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fix: NPCs were not added to physics system

This commit is contained in:
Marc Zinnschlag 2011-03-22 20:31:33 +01:00
parent 9946bb36f7
commit 0866e4d4fe
2 changed files with 2 additions and 4 deletions

View file

@ -218,7 +218,6 @@ void ExteriorCellRender::insertObjectPhysics()
void ExteriorCellRender::insertActorPhysics() void ExteriorCellRender::insertActorPhysics()
{ {
if (!mInsertMesh.empty())
mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition()); mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
} }

View file

@ -201,7 +201,6 @@ void InteriorCellRender::insertObjectPhysics()
void InteriorCellRender::insertActorPhysics() void InteriorCellRender::insertActorPhysics()
{ {
if (!mInsertMesh.empty())
scene.addActor (insert->getName(), mInsertMesh, insert->getPosition()); scene.addActor (insert->getName(), mInsertMesh, insert->getPosition());
} }