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Optimize global map render slightly
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8eab3abb15
commit
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1 changed files with 6 additions and 6 deletions
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@ -62,6 +62,12 @@ namespace MWRender
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loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
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loadingListener->setProgress(0);
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const Ogre::ColourValue waterShallowColour(0.15, 0.2, 0.19);
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const Ogre::ColourValue waterDeepColour(0.1, 0.14, 0.13);
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const Ogre::ColourValue groundColour(0.254, 0.19, 0.13);
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const Ogre::ColourValue mountainColour(0.05, 0.05, 0.05);
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const Ogre::ColourValue hillColour(0.16, 0.12, 0.08);
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//if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png"))
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if (1)
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{
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@ -91,12 +97,6 @@ namespace MWRender
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int texelX = (x-mMinX) * cellSize + cellX;
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int texelY = (mHeight-1) - ((y-mMinY) * cellSize + cellY);
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Ogre::ColourValue waterShallowColour(0.15, 0.2, 0.19);
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Ogre::ColourValue waterDeepColour(0.1, 0.14, 0.13);
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Ogre::ColourValue groundColour(0.254, 0.19, 0.13);
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Ogre::ColourValue mountainColour(0.05, 0.05, 0.05);
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Ogre::ColourValue hillColour(0.16, 0.12, 0.08);
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unsigned char r,g,b;
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if (land)
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