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	Use Play_TypeFoot for 'left' and 'right' soundgen keys
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					 1 changed files with 4 additions and 1 deletions
				
			
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			@ -516,7 +516,10 @@ bool Animation::handleTextKey(AnimState &state, const std::string &groupname, co
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        if(!sound.empty())
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        {
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            MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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            sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f);
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            MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx;
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            if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
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                type = MWBase::SoundManager::Play_TypeFoot;
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            sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f, type);
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        }
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        return true;
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    }
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