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Cleanup(CSVRender::Cell:updateLand): Early exit when landscape should
not be loaded
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c215ee2f6f
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1 changed files with 25 additions and 24 deletions
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@ -133,8 +133,10 @@ void CSVRender::Cell::updateLand()
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// Setup land if available
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const CSMWorld::IdCollection<CSMWorld::Land>& land = mData.getLand();
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int landIndex = land.searchId(mId);
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if (landIndex != -1 && !land.getRecord(mId).isDeleted())
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{
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if (landIndex == -1 || land.getRecord(mId).isDeleted())
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return;
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const ESM::Land& esmLand = land.getRecord(mId).get();
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if (!esmLand.getLandData(ESM::Land::DATA_VHGT))
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@ -158,7 +160,6 @@ void CSVRender::Cell::updateLand()
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mCellBorder = std::make_unique<CellBorder>(mCellNode, mCoordinates);
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mCellBorder->buildShape(esmLand);
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}
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}
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void CSVRender::Cell::unloadLand()
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