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Temporary increase default near clip distance, until reverse-z depth buffer is implemented
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2 changed files with 2 additions and 2 deletions
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@ -6,7 +6,7 @@ near clip
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:Type: floating point
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:Type: floating point
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:Range: > 0
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:Range: > 0
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:Default: 1.0
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:Default: 3.0
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This setting controls the distance to the near clipping plane. The value must be greater than zero.
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This setting controls the distance to the near clipping plane. The value must be greater than zero.
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Values greater than approximately 18.0 will occasionally clip objects in the world in front of the character.
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Values greater than approximately 18.0 will occasionally clip objects in the world in front of the character.
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@ -14,7 +14,7 @@
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[Camera]
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[Camera]
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# Near clipping plane (>0.0, e.g. 0.01 to 18.0).
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# Near clipping plane (>0.0, e.g. 0.01 to 18.0).
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near clip = 1
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near clip = 3
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# Cull objects that occupy less than 'small feature culling pixel size' on the screen.
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# Cull objects that occupy less than 'small feature culling pixel size' on the screen.
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small feature culling = true
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small feature culling = true
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