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fix fading on cell transition when cell is loaded
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@ -378,6 +378,7 @@ namespace MWWorld
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world->rotateObject(world->getPlayer().getPlayer(), x, y, z);
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MWWorld::Class::get(world->getPlayer().getPlayer()).adjustPosition(world->getPlayer().getPlayer());
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world->getFader()->fadeIn(0.5f);
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return;
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}
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