From 3673cd2531743e8ece156644c842eec9af46a5c9 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 21 May 2012 12:41:15 +0200 Subject: [PATCH 1/3] increased version number --- CMakeLists.txt | 2 +- readme.txt | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 668fcd83aa..e11ad0c0ab 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -15,7 +15,7 @@ include (OpenMWMacros) # Version set (OPENMW_VERSION_MAJOR 0) -set (OPENMW_VERSION_MINOR 14) +set (OPENMW_VERSION_MINOR 15) set (OPENMW_VERSION_RELEASE 0) set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}") diff --git a/readme.txt b/readme.txt index 53f4a4c59e..08e937010b 100644 --- a/readme.txt +++ b/readme.txt @@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.14.0 +Version: 0.15.0 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org From 7aad0cc069daa098edb63461b7937d57b7d45a0f Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 21 May 2012 12:44:57 +0200 Subject: [PATCH 2/3] updated readme file --- readme.txt | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/readme.txt b/readme.txt index 08e937010b..a8a312e625 100644 --- a/readme.txt +++ b/readme.txt @@ -132,6 +132,31 @@ Thanks to Kevin Ryan for kindly providing us with the icon used for the Data Fil CHANGELOG +0.15.0 + +Bug #5: Physics reimplementation (fixes various issues) +Bug #258: Resizing arrow's background is not transparent +Bug #268: Widening the stats window in X direction causes layout problems +Bug #269: Topic pane in dialgoue window is too small for some longer topics +Bug #271: Dialog choices are sorted incorrectly +Bug #281: The single quote character is not rendered on dialog windows +Bug #285: Terrain not handled properly in cells that are not predefined +Bug #289: Dialogue filter isn't doing case smashing/folding for item IDs +Feature #15: Collision with Terrain +Feature #17: Inventory-, Container- and Trade-Windows +Feature #44: Floating Labels above Focussed Objects +Feature #80: Tooltips +Feature #90: Book and Scroll Windows +Feature #156: Item Stacking in Containers +Feature #213: Pulsating lights +Feature #218: Feather & Burden +Feature #256: Implement magic effect bookkeeping +Feature #259: Add missing information to Stats window +Feature #260: Correct case for dialogue topics +Feature #280: GUI texture atlasing +Feature #291: Ability to use GMST strings from GUI layout files +Task #255: Make MWWorld::Environment into a singleton + 0.14.0 Bug #1: Meshes rendered with wrong orientation From b494533bb2c343fca3083fce34482ecd83f16631 Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Mon, 21 May 2012 12:54:23 +0200 Subject: [PATCH 3/3] another change to the readme file --- readme.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/readme.txt b/readme.txt index a8a312e625..513474dd64 100644 --- a/readme.txt +++ b/readme.txt @@ -146,6 +146,7 @@ Feature #15: Collision with Terrain Feature #17: Inventory-, Container- and Trade-Windows Feature #44: Floating Labels above Focussed Objects Feature #80: Tooltips +Feature #83: Barter Dialogue Feature #90: Book and Scroll Windows Feature #156: Item Stacking in Containers Feature #213: Pulsating lights