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Temporary increase default near clip distance, until reverse-z depth buffer is implemented

This commit is contained in:
Andrei Kortunov 2021-05-11 21:15:13 +04:00
parent a89b9f338c
commit 08f30e6f50
2 changed files with 2 additions and 2 deletions

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@ -6,7 +6,7 @@ near clip
:Type: floating point :Type: floating point
:Range: > 0 :Range: > 0
:Default: 1.0 :Default: 3.0
This setting controls the distance to the near clipping plane. The value must be greater than zero. This setting controls the distance to the near clipping plane. The value must be greater than zero.
Values greater than approximately 18.0 will occasionally clip objects in the world in front of the character. Values greater than approximately 18.0 will occasionally clip objects in the world in front of the character.

View file

@ -14,7 +14,7 @@
[Camera] [Camera]
# Near clipping plane (>0.0, e.g. 0.01 to 18.0). # Near clipping plane (>0.0, e.g. 0.01 to 18.0).
near clip = 1 near clip = 3
# Cull objects that occupy less than 'small feature culling pixel size' on the screen. # Cull objects that occupy less than 'small feature culling pixel size' on the screen.
small feature culling = true small feature culling = true