diff --git a/apps/openmw/mwrender/objectpaging.cpp b/apps/openmw/mwrender/objectpaging.cpp index 907631436f..376c517d59 100644 --- a/apps/openmw/mwrender/objectpaging.cpp +++ b/apps/openmw/mwrender/objectpaging.cpp @@ -390,7 +390,7 @@ namespace MWRender , mRefTrackerLocked(false) { mActiveGrid = Settings::Manager::getBool("object paging active grid", "Terrain"); - mDebugBatches = Settings::Manager::getBool("object paging debug batches", "Terrain"); + mDebugBatches = Settings::Manager::getBool("debug chunks", "Terrain"); mMergeFactor = Settings::Manager::getFloat("object paging merge factor", "Terrain"); mMinSize = Settings::Manager::getFloat("object paging min size", "Terrain"); mMinSizeMergeFactor = Settings::Manager::getFloat("object paging min size merge factor", "Terrain"); diff --git a/docs/source/reference/modding/settings/terrain.rst b/docs/source/reference/modding/settings/terrain.rst index 80c085f4c9..752260fd48 100644 --- a/docs/source/reference/modding/settings/terrain.rst +++ b/docs/source/reference/modding/settings/terrain.rst @@ -107,7 +107,10 @@ debug chunks :Range: True/False :Default: False -This debug setting allows you to see the borders of each chunks of the world by drawing lines arround them (as with toggleborder). +This debug setting allows you to see the borders of each chunks of the world by drawing lines arround them (as with toggleborder). +If object paging is set to true then this debug setting will allows you to see what objects have been merged in the scene +by making them colored randomly. + object paging ------------- @@ -203,12 +206,3 @@ object paging min size cost multiplier This setting adjusts the calculated cost of merging an object used in the mentioned functionality. The larger this value is, the less expensive objects can be before they are discarded. See the formula above to figure out the math. - -object paging debug batches ---------------------------- -:Type: boolean -:Range: True/False -:Default: False - -This debug setting allows you to see what objects have been merged in the scene -by making them colored randomly.