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Use sDefaultWorldspaceId as fallback worldspace for PositionCell command

store is nullptr at this point because there was no cell found.
This commit is contained in:
elsid 2023-05-28 14:25:44 +02:00
parent 16a580eb21
commit 06af4cb56a
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@ -417,9 +417,8 @@ namespace MWScript
Log(Debug::Warning) << error;
if (!isPlayer)
return;
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToExteriorCellLocation(x, y, store->getCell()->getWorldSpace());
store = &worldModel->getExterior(cellIndex);
store = &worldModel->getExterior(
ESM::positionToExteriorCellLocation(x, y, ESM::Cell::sDefaultWorldspaceId));
}
if (store)
{