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Use an emplace instead of an insert

This commit is contained in:
jvoisin 2021-08-15 18:57:33 +02:00
parent 7400050b38
commit 0792bb212a

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@ -1609,7 +1609,7 @@ namespace MWMechanics
MWRender::Animation *anim = MWBase::Environment::get().getWorld()->getAnimation(ptr);
if (!anim)
return;
mActors.insert(std::make_pair(ptr, new Actor(ptr, anim)));
mActors.emplace(ptr, new Actor(ptr, anim));
CharacterController* ctrl = mActors[ptr]->getCharacterController();
if (updateImmediately)