Don't apply spells to dead actors

pull/136/head
scrawl 11 years ago
parent b8f5cd6cb7
commit 07251f0fa4

@ -2166,7 +2166,10 @@ namespace MWWorld
if (!contact.first.isEmpty())
{
if (contact.first.getClass().isActor())
contact.first.getClass().getCreatureStats(contact.first).getActiveSpells().addSpell(selectedSpell, contact.first, actor, ESM::RT_Touch, sourceName);
{
if (!contact.first.getClass().getCreatureStats(contact.first).isDead())
contact.first.getClass().getCreatureStats(contact.first).getActiveSpells().addSpell(selectedSpell, contact.first, actor, ESM::RT_Touch, sourceName);
}
else
{
// We hit a non-actor, e.g. a door. Only instant effects are relevant.

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