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Add missing type validation in mwlua/objectvariant.hpp
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1 changed files with 3 additions and 1 deletions
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@ -18,8 +18,10 @@ namespace MWLua
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mVariant.emplace<SelfObject*>(obj.as<SelfObject*>());
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mVariant.emplace<SelfObject*>(obj.as<SelfObject*>());
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else if (obj.is<LObject>())
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else if (obj.is<LObject>())
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mVariant.emplace<LObject>(obj.as<LObject>());
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mVariant.emplace<LObject>(obj.as<LObject>());
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else
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else if (obj.is<GObject>())
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mVariant.emplace<GObject>(obj.as<GObject>());
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mVariant.emplace<GObject>(obj.as<GObject>());
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else
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throw std::runtime_error("Expected game object, got: " + LuaUtil::toString(obj));
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}
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}
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bool isSelfObject() const { return std::holds_alternative<SelfObject*>(mVariant); }
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bool isSelfObject() const { return std::holds_alternative<SelfObject*>(mVariant); }
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