ESSImport: convert faction reactions and known dialogue topics

pull/451/head
scrawl 10 years ago
parent 6d5bb57e00
commit 06736e9e03

@ -9,6 +9,8 @@
#include <components/esm/loadclas.hpp>
#include <components/esm/loadglob.hpp>
#include <components/esm/cellstate.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm/dialoguestate.hpp>
#include <components/esm/custommarkerstate.hpp>
#include "importcrec.hpp"
@ -214,6 +216,12 @@ public:
mContext->mPlayer.mObject.mNpcStats.mFactions[it->mFactionName.toString()] = faction;
}
for (std::vector<std::string>::const_iterator it = pcdt.mKnownDialogueTopics.begin();
it != pcdt.mKnownDialogueTopics.end(); ++it)
{
mContext->mDialogueState.mKnownTopics.push_back(Misc::StringUtils::lowerCase(*it));
}
}
};
@ -295,6 +303,24 @@ private:
std::map<std::string, int> mKillCounter;
};
class ConvertFACT : public Converter
{
public:
virtual void read(ESM::ESMReader& esm)
{
std::string id = esm.getHNString("NAME");
ESM::Faction faction;
faction.load(esm);
Misc::StringUtils::toLower(id);
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
{
std::string faction2 = Misc::StringUtils::lowerCase(it->first);
mContext->mDialogueState.mChangedFactionReaction[id].insert(std::make_pair(faction2, it->second));
}
}
};
}
#endif

@ -181,6 +181,8 @@ namespace ESSImport
Ogre::LogManager logman;
Ogre::Root root;
// TODO: set up encoding on ESMReader based on openmw.cfg / --encoding switch
ESM::ESMReader esm;
esm.open(mEssFile);
@ -216,6 +218,7 @@ namespace ESSImport
converters[ESM::REC_LEVC] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::CreatureLevList>());
converters[ESM::REC_LEVI] = boost::shared_ptr<Converter>(new DefaultConverter<ESM::ItemLevList>());
converters[ESM::REC_CNTC] = boost::shared_ptr<Converter>(new ConvertCNTC());
converters[ESM::REC_FACT] = boost::shared_ptr<Converter>(new ConvertFACT());
std::set<unsigned int> unknownRecords;
@ -322,6 +325,10 @@ namespace ESSImport
}
context.mPlayer.save(writer);
writer.endRecord(ESM::REC_PLAY);
writer.startRecord (ESM::REC_DIAS);
context.mDialogueState.save(writer);
writer.endRecord(ESM::REC_DIAS);
}

@ -5,6 +5,7 @@
#include <components/esm/loadnpc.hpp>
#include <components/esm/player.hpp>
#include <components/esm/dialoguestate.hpp>
#include "importnpcc.hpp"
#include "importcrec.hpp"
@ -25,6 +26,8 @@ namespace ESSImport
ESM::NPC mPlayerBase;
std::string mCustomPlayerClassName;
ESM::DialogueState mDialogueState;
int mDay, mMonth, mYear;
float mHour;

@ -20,7 +20,6 @@ namespace ESSImport
{
while (esm.isNextSub("DNAM"))
{
// TODO: deal with encoding?
mKnownDialogueTopics.push_back(esm.getHString());
}

@ -14,8 +14,10 @@ namespace ESM
struct DialogueState
{
// must be lower case topic IDs
std::vector<std::string> mKnownTopics;
// must be lower case faction IDs
std::map<std::string, std::map<std::string, int> > mChangedFactionReaction;
void load (ESMReader &esm);

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