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Ability to unbind controls in settings menu

This commit is contained in:
Petr Mikheev 2023-08-31 22:03:00 +02:00
parent 690a237896
commit 0836680e36

View file

@ -77,7 +77,12 @@ namespace MWInput
// Disallow binding escape key
if (key == SDL_SCANCODE_ESCAPE)
{
// Stop binding if esc pressed
// Unbind if esc pressed
if (mDetectingKeyboard)
clearAllKeyBindings(mInputBinder, control);
else
clearAllControllerBindings(mInputBinder, control);
control->setInitialValue(0.0f);
mInputBinder->cancelDetectingBindingState();
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
return;
@ -154,7 +159,14 @@ namespace MWInput
return;
clearAllControllerBindings(mInputBinder, control);
control->setInitialValue(0.0f);
ICS::DetectingBindingListener::joystickButtonBindingDetected(ICS, deviceID, control, button, direction);
if (button == SDL_CONTROLLER_BUTTON_START)
{
// Disallow rebinding SDL_CONTROLLER_BUTTON_START - it is used to open main and without it is not
// even possible to exit the game (or change the binding back).
mInputBinder->cancelDetectingBindingState();
}
else
ICS::DetectingBindingListener::joystickButtonBindingDetected(ICS, deviceID, control, button, direction);
MWBase::Environment::get().getWindowManager()->notifyInputActionBound();
}
@ -178,8 +190,11 @@ namespace MWInput
mListener = std::make_unique<BindingsListener>(mInputBinder.get(), this);
mInputBinder->setDetectingBindingListener(mListener.get());
loadKeyDefaults();
loadControllerDefaults();
if (!userFileExists)
{
loadKeyDefaults();
loadControllerDefaults();
}
for (int i = 0; i < A_Last; ++i)
{