Assault victims are always aware of the committed crime (bug #7064)

pull/3229/head
Alexei Kotov 1 year ago
parent 02651cd96c
commit 09716c644e

@ -34,6 +34,7 @@
Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
Bug #7044: Changing a class' services does not affect autocalculated NPCs
Bug #7054: Quests aren't sorted by name
Bug #7064: NPCs don't report crime if the player is casting offensive spells on them while sneaking
Bug #7084: Resurrecting an actor doesn't take into account base record changes
Bug #7088: Deleting last save game of last character doesn't clear character name/details
Bug #7092: BSA archives from higher priority directories don't take priority

@ -1137,6 +1137,9 @@ namespace MWMechanics
if (player != getPlayer())
return false;
if (type == OT_Assault)
victimAware = true;
// Find all the actors within the alarm radius
std::vector<MWWorld::Ptr> neighbors;

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