Fix collision for nodes with MRK extra data (Fixes #2415)

pull/508/head^2
scrawl 10 years ago
parent fb0fdf0312
commit 0ad514b29b

@ -274,10 +274,12 @@ void ManualBulletShapeLoader::handleNode(const Nif::Node *node, int flags,
// No collision. Use an internal flag setting to mark this.
flags |= 0x800;
}
else if (sd->string == "MRK" && !mShowMarkers)
// Marker objects. These are only visible in the
// editor.
else if (sd->string == "MRK" && !mShowMarkers && raycasting)
{
// Marker objects should be invisible, but still have collision.
// Except in the editor, the marker objects are visible.
return;
}
}
}

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