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https://github.com/OpenMW/openmw.git
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Added support for WAV files with libsndfile
This commit is contained in:
parent
dbd42386da
commit
08289158d7
6 changed files with 59 additions and 94 deletions
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@ -1,9 +1,9 @@
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project(OpenMW)
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# Sound source selection
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option(USE_AUDIERE "use Audiere for sound" ON)
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option(USE_AUDIERE "use Audiere for sound" OFF)
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option(USE_FFMPEG "use ffmpeg for sound" OFF)
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option(USE_MPG123 "use mpg123 for sound" OFF)
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option(USE_MPG123 "use mpg123 + libsndfile for sound" ON)
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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@ -103,6 +103,7 @@ set(OENGINE_GUI
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if (USE_AUDIERE)
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set(MANGLE_SOUND_OUTPUT
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${LIBDIR}/mangle/sound/sources/audiere_source.cpp
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${LIBDIR}/mangle/sound/sources/sample_reader.cpp
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${LIBDIR}/mangle/stream/clients/audiere_file.cpp)
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find_package(Audiere REQUIRED)
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set(SOUND_INPUT_INCLUDES ${AUDIERE_INCLUDE_DIR})
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@ -121,10 +122,13 @@ endif (USE_FFMPEG)
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if (USE_MPG123)
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set(MANGLE_SOUND_OUTPUT
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${LIBDIR}/mangle/sound/sources/mpg123_source.cpp)
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${LIBDIR}/mangle/sound/sources/mpg123_source.cpp
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${LIBDIR}/mangle/sound/sources/libsndfile.cpp
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${LIBDIR}/mangle/sound/sources/sample_reader.cpp)
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find_package(MPG123 REQUIRED)
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set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY})
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find_package(SNDFILE REQUIRED)
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set(SOUND_INPUT_INCLUDES ${MPG123_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
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set(SOUND_INPUT_LIBRARY ${MPG123_LIBRARY} ${SNDFILE_LIBRARY})
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set(SOUND_DEFINE -DOPENMW_USE_MPG123)
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endif (USE_MPG123)
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@ -236,5 +240,3 @@ option(BUILD_ESMTOOL "build ESM inspector" ON)
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if (BUILD_ESMTOOL)
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add_subdirectory( apps/esmtool )
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endif()
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add_subdirectory( apps/soundtest )
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@ -13,8 +13,9 @@ using namespace std;
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#include <OgreRoot.h>
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/* Set up the sound manager to use Audiere, FFMPEG or MPG123 for
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input. The OPENMW_USE_x macros are set in CMakeLists.txt.
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/* Set up the sound manager to use Audiere, FFMPEG or
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MPG123/libsndfile for input. The OPENMW_USE_x macros are set in
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CMakeLists.txt.
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*/
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#ifdef OPENMW_USE_AUDIERE
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#include <mangle/sound/filters/openal_audiere.hpp>
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@ -27,8 +28,8 @@ using namespace std;
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#endif
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#ifdef OPENMW_USE_MPG123
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#include <mangle/sound/filters/openal_mpg123.hpp>
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#define SOUND_FACTORY OpenAL_Mpg123_Factory
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#include <mangle/sound/filters/openal_sndfile_mpg123.hpp>
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#define SOUND_FACTORY OpenAL_SndFile_Mpg123_Factory
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#endif
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using namespace Mangle::Sound;
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@ -104,8 +105,8 @@ namespace MWSound
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volume *= snd->data.volume / 255.0;
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// These factors are not very fine tuned.
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min = snd->data.minRange * 4;
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max = snd->data.maxRange * 1000;
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min = snd->data.minRange * 7;
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max = snd->data.maxRange * 2000;
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std::string file = dir + snd->sound;
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std::replace(file.begin(), file.end(), '\\', '/');
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return file;
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@ -188,7 +189,7 @@ namespace MWSound
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// control volume etc.
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SoundPtr music = mData->mgr->play(filename);
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music->setStreaming(true);
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music->setVolume(0.6);
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music->setVolume(0.4);
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}
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void SoundManager::playSound (const std::string& soundId, float volume, float pitch)
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@ -1,14 +0,0 @@
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project(SoundTest)
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# local files
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# Main executable
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add_executable(sound_test main.cpp ${OENGINE_SOUND})
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include_directories(${SOUND_INPUT_INCLUDES})
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add_definitions(${SOUND_DEFINE})
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target_link_libraries(sound_test
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${OPENAL_LIBRARY}
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${SOUND_INPUT_LIBRARY}
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)
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@ -1,65 +0,0 @@
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#include <iostream>
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#include <mangle/stream/servers/file_stream.hpp>
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#include <mangle/sound/sources/stream_source.hpp>
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#include <mangle/stream/filters/buffer_stream.hpp>
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using namespace std;
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using namespace Mangle::Stream;
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using namespace Mangle::Sound;
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#ifdef OPENMW_USE_AUDIERE
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#include <mangle/sound/filters/openal_audiere.hpp>
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AudiereLoader loader;
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#endif
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#ifdef OPENMW_USE_FFMPEG
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#include <mangle/sound/filters/openal_ffmpeg.hpp>
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FFMpegLoader loader;
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#endif
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#ifdef OPENMW_USE_MPG123
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#include <mangle/sound/filters/openal_mpg123.hpp>
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Mpg123Loader loader;
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#endif
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OpenAL_Factory openal;
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void play(const char* name)
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{
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try
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{
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cout << "Opening " << name << "\n";
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SampleSourcePtr samples = loader.load(name);
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cout << "Loading entire file into memory\n";
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StreamPtr buf(new BufferStream(samples));
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// Recreate the stream as a sample source (we're only doing it
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// this complicated to test each step individually)
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int a,b,c;
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samples->getInfo(&a,&b,&c);
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samples.reset(new Stream2Samples(buf, a,b,c));
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cout << "Creating OpenAL sound from data\n";
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SoundPtr snd = openal.loadRaw(samples);
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cout << "Playing (abort with Ctrl-C)\n";
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snd->play();
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while(snd->isPlaying())
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usleep(10000);
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cout << "Done playing\n";
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}
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catch(exception &e)
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{
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cout << " ERROR: " << e.what() << "\n";
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}
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}
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int main(int argc, char** argv)
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{
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if(argc==1)
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cout << "Specify sound file (wav, mp3, ogg) on command line.\n";
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for(int i=1; i<argc; i++)
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play(argv[i]);
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return 0;
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}
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41
cmake/FindSNDFILE.cmake
Normal file
41
cmake/FindSNDFILE.cmake
Normal file
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# Locate SNDFILE
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# This module defines
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# SNDFILE_LIBRARY
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# SNDFILE_FOUND, if false, do not try to link to Sndfile
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# SNDFILE_INCLUDE_DIR, where to find the headers
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#
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# Created by Nicolay Korslund for OpenMW (http://openmw.com)
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FIND_PATH(SNDFILE_INCLUDE_DIR sndfile.h
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HINTS
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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)
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FIND_LIBRARY(SNDFILE_LIBRARY
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NAMES sndfile
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HINTS
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PATH_SUFFIXES lib64 lib libs64 libs libs/Win32 libs/Win64
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PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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SET(SNDFILE_FOUND "NO")
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IF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
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SET(SNDFILE_FOUND "YES")
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ENDIF(SNDFILE_LIBRARY AND SNDFILE_INCLUDE_DIR)
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@ -1 +1 @@
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Subproject commit 3db61c8bdde65910e43a3a06b34738296960e9e8
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Subproject commit c982f701cacdd2932bfdc22b168f54221a549b62
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