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Don't apply spells to dead actors
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1 changed files with 4 additions and 1 deletions
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@ -2166,7 +2166,10 @@ namespace MWWorld
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if (!contact.first.isEmpty())
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if (!contact.first.isEmpty())
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{
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{
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if (contact.first.getClass().isActor())
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if (contact.first.getClass().isActor())
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contact.first.getClass().getCreatureStats(contact.first).getActiveSpells().addSpell(selectedSpell, contact.first, actor, ESM::RT_Touch, sourceName);
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{
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if (!contact.first.getClass().getCreatureStats(contact.first).isDead())
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contact.first.getClass().getCreatureStats(contact.first).getActiveSpells().addSpell(selectedSpell, contact.first, actor, ESM::RT_Touch, sourceName);
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}
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else
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else
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{
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{
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// We hit a non-actor, e.g. a door. Only instant effects are relevant.
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// We hit a non-actor, e.g. a door. Only instant effects are relevant.
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