Merge branch 'inline' into 'master'

Inline a couple of methods in esmreader.cpp

See merge request OpenMW/openmw!945
dont-compose-content
Evil Eye 4 years ago
commit 080106e802

@ -7,11 +7,6 @@ namespace ESM
using namespace Misc;
std::string ESMReader::getName() const
{
return mCtx.filename;
}
ESM_Context ESMReader::getContext()
{
// Update the file position before returning
@ -29,11 +24,6 @@ ESMReader::ESMReader()
clearCtx();
}
int ESMReader::getFormat() const
{
return mHeader.mFormat;
}
void ESMReader::restoreContext(const ESM_Context &rc)
{
// Reopen the file if necessary
@ -181,11 +171,6 @@ bool ESMReader::peekNextSub(const char *name)
return mCtx.subName == name;
}
void ESMReader::cacheSubName()
{
mCtx.subCached = true;
}
// Read subrecord name. This gets called a LOT, so I've optimized it
// slightly.
void ESMReader::getSubName()
@ -328,19 +313,4 @@ std::string ESMReader::getString(int size)
throw std::runtime_error(ss.str());
}
void ESMReader::setEncoder(ToUTF8::Utf8Encoder* encoder)
{
mEncoder = encoder;
}
size_t ESMReader::getFileOffset() const
{
return mEsm->tellg();
}
void ESMReader::skip(int bytes)
{
mEsm->seekg(getFileOffset()+bytes);
}
}

@ -36,10 +36,10 @@ public:
const std::string getDesc() const { return mHeader.mData.desc; }
const std::vector<Header::MasterData> &getGameFiles() const { return mHeader.mMaster; }
const Header& getHeader() const { return mHeader; }
int getFormat() const;
int getFormat() const { return mHeader.mFormat; };
const NAME &retSubName() const { return mCtx.subName; }
uint32_t getSubSize() const { return mCtx.leftSub; }
std::string getName() const;
std::string getName() const {return mCtx.filename; };
/*************************************************************************
*
@ -73,7 +73,7 @@ public:
void openRaw(const std::string &filename);
/// Get the current position in the file. Make sure that the file has been opened!
size_t getFileOffset() const;
size_t getFileOffset() const { return mEsm->tellg(); };
// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
// terrain palette, but ESMReader does not pass a reference to the correct plugin
@ -185,7 +185,7 @@ public:
bool peekNextSub(const char* name);
// Store the current subrecord name for the next call of getSubName()
void cacheSubName();
void cacheSubName() {mCtx.subCached = true; };
// Read subrecord name. This gets called a LOT, so I've optimized it
// slightly.
@ -247,13 +247,13 @@ public:
// them from native encoding to UTF8 in the process.
std::string getString(int size);
void skip(int bytes);
void skip(int bytes) { mEsm->seekg(getFileOffset()+bytes); };
/// Used for error handling
[[noreturn]] void fail(const std::string &msg);
/// Sets font encoder for ESM strings
void setEncoder(ToUTF8::Utf8Encoder* encoder);
void setEncoder(ToUTF8::Utf8Encoder* encoder) { mEncoder = encoder; };
/// Get record flags of last record
unsigned int getRecordFlags() { return mRecordFlags; }

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