @@ namespace MWRender
{ {
osg::Vec4f stubColor = osg::Vec4f(0, 0, 0, 0); osg::Vec4f stubColor = osg::Vec4f(0, 0, 0, 0);
return attachMesh(model, bonename, false, &stubColor); return attachMesh(model, bonename, false, &stubColor);
}; }
osg::ref_ptr<osg::Node> attach( osg::ref_ptr<osg::Node> attach(
const std::string& model, std::string_view bonename, std::string_view bonefilter, bool isLight); const std::string& model, std::string_view bonename, std::string_view bonefilter, bool isLight);

@ -155,7 +155,7 @@ namespace MWRender
void setTextKeyListener(TextKeyListener* listener); void setTextKeyListener(TextKeyListener* listener);
virtual bool updateCarriedLeftVisible(const int weaptype) const { return false; }; virtual bool updateCarriedLeftVisible(const int weaptype) const { return false; }
typedef std::unordered_map<std::string, osg::ref_ptr<osg::MatrixTransform>, Misc::StringUtils::CiHash, typedef std::unordered_map<std::string, osg::ref_ptr<osg::MatrixTransform>, Misc::StringUtils::CiHash,
Misc::StringUtils::CiEqual> Misc::StringUtils::CiEqual>

@ -32,7 +32,9 @@ namespace MWRender
CollisionView(btVector3 orig, btVector3 normal) CollisionView(btVector3 orig, btVector3 normal)
: mOrig(orig) : mOrig(orig)
, mEnd(orig + normal * 20) , mEnd(orig + normal * 20)
, mCreated(std::chrono::steady_clock::now()){}; , mCreated(std::chrono::steady_clock::now())
{
}
}; };
std::vector<CollisionView> mCollisionViews; std::vector<CollisionView> mCollisionViews;
osg::ref_ptr<osg::Group> mShapesRoot; osg::ref_ptr<osg::Group> mShapesRoot;
@ -69,7 +71,9 @@ namespace MWRender
void showCollisions(); void showCollisions();
void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime,
const btVector3& color) override{}; const btVector3& color) override
{
}
void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) override; void drawSphere(btScalar radius, const btTransform& transform, const btVector3& color) override;
void reportErrorWarning(const char* warningString) override; void reportErrorWarning(const char* warningString) override;

@ -8,7 +8,7 @@ namespace MWRender
class CellRender class CellRender
{ {
public: public:
virtual ~CellRender(){}; virtual ~CellRender() = default;
/// Make the cell visible. Load the cell if necessary. /// Make the cell visible. Load the cell if necessary.
virtual void show() = 0; virtual void show() = 0;

@ -185,7 +185,7 @@ namespace MWRender
camera->setNodeMask(Mask_RenderToTexture); camera->setNodeMask(Mask_RenderToTexture);
camera->addChild(mGroup); camera->addChild(mGroup);
}; }
void apply(osg::Camera* camera) override void apply(osg::Camera* camera) override
{ {
@ -195,7 +195,7 @@ namespace MWRender
if (shouldDoTextureArray()) if (shouldDoTextureArray())
Stereo::setMultiviewMatrices(mGroup->getOrCreateStateSet(), { mPerspectiveMatrix, mPerspectiveMatrix }); Stereo::setMultiviewMatrices(mGroup->getOrCreateStateSet(), { mPerspectiveMatrix, mPerspectiveMatrix });
}; }
void addChild(osg::Node* node) { mGroup->addChild(node); } void addChild(osg::Node* node) { mGroup->addChild(node); }

@ -92,17 +92,17 @@ namespace
mFloats.clear(); mFloats.clear();
} }
int getShort(std::size_t index) const { return getLocal(index, mShorts); }; int getShort(std::size_t index) const { return getLocal(index, mShorts); }
int getLong(std::size_t index) const { return getLocal(index, mLongs); }; int getLong(std::size_t index) const { return getLocal(index, mLongs); }
float getFloat(std::size_t index) const { return getLocal(index, mFloats); }; float getFloat(std::size_t index) const { return getLocal(index, mFloats); }
void setShort(std::size_t index, int value) { setLocal(value, index, mShorts); }; void setShort(std::size_t index, int value) { setLocal(value, index, mShorts); }
void setLong(std::size_t index, int value) { setLocal(value, index, mLongs); }; void setLong(std::size_t index, int value) { setLocal(value, index, mLongs); }
void setFloat(std::size_t index, float value) { setLocal(value, index, mFloats); }; void setFloat(std::size_t index, float value) { setLocal(value, index, mFloats); }
}; };
class GlobalVariables class GlobalVariables
@ -128,17 +128,17 @@ namespace
mFloats.clear(); mFloats.clear();
} }
int getShort(std::string_view name) const { return getGlobal(name, mShorts); }; int getShort(std::string_view name) const { return getGlobal(name, mShorts); }
int getLong(std::string_view name) const { return getGlobal(name, mLongs); }; int getLong(std::string_view name) const { return getGlobal(name, mLongs); }
float getFloat(std::string_view name) const { return getGlobal(name, mFloats); }; float getFloat(std::string_view name) const { return getGlobal(name, mFloats); }
void setShort(std::string_view name, int value) { mShorts[std::string(name)] = value; }; void setShort(std::string_view name, int value) { mShorts[std::string(name)] = value; }
void setLong(std::string_view name, int value) { mLongs[std::string(name)] = value; }; void setLong(std::string_view name, int value) { mLongs[std::string(name)] = value; }
void setFloat(std::string_view name, float value) { mFloats[std::string(name)] = value; }; void setFloat(std::string_view name, float value) { mFloats[std::string(name)] = value; }
}; };
class TestInterpreterContext : public Interpreter::Context class TestInterpreterContext : public Interpreter::Context
@ -147,65 +147,65 @@ namespace
std::map<std::string, GlobalVariables, std::less<>> mMembers; std::map<std::string, GlobalVariables, std::less<>> mMembers;
public: public:
std::string_view getTarget() const override { return {}; }; std::string_view getTarget() const override { return {}; }
int getLocalShort(int index) const override { return mLocals.getShort(index); }; int getLocalShort(int index) const override { return mLocals.getShort(index); }
int getLocalLong(int index) const override { return mLocals.getLong(index); }; int getLocalLong(int index) const override { return mLocals.getLong(index); }
float getLocalFloat(int index) const override { return mLocals.getFloat(index); }; float getLocalFloat(int index) const override { return mLocals.getFloat(index); }
void setLocalShort(int index, int value) override { mLocals.setShort(index, value); }; void setLocalShort(int index, int value) override { mLocals.setShort(index, value); }
void setLocalLong(int index, int value) override { mLocals.setLong(index, value); }; void setLocalLong(int index, int value) override { mLocals.setLong(index, value); }
void setLocalFloat(int index, float value) override { mLocals.setFloat(index, value); }; void setLocalFloat(int index, float value) override { mLocals.setFloat(index, value); }
void messageBox(std::string_view message, const std::vector<std::string>& buttons) override{}; void messageBox(std::string_view message, const std::vector<std::string>& buttons) override {}
void report(const std::string& message) override{}; void report(const std::string& message) override {}
int getGlobalShort(std::string_view name) const override { return {}; }; int getGlobalShort(std::string_view name) const override { return {}; }
int getGlobalLong(std::string_view name) const override { return {}; }; int getGlobalLong(std::string_view name) const override { return {}; }
float getGlobalFloat(std::string_view name) const override { return {}; }; float getGlobalFloat(std::string_view name) const override { return {}; }
void setGlobalShort(std::string_view name, int value) override{}; void setGlobalShort(std::string_view name, int value) override {}
void setGlobalLong(std::string_view name, int value) override{}; void setGlobalLong(std::string_view name, int value) override {}
void setGlobalFloat(std::string_view name, float value) override{}; void setGlobalFloat(std::string_view name, float value) override {}
std::vector<std::string> getGlobals() const override { return {}; }; std::vector<std::string> getGlobals() const override { return {}; }
char getGlobalType(std::string_view name) const override { return ' '; }; char getGlobalType(std::string_view name) const override { return ' '; }
std::string getActionBinding(std::string_view action) const override { return {}; }; std::string getActionBinding(std::string_view action) const override { return {}; }
std::string_view getActorName() const override { return {}; }; std::string_view getActorName() const override { return {}; }
std::string_view getNPCRace() const override { return {}; }; std::string_view getNPCRace() const override { return {}; }
std::string_view getNPCClass() const override { return {}; }; std::string_view getNPCClass() const override { return {}; }
std::string_view getNPCFaction() const override { return {}; }; std::string_view getNPCFaction() const override { return {}; }
std::string_view getNPCRank() const override { return {}; }; std::string_view getNPCRank() const override { return {}; }
std::string_view getPCName() const override { return {}; }; std::string_view getPCName() const override { return {}; }
std::string_view getPCRace() const override { return {}; }; std::string_view getPCRace() const override { return {}; }
std::string_view getPCClass() const override { return {}; }; std::string_view getPCClass() const override { return {}; }
std::string_view getPCRank() const override { return {}; }; std::string_view getPCRank() const override { return {}; }
std::string_view getPCNextRank() const override { return {}; }; std::string_view getPCNextRank() const override { return {}; }
int getPCBounty() const override { return {}; }; int getPCBounty() const override { return {}; }
std::string_view getCurrentCellName() const override { return {}; }; std::string_view getCurrentCellName() const override { return {}; }
int getMemberShort(std::string_view id, std::string_view name, bool global) const override int getMemberShort(std::string_view id, std::string_view name, bool global) const override
{ {
@ -213,7 +213,7 @@ namespace
if (it != mMembers.end()) if (it != mMembers.end())
return it->second.getShort(name); return it->second.getShort(name);
return {}; return {};
}; }
int getMemberLong(std::string_view id, std::string_view name, bool global) const override int getMemberLong(std::string_view id, std::string_view name, bool global) const override
{ {
@ -221,7 +221,7 @@ namespace
if (it != mMembers.end()) if (it != mMembers.end())
return it->second.getLong(name); return it->second.getLong(name);
return {}; return {};
}; }
float getMemberFloat(std::string_view id, std::string_view name, bool global) const override float getMemberFloat(std::string_view id, std::string_view name, bool global) const override
{ {
@ -229,22 +229,22 @@ namespace
if (it != mMembers.end()) if (it != mMembers.end())
return it->second.getFloat(name); return it->second.getFloat(name);
return {}; return {};
}; }
void setMemberShort(std::string_view id, std::string_view name, int value, bool global) override void setMemberShort(std::string_view id, std::string_view name, int value, bool global) override
{ {
mMembers[std::string(id)].setShort(name, value); mMembers[std::string(id)].setShort(name, value);
}; }
void setMemberLong(std::string_view id, std::string_view name, int value, bool global) override void setMemberLong(std::string_view id, std::string_view name, int value, bool global) override
{ {
mMembers[std::string(id)].setLong(name, value); mMembers[std::string(id)].setLong(name, value);
}; }
void setMemberFloat(std::string_view id, std::string_view name, float value, bool global) override void setMemberFloat(std::string_view id, std::string_view name, float value, bool global) override
{ {
mMembers[std::string(id)].setFloat(name, value); mMembers[std::string(id)].setFloat(name, value);
}; }
}; };
struct CompiledScript struct CompiledScript

@ -65,7 +65,7 @@ namespace Bsa
Hash hash; Hash hash;
// Zero-terminated file name // Zero-terminated file name
const char* name() const { return &(*namesBuffer)[namesOffset]; }; const char* name() const { return &(*namesBuffer)[namesOffset]; }
uint32_t namesOffset = 0; uint32_t namesOffset = 0;
std::vector<char>* namesBuffer = nullptr; std::vector<char>* namesBuffer = nullptr;

@ -149,7 +149,7 @@ namespace Compiler
in.seekg(p_orig); in.seekg(p_orig);
return true; return true;
}; }
void blank() void blank()
{ {

@ -53,7 +53,7 @@ namespace Debug
DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101)); META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101))
void apply(osg::State& state) const override; void apply(osg::State& state) const override;

@ -35,10 +35,10 @@ namespace ESM
const std::string& getDesc() const { return mHeader.mData.desc; } const std::string& getDesc() const { return mHeader.mData.desc; }
const std::vector<Header::MasterData>& getGameFiles() const { return mHeader.mMaster; } const std::vector<Header::MasterData>& getGameFiles() const { return mHeader.mMaster; }
const Header& getHeader() const { return mHeader; } const Header& getHeader() const { return mHeader; }
int getFormat() const { return mHeader.mFormat; }; int getFormat() const { return mHeader.mFormat; }
const NAME& retSubName() const { return mCtx.subName; } const NAME& retSubName() const { return mCtx.subName; }
uint32_t getSubSize() const { return mCtx.leftSub; } uint32_t getSubSize() const { return mCtx.leftSub; }
const std::filesystem::path& getName() const { return mCtx.filename; }; const std::filesystem::path& getName() const { return mCtx.filename; }
bool isOpen() const { return mEsm != nullptr; } bool isOpen() const { return mEsm != nullptr; }
/************************************************************************* /*************************************************************************
@ -73,7 +73,7 @@ namespace ESM
void openRaw(const std::filesystem::path& filename); void openRaw(const std::filesystem::path& filename);
/// Get the current position in the file. Make sure that the file has been opened! /// Get the current position in the file. Make sure that the file has been opened!
size_t getFileOffset() const { return mEsm->tellg(); }; size_t getFileOffset() const { return mEsm->tellg(); }
// This is a quick hack for multiple esm/esp files. Each plugin introduces its own // This is a quick hack for multiple esm/esp files. Each plugin introduces its own
// terrain palette, but ESMReader does not pass a reference to the correct plugin // terrain palette, but ESMReader does not pass a reference to the correct plugin
@ -200,7 +200,7 @@ namespace ESM
bool peekNextSub(NAME name); bool peekNextSub(NAME name);
// Store the current subrecord name for the next call of getSubName() // Store the current subrecord name for the next call of getSubName()
void cacheSubName() { mCtx.subCached = true; }; void cacheSubName() { mCtx.subCached = true; }
// Read subrecord name. This gets called a LOT, so I've optimized it // Read subrecord name. This gets called a LOT, so I've optimized it
// slightly. // slightly.
@ -283,7 +283,7 @@ namespace ESM
[[noreturn]] void fail(const std::string& msg); [[noreturn]] void fail(const std::string& msg);
/// Sets font encoder for ESM strings /// Sets font encoder for ESM strings
void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; }; void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; }
/// Get record flags of last record /// Get record flags of last record
unsigned int getRecordFlags() { return mRecordFlags; } unsigned int getRecordFlags() { return mRecordFlags; }

@ -123,7 +123,9 @@ namespace ESM
, mSkill(skill) , mSkill(skill)
, mWeaponClass(weaponClass) , mWeaponClass(weaponClass)
, mAmmoType(ammoType) , mAmmoType(ammoType)
, mFlags(flags){}; , mFlags(flags)
{
}
}; };
} }

@ -147,16 +147,16 @@ namespace ESM4
inline bool isEsm4() const { return true; } inline bool isEsm4() const { return true; }
inline void setEncoder(const ToUTF8::StatelessUtf8Encoder* encoder) { mEncoder = encoder; }; inline void setEncoder(const ToUTF8::StatelessUtf8Encoder* encoder) { mEncoder = encoder; }
const std::vector<ESM::MasterData>& getGameFiles() const { return mHeader.mMaster; } const std::vector<ESM::MasterData>& getGameFiles() const { return mHeader.mMaster; }
inline int getRecordCount() const { return mHeader.mData.records; } inline int getRecordCount() const { return mHeader.mData.records; }
inline const std::string getAuthor() const { return mHeader.mAuthor; } inline const std::string getAuthor() const { return mHeader.mAuthor; }
inline int getFormat() const { return 0; }; // prob. not relevant for ESM4 inline int getFormat() const { return 0; } // prob. not relevant for ESM4
inline const std::string getDesc() const { return mHeader.mDesc; } inline const std::string getDesc() const { return mHeader.mDesc; }
inline std::filesystem::path getFileName() const { return mCtx.filename; }; // not used inline std::filesystem::path getFileName() const { return mCtx.filename; } // not used
inline bool hasMoreRecs() const { return (mFileSize - mCtx.fileRead) > 0; } inline bool hasMoreRecs() const { return (mFileSize - mCtx.fileRead) > 0; }

@ -21,7 +21,7 @@ namespace LuaUi
{ {
} }
const std::string& name() const noexcept { return mName; }; const std::string& name() const noexcept { return mName; }
const osg::Vec2f size() const osg::Vec2f size()
{ {
MyGUI::ILayer* p = refresh(); MyGUI::ILayer* p = refresh();

@ -96,7 +96,7 @@ namespace LuaUi
virtual void updateTemplate(); virtual void updateTemplate();
virtual void updateProperties(); virtual void updateProperties();
virtual void updateChildren(){}; virtual void updateChildren() {}
lua_State* lua() const { return mLua; } lua_State* lua() const { return mLua; }

@ -28,7 +28,7 @@ namespace SceneUtil
META_StateAttribute(fx, ClearColor, static_cast<osg::StateAttribute::Type>(100)) META_StateAttribute(fx, ClearColor, static_cast<osg::StateAttribute::Type>(100))
int compare(const StateAttribute& sa) const override int compare(const StateAttribute& sa) const override
{ {
COMPARE_StateAttribute_Types(ClearColor, sa); COMPARE_StateAttribute_Types(ClearColor, sa);

@ -318,10 +318,7 @@ namespace SceneUtil
META_StateAttribute(SceneUtil, DisableLight, osg::StateAttribute::LIGHT) META_StateAttribute(SceneUtil, DisableLight, osg::StateAttribute::LIGHT)
unsigned int getMember() const override unsigned int getMember() const override { return mIndex; }
{
return mIndex;
}
bool getModeUsage(ModeUsage& usage) const override bool getModeUsage(ModeUsage& usage) const override
{ {
@ -387,7 +384,7 @@ namespace SceneUtil
META_StateAttribute(SceneUtil, FFPLightStateAttribute, osg::StateAttribute::LIGHT) META_StateAttribute(SceneUtil, FFPLightStateAttribute, osg::StateAttribute::LIGHT)
void apply(osg::State& state) const override void apply(osg::State& state) const override
{ {
if (mLights.empty()) if (mLights.empty())
return; return;

@ -178,7 +178,7 @@ namespace SceneUtil
META_StateAttribute(SceneUtil, UBOManager, osg::StateAttribute::LIGHT) META_StateAttribute(SceneUtil, UBOManager, osg::StateAttribute::LIGHT)
void apply(osg::State& state) const override; void apply(osg::State& state) const override;
auto& getLightBuffer(size_t frameNum) { return mLightBuffers[frameNum % 2]; } auto& getLightBuffer(size_t frameNum) { return mLightBuffers[frameNum % 2]; }

@ -44,7 +44,7 @@ namespace SceneUtil {
MWShadowTechnique(const MWShadowTechnique& vdsm, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); MWShadowTechnique(const MWShadowTechnique& vdsm, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(SceneUtil, MWShadowTechnique); META_Object(SceneUtil, MWShadowTechnique)
/** initialize the ShadowedScene and local cached data structures.*/ /** initialize the ShadowedScene and local cached data structures.*/
void init() override; void init() override;

@ -48,7 +48,7 @@ namespace SceneUtil
{ {
public: public:
/// @brief Handles the animation for osgAnimation formats /// @brief Handles the animation for osgAnimation formats
OsgAnimationController(){}; OsgAnimationController() = default;
OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop); OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop);

@ -20,7 +20,7 @@ namespace SceneUtil
OsgaRigGeometry(const OsgaRigGeometry& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY); OsgaRigGeometry(const OsgaRigGeometry& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(SceneUtil, OsgaRigGeometry); META_Object(SceneUtil, OsgaRigGeometry)
void computeMatrixFromRootSkeleton(osg::MatrixList mtxList); void computeMatrixFromRootSkeleton(osg::MatrixList mtxList);
}; };
@ -36,7 +36,7 @@ namespace SceneUtil
RigGeometryHolder(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop); RigGeometryHolder(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop);
META_Object(SceneUtil, RigGeometryHolder); META_Object(SceneUtil, RigGeometryHolder)
void setSourceRigGeometry(osg::ref_ptr<OsgaRigGeometry> sourceRigGeometry); void setSourceRigGeometry(osg::ref_ptr<OsgaRigGeometry> sourceRigGeometry);
osg::ref_ptr<OsgaRigGeometry> getSourceRigGeometry() const; osg::ref_ptr<OsgaRigGeometry> getSourceRigGeometry() const;

@ -62,12 +62,12 @@ namespace SceneUtil
osg::Camera* getCamera(osgUtil::CullVisitor* cv); osg::Camera* getCamera(osgUtil::CullVisitor* cv);
/// Set default settings - optionally override in derived classes /// Set default settings - optionally override in derived classes
virtual void setDefaults(osg::Camera* camera){}; virtual void setDefaults(osg::Camera* camera) {}
/// Apply state - to override in derived classes /// Apply state - to override in derived classes
/// @note Due to the view mapping approach you *have* to apply all camera settings, even if they have not /// @note Due to the view mapping approach you *have* to apply all camera settings, even if they have not
/// changed since the last frame. /// changed since the last frame.
virtual void apply(osg::Camera* camera){}; virtual void apply(osg::Camera* camera) {}
/// Apply any state specific to the Left view. Default implementation does nothing. Called after apply() /// Apply any state specific to the Left view. Default implementation does nothing. Called after apply()
virtual void applyLeft(osg::Camera* camera) {} virtual void applyLeft(osg::Camera* camera) {}

@ -30,7 +30,7 @@ namespace Shader
{ {
} }
META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC); META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC)
void apply(osg::State& state) const override {} void apply(osg::State& state) const override {}

@ -67,7 +67,7 @@ namespace Stereo
int width() const { return mWidth; } int width() const { return mWidth; }
int height() const { return mHeight; } int height() const { return mHeight; }
int samples() const { return mSamples; }; int samples() const { return mSamples; }
private: private:
osg::Texture2D* createTexture(GLint sourceFormat, GLint sourceType, GLint internalFormat); osg::Texture2D* createTexture(GLint sourceFormat, GLint sourceType, GLint internalFormat);
@ -122,8 +122,8 @@ namespace Stereo
void dirty() { mDirtyLayers = true; } void dirty() { mDirtyLayers = true; }
const osg::FrameBufferObject* resolveFbo() const { return mResolveFbo; }; const osg::FrameBufferObject* resolveFbo() const { return mResolveFbo; }
const osg::FrameBufferObject* msaaFbo() const { return mMsaaFbo; }; const osg::FrameBufferObject* msaaFbo() const { return mMsaaFbo; }
private: private:
void setupLayers(); void setupLayers();

@ -74,7 +74,7 @@ namespace Stereo
//! Sets up any definitions necessary for stereo rendering //! Sets up any definitions necessary for stereo rendering
void shaderStereoDefines(Shader::ShaderManager::DefineMap& defines) const; void shaderStereoDefines(Shader::ShaderManager::DefineMap& defines) const;
const std::shared_ptr<MultiviewFramebuffer>& multiviewFramebuffer() { return mMultiviewFramebuffer; }; const std::shared_ptr<MultiviewFramebuffer>& multiviewFramebuffer() { return mMultiviewFramebuffer; }
//! Sets rendering resolution of each eye to eyeResolution. //! Sets rendering resolution of each eye to eyeResolution.
//! Once set, there will no longer be any connection between rendering resolution and screen/window resolution. //! Once set, there will no longer be any connection between rendering resolution and screen/window resolution.

@ -54,7 +54,7 @@ namespace Terrain
_children.reserve(4); _children.reserve(4);
_children.push_back(child); _children.push_back(child);
child->addParent(this); child->addParent(this);
}; }
float distance(const osg::Vec3f& v) const; float distance(const osg::Vec3f& v) const;

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