mirror of https://github.com/OpenMW/openmw.git
Merge branch 'lua_pause' into 'master'
A bit more lua bindings for game time See merge request OpenMW/openmw!1455psi29a-master-patch-54550
commit
0826de7edf
@ -0,0 +1,5 @@
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|
Package openmw_aux.calendar
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||||||
|
===========================
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||||||
|
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||||||
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.. raw:: html
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:file: generated_html/openmw_aux_calendar.html
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@ -0,0 +1,5 @@
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Package openmw_aux.time
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||||||
|
=======================
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||||||
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||||||
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.. raw:: html
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:file: generated_html/openmw_aux_time.html
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@ -0,0 +1,42 @@
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|
-- source: https://en.uesp.net/wiki/Lore:Calendar
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return {
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|
month1 = "Morning Star",
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|
month2 = "Sun's Dawn",
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month3 = "First Seed",
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|
month4 = "Rain's Hand",
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|
month5 = "Second Seed",
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|
month6 = "Midyear",
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|
month7 = "Sun's Height",
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month8 = "Last Seed",
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month9 = "Hearthfire",
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|
month10 = "Frostfall",
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|
month11 = "Sun's Dusk",
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month12 = "Evening Star",
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|
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-- The variant of month names in the context "day X of month Y".
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-- In English it is the same, but some languages require a different form.
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monthInGenitive1 = "Morning Star",
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monthInGenitive2 = "Sun's Dawn",
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|
monthInGenitive3 = "First Seed",
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monthInGenitive4 = "Rain's Hand",
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monthInGenitive5 = "Second Seed",
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monthInGenitive6 = "Midyear",
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|
monthInGenitive7 = "Sun's Height",
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|
monthInGenitive8 = "Last Seed",
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monthInGenitive9 = "Hearthfire",
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monthInGenitive10 = "Frostfall",
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monthInGenitive11 = "Sun's Dusk",
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monthInGenitive12 = "Evening Star",
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dateFormat = "day %{day} of %{monthInGenitive} %{year}",
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weekday1 = "Sundas",
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weekday2 = "Morndas",
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weekday3 = "Tirdas",
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weekday4 = "Middas",
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weekday5 = "Turdas",
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weekday6 = "Fredas",
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weekday7 = "Loredas",
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}
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@ -0,0 +1,159 @@
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---
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-- `openmw_aux.calendar` defines utility functions for formatting game time.
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-- Implementation can be found in `resources/vfs/openmw_aux/calendar.lua`.
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-- @module calendar
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-- @usage local calendar = require('openmw_aux.calendar')
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local core = require('openmw.core')
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local time = require('openmw_aux.time')
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local i18n = core.i18n('Calendar')
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local monthsDuration = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}
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local daysInWeek = 7
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local daysInYear = 0
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for _, d in ipairs(monthsDuration) do daysInYear = daysInYear + d end
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local startingYear = 427
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local startingYearDay = 227
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local startingWeekDay = 1
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local function gameTime(t)
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if not t then
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return core.getGameTime()
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else
|
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|
local days = (t.year or 0) * daysInYear + (t.day or 0)
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for i = 1, (t.month or 1)-1 do
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days = days + monthsDuration[i]
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|
end
|
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|
return days * time.day + (t.hour or 0) * time.hour +
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(t.min or 0) * time.minute + (t.sec or 0) * time.second
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|
end
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|
end
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local function defaultDateFormat(t)
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return i18n('dateFormat', {
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day = t.day,
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|
month = i18n('month' .. t.month),
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monthInGenitive = i18n('monthInGenitive' .. t.month),
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|
year = t.year,
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|
})
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|
end
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|
local function formatGameTime(formatStr, timestamp)
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|
timestamp = timestamp or core.getGameTime()
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|
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|
local t = {}
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|
local day = math.floor(timestamp / time.day)
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|
t.year = math.floor(day / daysInYear) + startingYear
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|
t.yday = (day + startingYearDay - 1) % daysInYear + 1
|
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|
t.wday = (day + startingWeekDay - 1) % daysInWeek + 1
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|
timestamp = timestamp % time.day
|
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|
t.hour = math.floor(timestamp / time.hour)
|
||||||
|
timestamp = timestamp % time.hour
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|
t.min = math.floor(timestamp / time.minute)
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|
t.sec = math.floor(timestamp) % time.minute
|
||||||
|
|
||||||
|
t.day = t.yday
|
||||||
|
t.month = 1
|
||||||
|
while t.day > monthsDuration[t.month] do
|
||||||
|
t.day = t.day - monthsDuration[t.month]
|
||||||
|
t.month = t.month + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if formatStr == '*t' then return t end
|
||||||
|
|
||||||
|
local replFn = function(tag)
|
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if tag == '%a' or tag == '%A' then return i18n('weekday' .. t.wday) end
|
||||||
|
if tag == '%b' or tag == '%B' then return i18n('monthInGenitive' .. t.month) end
|
||||||
|
if tag == '%c' then
|
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|
return string.format('%02d:%02d %s', t.hour, t.min, defaultDateFormat(t))
|
||||||
|
end
|
||||||
|
if tag == '%d' then return string.format('%02d', t.day) end
|
||||||
|
if tag == '%e' then return string.format('%2d', t.day) end
|
||||||
|
if tag == '%H' then return string.format('%02d', t.hour) end
|
||||||
|
if tag == '%I' then return string.format('%02d', (t.hour - 1) % 12 + 1) end
|
||||||
|
if tag == '%M' then return string.format('%02d', t.min) end
|
||||||
|
if tag == '%m' then return string.format('%02d', t.month) end
|
||||||
|
if tag == '%p' then
|
||||||
|
if t.hour > 0 and t.hour <= 12 then
|
||||||
|
return 'am'
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||||||
|
else
|
||||||
|
return 'pm'
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if tag == '%S' then return string.format('%02d', t.sec) end
|
||||||
|
if tag == '%w' then return t.wday - 1 end
|
||||||
|
if tag == '%x' then return defaultDateFormat(t) end
|
||||||
|
if tag == '%X' then return string.format('%02d:%02d', t.hour, t.min) end
|
||||||
|
if tag == '%Y' then return t.year end
|
||||||
|
if tag == '%y' then return string.format('%02d', t.year % 100) end
|
||||||
|
if tag == '%%' then return '%' end
|
||||||
|
error('Unknown tag "'..tag..'"')
|
||||||
|
end
|
||||||
|
|
||||||
|
res, _ = string.gsub(formatStr or '%c', '%%.', replFn)
|
||||||
|
return res
|
||||||
|
end
|
||||||
|
|
||||||
|
return {
|
||||||
|
--- An equivalent of `os.time` for game time.
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|
-- See [https://www.lua.org/pil/22.1.html](https://www.lua.org/pil/22.1.html)
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||||||
|
-- @function [parent=#calendar] gameTime
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||||||
|
-- @param #table table a table which describes a date (optional).
|
||||||
|
-- @return #number a timestamp.
|
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|
gameTime = gameTime,
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|
|
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|
--- An equivalent of `os.date` for game time.
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|
-- See [https://www.lua.org/pil/22.1.html](https://www.lua.org/pil/22.1.html).
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|
-- It is a slow function. Please try not to use it in every frame.
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-- @function [parent=#calendar] formatGameTime
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|
-- @param #string format format of date (optional)
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|
-- @param #number time time to format (default value is current time)
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|
-- @return #string a formatted string representation of `time`.
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|
formatGameTime = formatGameTime,
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|
|
||||||
|
--- The number of months in a year
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|
-- @field [parent=#calendar] #number monthCount
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|
monthCount = #monthsDuration,
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||||||
|
|
||||||
|
--- The number of days in a year
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|
-- @field [parent=#calendar] #number daysInYear
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||||||
|
daysInYear = daysInYear,
|
||||||
|
|
||||||
|
--- The number of days in a week
|
||||||
|
-- @field [parent=#calendar] #number daysInWeek
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||||||
|
daysInWeek = daysInWeek,
|
||||||
|
|
||||||
|
--- The number of days in a month
|
||||||
|
-- @function [parent=#calendar] daysInMonth
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||||||
|
-- @param monthIndex
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||||||
|
-- @return #number
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|
daysInMonth = function(m)
|
||||||
|
return monthsDuration[(m-1) % #monthsDuration + 1]
|
||||||
|
end,
|
||||||
|
|
||||||
|
--- The name of a month
|
||||||
|
-- @function [parent=#calendar] monthName
|
||||||
|
-- @param monthIndex
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||||||
|
-- @return #string
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||||||
|
monthName = function(m)
|
||||||
|
return i18n('month' .. ((m-1) % #monthsDuration + 1))
|
||||||
|
end,
|
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|
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||||||
|
--- The name of a month in genitive (for English is the same as `monthName`, but in some languages the form can differ).
|
||||||
|
-- @function [parent=#calendar] monthNameInGenitive
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||||||
|
-- @param monthIndex
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||||||
|
-- @return #string
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||||||
|
monthNameInGenitive = function(m)
|
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|
return i18n('monthInGenitive' .. ((m-1) % #monthsDuration + 1))
|
||||||
|
end,
|
||||||
|
|
||||||
|
--- The name of a weekday
|
||||||
|
-- @function [parent=#calendar] weekdayName
|
||||||
|
-- @param dayIndex
|
||||||
|
-- @return #string
|
||||||
|
weekdayName = function(d)
|
||||||
|
return i18n('weekday' .. ((d-1) % daysInWeek + 1))
|
||||||
|
end,
|
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|
}
|
||||||
|
|
@ -0,0 +1,104 @@
|
|||||||
|
---
|
||||||
|
-- `openmw_aux.time` defines utility functions for timers.
|
||||||
|
-- Implementation can be found in `resources/vfs/openmw_aux/time.lua`.
|
||||||
|
-- @module time
|
||||||
|
-- @usage local time = require('openmw_aux.time')
|
||||||
|
|
||||||
|
local time = {
|
||||||
|
second = 1,
|
||||||
|
minute = 60,
|
||||||
|
hour = 3600,
|
||||||
|
day = 3600 * 24,
|
||||||
|
GameTime = 'GameTime',
|
||||||
|
SimulationTime = 'SimulationTime',
|
||||||
|
}
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Alias of async:registerTimerCallback ; register a function as a timer callback.
|
||||||
|
-- @function [parent=#time] registerTimerCallback
|
||||||
|
-- @param #string name
|
||||||
|
-- @param #function func
|
||||||
|
-- @return openmw.async#TimerCallback
|
||||||
|
function time.registerTimerCallback(name, fn)
|
||||||
|
local async = require('openmw.async')
|
||||||
|
return async:registerTimerCallback(name, fn)
|
||||||
|
end
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Alias of async:newSimulationTimer ; call callback(arg) in `delay` game seconds.
|
||||||
|
-- Callback must be registered in advance.
|
||||||
|
-- @function [parent=#time] newGameTimer
|
||||||
|
-- @param #number delay
|
||||||
|
-- @param openmw.async#TimerCallback callback A callback returned by `registerTimerCallback`
|
||||||
|
-- @param arg An argument for `callback`; can be `nil`.
|
||||||
|
function time.newGameTimer(delay, callback, callbackArg)
|
||||||
|
local async = require('openmw.async')
|
||||||
|
return async:newGameTimer(delay, callback, callbackArg)
|
||||||
|
end
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Alias of async:newSimulationTimer ; call callback(arg) in `delay` simulation seconds.
|
||||||
|
-- Callback must be registered in advance.
|
||||||
|
-- @function [parent=#time] newSimulationTimer
|
||||||
|
-- @param #number delay
|
||||||
|
-- @param openmw.async#TimerCallback callback A callback returned by `registerTimerCallback`
|
||||||
|
-- @param arg An argument for `callback`; can be `nil`.
|
||||||
|
function time.newSimulationTimer(delay, callback, callbackArg)
|
||||||
|
local async = require('openmw.async')
|
||||||
|
return async:newSimulationTimer(delay, callback, callbackArg)
|
||||||
|
end
|
||||||
|
|
||||||
|
---
|
||||||
|
-- Run given function repeatedly.
|
||||||
|
-- Note that loading a save stops the evaluation. If it should work always, call it during initialization of the script (i.e. not in a handler)
|
||||||
|
-- @function [parent=#time] runRepeatedly
|
||||||
|
-- @param #function fn the function that should be called
|
||||||
|
-- @param #number period interval
|
||||||
|
-- @param #table options additional options `initialDelay` and `type`.
|
||||||
|
-- `initialDelay` - delay before the first call. If missed then the delay is a random number in range [0, N]. Randomization is used for performance reasons -- to prevent all scripts from doing time consuming operations at the same time.
|
||||||
|
-- `type` - either `time.SimulationTime` (by default, timer uses simulation time) or `time.GameTime` (timer uses game time).
|
||||||
|
-- @return #function a function without arguments that can be used to stop the periodical evaluation.
|
||||||
|
-- @usage
|
||||||
|
-- local stopFn = time.runRepeatedly(function() print('Test') end,
|
||||||
|
-- 5 * time.second) -- print 'Test' every 5 seconds
|
||||||
|
-- stopFn() -- stop printing 'Test'
|
||||||
|
-- time.runRepeatedly( -- print 'Test' every 5 minutes with initial 30 second delay
|
||||||
|
-- function() print('Test2') end, 5 * time.minute,
|
||||||
|
-- { initialDelay = 30 * time.second })
|
||||||
|
-- @usage
|
||||||
|
-- local timeBeforeMidnight = time.day - time.gameTime() % time.day
|
||||||
|
-- time.runRepeatedly(doSomething, time.day, {
|
||||||
|
-- initialDelay = timeBeforeMidnight,
|
||||||
|
-- type = time.GameTime,
|
||||||
|
-- }) -- call `doSomething` at the end of every game day.
|
||||||
|
function time.runRepeatedly(fn, period, options)
|
||||||
|
if period <= 0 then
|
||||||
|
error('Period must be positive. If you want it to be as small '..
|
||||||
|
'as possible, use the engine handler `onUpdate` instead', 2)
|
||||||
|
end
|
||||||
|
local async = require('openmw.async')
|
||||||
|
local core = require('openmw.core')
|
||||||
|
local initialDelay = (options and options.initialDelay) or math.random() * period
|
||||||
|
local getTimeFn, newTimerFn
|
||||||
|
if (options and options.type) == time.GameTime then
|
||||||
|
getTimeFn = core.getGameTime
|
||||||
|
newTimerFn = async.newUnsavableGameTimer
|
||||||
|
else
|
||||||
|
getTimeFn = core.getSimulationTime
|
||||||
|
newTimerFn = async.newUnsavableSimulationTimer
|
||||||
|
end
|
||||||
|
local baseTime = getTimeFn() + initialDelay
|
||||||
|
local breakFlag = false
|
||||||
|
local wrappedFn
|
||||||
|
wrappedFn = function()
|
||||||
|
if breakFlag then return end
|
||||||
|
fn()
|
||||||
|
local nextDelay = 1.5 * period - math.fmod(getTimeFn() - baseTime + period / 2, period)
|
||||||
|
newTimerFn(async, nextDelay, wrappedFn)
|
||||||
|
end
|
||||||
|
newTimerFn(async, initialDelay, wrappedFn)
|
||||||
|
return function() breakFlag = true end
|
||||||
|
end
|
||||||
|
|
||||||
|
return time
|
||||||
|
|
@ -0,0 +1,64 @@
|
|||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Operating System Facilities.
|
||||||
|
-- This library is implemented through table os.
|
||||||
|
-- @module os
|
||||||
|
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Returns a string or a table containing date and time, formatted according
|
||||||
|
-- to the given string `format`.
|
||||||
|
--
|
||||||
|
-- If the `time` argument is present, this is the time to be formatted
|
||||||
|
-- (see the `os.time` function for a description of this value). Otherwise,
|
||||||
|
-- `date` formats the current time.
|
||||||
|
--
|
||||||
|
-- If `format` starts with '`!`', then the date is formatted in Coordinated
|
||||||
|
-- Universal Time. After this optional character, if `format` is the string
|
||||||
|
-- "`*t`", then `date` returns a table with the following fields:
|
||||||
|
--
|
||||||
|
-- * `year` (four digits)
|
||||||
|
-- * `month` (1--12)
|
||||||
|
-- * `day` (1--31)
|
||||||
|
-- * `hour` (0--23)
|
||||||
|
-- * `min` (0--59)
|
||||||
|
-- * `sec` (0--61)
|
||||||
|
-- * `wday` (weekday, Sunday is 1)
|
||||||
|
-- * `yday` (day of the year)
|
||||||
|
-- * `isdst` (daylight saving flag, a boolean).
|
||||||
|
--
|
||||||
|
-- If `format` is not "`*t`", then `date` returns the date as a string,
|
||||||
|
-- formatted according to the same rules as the C function `strftime`.
|
||||||
|
-- When called without arguments, `date` returns a reasonable date and time
|
||||||
|
-- representation that depends on the host system and on the current locale
|
||||||
|
-- (that is, `os.date()` is equivalent to `os.date("%c")`).
|
||||||
|
-- @function [parent=#os] date
|
||||||
|
-- @param #string format format of date. (optional)
|
||||||
|
-- @param #number time time to format. (default value is current time)
|
||||||
|
-- @return #string a formatted string representation of `time`.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Returns the number of seconds from time `t1` to time `t2`. In POSIX,
|
||||||
|
-- Windows, and some other systems, this value is exactly `t2`*-*`t1`.
|
||||||
|
-- @function [parent=#os] difftime
|
||||||
|
-- @param #number t2
|
||||||
|
-- @param #number t1
|
||||||
|
-- @return #number the number of seconds from time `t1` to time `t2`.
|
||||||
|
|
||||||
|
-------------------------------------------------------------------------------
|
||||||
|
-- Returns the current time when called without arguments, or a time
|
||||||
|
-- representing the date and time specified by the given table. This table
|
||||||
|
-- must have fields `year`, `month`, and `day`, and may have fields `hour`,
|
||||||
|
-- `min`, `sec`, and `isdst` (for a description of these fields, see the
|
||||||
|
-- `os.date` function).
|
||||||
|
--
|
||||||
|
-- The returned value is a number, whose meaning depends on your system. In
|
||||||
|
-- POSIX, Windows, and some other systems, this number counts the number
|
||||||
|
-- of seconds since some given start time (the "epoch"). In other systems,
|
||||||
|
-- the meaning is not specified, and the number returned by `time` can be
|
||||||
|
-- used only as an argument to `date` and `difftime`.
|
||||||
|
-- @function [parent=#os] time
|
||||||
|
-- @param #table table a table which describes a date.
|
||||||
|
-- @return #number a number meaning a date.
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
Loading…
Reference in New Issue