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fix fading on cell transition when cell is loaded

This commit is contained in:
greye 2013-07-07 14:30:11 +04:00
parent 6bb3942288
commit 0c303aa285

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@ -378,6 +378,7 @@ namespace MWWorld
world->rotateObject(world->getPlayer().getPlayer(), x, y, z);
MWWorld::Class::get(world->getPlayer().getPlayer()).adjustPosition(world->getPlayer().getPlayer());
world->getFader()->fadeIn(0.5f);
return;
}