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Merge branch 'objects_can_move_too' into 'master'
Another fallout from MR 722: restore objects handling See merge request OpenMW/openmw!749
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commit
0b8cae4af8
1 changed files with 6 additions and 4 deletions
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@ -1256,12 +1256,14 @@ namespace MWWorld
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MWWorld::Ptr World::moveObjectBy(const Ptr& ptr, osg::Vec3f vec, bool moveToActive)
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MWWorld::Ptr World::moveObjectBy(const Ptr& ptr, osg::Vec3f vec, bool moveToActive)
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{
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{
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auto* actor = mPhysics->getActor(ptr);
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auto* actor = mPhysics->getActor(ptr);
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if (actor)
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actor->adjustPosition(vec);
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osg::Vec3f newpos = ptr.getRefData().getPosition().asVec3() + vec;
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osg::Vec3f newpos = ptr.getRefData().getPosition().asVec3() + vec;
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if (actor)
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{
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actor->adjustPosition(vec);
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return moveObject(ptr, newpos.x(), newpos.y(), newpos.z(), false, moveToActive && ptr != getPlayerPtr());
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return moveObject(ptr, newpos.x(), newpos.y(), newpos.z(), false, moveToActive && ptr != getPlayerPtr());
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}
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}
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return moveObject(ptr, newpos.x(), newpos.y(), newpos.z());
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}
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void World::scaleObject (const Ptr& ptr, float scale)
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void World::scaleObject (const Ptr& ptr, float scale)
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{
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{
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