diff --git a/apps/openmw/mwlua/magicbindings.cpp b/apps/openmw/mwlua/magicbindings.cpp index 5026cc44cc..51d43b8523 100644 --- a/apps/openmw/mwlua/magicbindings.cpp +++ b/apps/openmw/mwlua/magicbindings.cpp @@ -655,9 +655,6 @@ namespace MWLua // spell), we still need to use the active spells store to purge this effect from active spells. auto ptr = effects.mActor.ptr(); - // TODO: The current ActiveSpell API does not allow us to differentiate between skill/attribute parameters - // of effects. So this cannot remove e.g. "Fortify Luck" without also removing all other fortify attribute - // effects such as "Fortify Speed". auto& activeSpells = ptr.getClass().getCreatureStats(ptr).getActiveSpells(); activeSpells.purgeEffect(ptr, key.mId, key.mArg);