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@ -166,6 +166,29 @@ namespace
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mValue->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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}
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};
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class UniformCollection
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{
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public:
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static const UniformCollection& value()
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{
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static UniformCollection instance;
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return instance;
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}
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osg::ref_ptr<osg::Uniform> mDiffuseMap;
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osg::ref_ptr<osg::Uniform> mBlendMap;
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osg::ref_ptr<osg::Uniform> mNormalMap;
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osg::ref_ptr<osg::Uniform> mColorMode;
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UniformCollection()
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: mDiffuseMap(new osg::Uniform("diffuseMap", 0))
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, mBlendMap(new osg::Uniform("blendMap", 1))
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, mNormalMap(new osg::Uniform("normalMap", 2))
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, mColorMode(new osg::Uniform("colorMode", 2))
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{
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}
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};
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}
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namespace Terrain
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@ -199,32 +222,28 @@ namespace Terrain
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}
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}
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int texunit = 0;
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if (useShaders)
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{
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stateset->setTextureAttributeAndModes(texunit, it->mDiffuseMap);
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stateset->setTextureAttributeAndModes(0, it->mDiffuseMap);
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if (layerTileSize != 1.f)
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stateset->setTextureAttributeAndModes(texunit, LayerTexMat::value(layerTileSize), osg::StateAttribute::ON);
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stateset->setTextureAttributeAndModes(0, LayerTexMat::value(layerTileSize), osg::StateAttribute::ON);
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stateset->addUniform(new osg::Uniform("diffuseMap", texunit));
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stateset->addUniform(UniformCollection::value().mDiffuseMap);
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if (!blendmaps.empty())
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{
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++texunit;
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osg::ref_ptr<osg::Texture2D> blendmap = blendmaps.at(blendmapIndex++);
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stateset->setTextureAttributeAndModes(texunit, blendmap.get());
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stateset->setTextureAttributeAndModes(texunit, BlendmapTexMat::value(blendmapScale));
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stateset->addUniform(new osg::Uniform("blendMap", texunit));
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stateset->setTextureAttributeAndModes(1, blendmap.get());
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stateset->setTextureAttributeAndModes(1, BlendmapTexMat::value(blendmapScale));
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stateset->addUniform(UniformCollection::value().mBlendMap);
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}
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if (it->mNormalMap)
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{
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++texunit;
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stateset->setTextureAttributeAndModes(texunit, it->mNormalMap);
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stateset->addUniform(new osg::Uniform("normalMap", texunit));
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stateset->setTextureAttributeAndModes(2, it->mNormalMap);
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stateset->addUniform(UniformCollection::value().mNormalMap);
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}
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Shader::ShaderManager::DefineMap defineMap;
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@ -242,31 +261,27 @@ namespace Terrain
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}
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stateset->setAttributeAndModes(shaderManager->getProgram(vertexShader, fragmentShader));
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stateset->addUniform(new osg::Uniform("colorMode", 2));
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stateset->addUniform(UniformCollection::value().mColorMode);
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}
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else
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{
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// Add the actual layer texture
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osg::ref_ptr<osg::Texture2D> tex = it->mDiffuseMap;
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stateset->setTextureAttributeAndModes(texunit, tex.get());
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stateset->setTextureAttributeAndModes(0, tex.get());
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if (layerTileSize != 1.f)
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stateset->setTextureAttributeAndModes(texunit, LayerTexMat::value(layerTileSize), osg::StateAttribute::ON);
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++texunit;
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stateset->setTextureAttributeAndModes(0, LayerTexMat::value(layerTileSize), osg::StateAttribute::ON);
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// Multiply by the alpha map
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if (!blendmaps.empty())
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{
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osg::ref_ptr<osg::Texture2D> blendmap = blendmaps.at(blendmapIndex++);
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stateset->setTextureAttributeAndModes(texunit, blendmap.get());
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stateset->setTextureAttributeAndModes(1, blendmap.get());
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// This is to map corner vertices directly to the center of a blendmap texel.
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stateset->setTextureAttributeAndModes(texunit, BlendmapTexMat::value(blendmapScale));
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stateset->setTextureAttributeAndModes(texunit, TexEnvCombine::value(), osg::StateAttribute::ON);
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++texunit;
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stateset->setTextureAttributeAndModes(1, BlendmapTexMat::value(blendmapScale));
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stateset->setTextureAttributeAndModes(1, TexEnvCombine::value(), osg::StateAttribute::ON);
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}
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}
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