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Avoid redundant string concatenations
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1 changed files with 2 additions and 2 deletions
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@ -1204,14 +1204,14 @@ EntityList Loader::createEntities(Ogre::Entity *parent, const std::string &bonen
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return entitylist;
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Ogre::SceneManager *sceneMgr = parentNode->getCreator();
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std::string filter = bonename;
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std::string filter = "@shape=tri "+bonename;
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Misc::StringUtils::toLower(filter);
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for(size_t i = 0;i < meshes.size();i++)
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{
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Ogre::Entity *ent = sceneMgr->createEntity(meshes[i].mMeshName);
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if(ent->hasSkeleton())
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{
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if(meshes[i].mMeshName.find("@shape=tri "+filter) == std::string::npos)
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if(meshes[i].mMeshName.find(filter) == std::string::npos)
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{
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sceneMgr->destroyEntity(ent);
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continue;
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