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Set texture unit indices for GLSL ES
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extern/shiny/Main/MaterialInstance.cpp
vendored
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extern/shiny/Main/MaterialInstance.cpp
vendored
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@ -163,7 +163,7 @@ namespace sh
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mTexUnits.push_back(texUnit);
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mTexUnits.push_back(texUnit);
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// set texture unit indices (required by GLSL)
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// set texture unit indices (required by GLSL)
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if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
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if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && (mFactory->getCurrentLanguage () == Language_GLSL || mFactory->getCurrentLanguage() == Language_GLSLES))
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{
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{
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pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
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pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
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