mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-28 15:39:48 +00:00
Remove various string copies
This commit is contained in:
parent
a50b9b9876
commit
0cded25033
25 changed files with 60 additions and 65 deletions
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@ -115,7 +115,7 @@ namespace MWClass
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{
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const MWWorld::LiveCellRef<ESM::Armor> *ref = ptr.get<ESM::Armor>();
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std::string typeGmst;
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std::string_view typeGmst;
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switch (ref->mBase->mData.mType)
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{
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@ -298,7 +298,7 @@ namespace MWClass
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if (npc.getClass().isNpc())
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{
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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const std::string& npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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@ -205,7 +205,7 @@ namespace MWClass
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if (npc.getClass().isNpc())
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{
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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const std::string& npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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@ -147,8 +147,8 @@ namespace MWClass
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return action;
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}
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const std::string lockedSound = "LockedChest";
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const std::string trapActivationSound = "Disarm Trap Fail";
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const std::string_view lockedSound = "LockedChest";
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const std::string_view trapActivationSound = "Disarm Trap Fail";
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MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
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@ -156,9 +156,9 @@ namespace MWClass
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bool isLocked = ptr.getCellRef().getLockLevel() > 0;
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bool isTrapped = !ptr.getCellRef().getTrap().empty();
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bool hasKey = false;
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std::string keyName;
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std::string_view keyName;
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const std::string keyId = ptr.getCellRef().getKey();
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const std::string& keyId = ptr.getCellRef().getKey();
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if (!keyId.empty())
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{
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MWWorld::Ptr keyPtr = invStore.search(keyId);
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@ -171,7 +171,7 @@ namespace MWClass
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if (isLocked && hasKey)
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{
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MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
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MWBase::Environment::get().getWindowManager ()->messageBox(std::string{keyName} + " #{sKeyUsed}");
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ptr.getCellRef().unlock();
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// using a key disarms the trap
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if(isTrapped)
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@ -204,7 +204,7 @@ namespace MWClass
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}
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else
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{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string(), ptr);
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr);
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action->setSound(lockedSound);
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return action;
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}
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@ -132,7 +132,7 @@ namespace MWClass
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ptr.get<ESM::CreatureLevList>();
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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std::string id = MWMechanics::getLevelledItem(ref->mBase, true, prng);
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std::string_view id = MWMechanics::getLevelledItem(ref->mBase, true, prng);
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if (!id.empty())
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{
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@ -118,18 +118,11 @@ namespace MWClass
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const std::string_view lockedSound = "LockedDoor";
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const std::string_view trapActivationSound = "Disarm Trap Fail";
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MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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bool isLocked = ptr.getCellRef().getLockLevel() > 0;
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bool isTrapped = !ptr.getCellRef().getTrap().empty();
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bool hasKey = false;
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std::string keyName;
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// FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors update.
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// Make such activation a no-op for now, like how it is in the vanilla game.
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if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport())
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{
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string(), ptr);
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr);
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action->setSound(lockedSound);
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return action;
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}
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@ -150,7 +143,13 @@ namespace MWClass
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}
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}
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const std::string keyId = ptr.getCellRef().getKey();
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MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
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bool isLocked = ptr.getCellRef().getLockLevel() > 0;
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bool isTrapped = !ptr.getCellRef().getTrap().empty();
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bool hasKey = false;
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std::string_view keyName;
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const std::string& keyId = ptr.getCellRef().getKey();
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if (!keyId.empty())
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{
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MWWorld::Ptr keyPtr = invStore.search(keyId);
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@ -164,7 +163,7 @@ namespace MWClass
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if (isLocked && hasKey)
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{
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if(actor == MWMechanics::getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
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MWBase::Environment::get().getWindowManager()->messageBox(std::string{keyName} + " #{sKeyUsed}");
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ptr.getCellRef().unlock(); //Call the function here. because that makes sense.
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// using a key disarms the trap
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if(isTrapped)
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@ -236,7 +235,7 @@ namespace MWClass
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else
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{
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// locked, and we can't open.
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string(), ptr);
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std::unique_ptr<MWWorld::Action> action = std::make_unique<MWWorld::FailedAction>(std::string_view{}, ptr);
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action->setSound(lockedSound);
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return action;
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}
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@ -1150,7 +1150,7 @@ namespace MWClass
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{
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MWBase::Environment::get().getWorld()->breakInvisibility(actor);
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MWMechanics::CastSpell cast(actor, actor);
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std::string recordId = consumable.getCellRef().getRefId();
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const std::string& recordId = consumable.getCellRef().getRefId();
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MWBase::Environment::get().getLuaManager()->itemConsumed(consumable, actor);
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actor.getClass().getContainerStore(actor).remove(consumable, 1, actor);
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return cast.cast(recordId);
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@ -45,7 +45,7 @@ namespace MWDialogue
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Entry::Entry (const ESM::JournalEntry& record) : mInfoId (record.mInfo), mText (record.mText), mActorName(record.mActorName) {}
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std::string Entry::getText() const
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const std::string& Entry::getText() const
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{
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return mText;
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}
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@ -30,7 +30,7 @@ namespace MWDialogue
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Entry (const ESM::JournalEntry& record);
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std::string getText() const;
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const std::string& getText() const;
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void write (ESM::JournalEntry& entry) const;
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};
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@ -96,7 +96,7 @@ namespace MWDialogue
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if(quest.addEntry(entry)) // we are doing slicing on purpose here
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{
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// Restart all "other" quests with the same name as well
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std::string name = quest.getName();
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std::string_view name = quest.getName();
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for(auto& it : mQuests)
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{
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if(it.second.isFinished() && Misc::StringUtils::ciEqual(it.second.getName(), name))
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@ -23,7 +23,7 @@ namespace MWDialogue
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: Topic (state.mTopic), mIndex (state.mState), mFinished (state.mFinished!=0)
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{}
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std::string Quest::getName() const
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std::string_view Quest::getName() const
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{
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const ESM::Dialogue *dialogue =
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MWBase::Environment::get().getWorld()->getStore().get<ESM::Dialogue>().find (mTopic);
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@ -33,7 +33,7 @@ namespace MWDialogue
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if (iter->mQuestStatus==ESM::DialInfo::QS_Name)
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return iter->mResponse;
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return "";
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return {};
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}
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int Quest::getIndex() const
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@ -24,7 +24,7 @@ namespace MWDialogue
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Quest (const ESM::QuestState& state);
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std::string getName() const override;
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std::string_view getName() const override;
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///< May be an empty string
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int getIndex() const;
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@ -44,7 +44,7 @@ namespace MWDialogue
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return mTopic;
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}
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std::string Topic::getName() const
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std::string_view Topic::getName() const
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{
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return mName;
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}
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@ -47,7 +47,7 @@ namespace MWDialogue
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std::string getTopic() const;
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virtual std::string getName() const;
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virtual std::string_view getName() const;
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void removeLastAddedResponse(std::string_view actorName);
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@ -55,11 +55,6 @@ namespace MWGui
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center();
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}
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std::string GenerateClassResultDialog::getClassId() const
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{
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return mClassName->getCaption();
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}
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void GenerateClassResultDialog::setClassId(const std::string &classId)
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{
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mCurrentClassId = classId;
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@ -71,7 +71,6 @@ namespace MWGui
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public:
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GenerateClassResultDialog();
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std::string getClassId() const;
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void setClassId(const std::string &classId);
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bool exit() override { return false; }
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@ -35,12 +35,12 @@ struct JournalViewModelImpl : JournalViewModel
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}
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/// \todo replace this nasty BS
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static Utf8Span toUtf8Span (std::string const & str)
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static Utf8Span toUtf8Span(std::string_view str)
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{
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if (str.size () == 0)
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return Utf8Span (Utf8Point (nullptr), Utf8Point (nullptr));
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Utf8Point point = reinterpret_cast <Utf8Point> (str.c_str ());
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Utf8Point point = reinterpret_cast<Utf8Point>(str.data());
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return Utf8Span (point, point + str.size ());
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}
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@ -191,11 +191,11 @@ struct JournalViewModelImpl : JournalViewModel
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};
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void visitQuestNames (bool active_only, std::function <void (const std::string&, bool)> visitor) const override
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void visitQuestNames(bool active_only, std::function <void (std::string_view, bool)> visitor) const override
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{
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MWBase::Journal * journal = MWBase::Environment::get ().getJournal ();
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std::set<std::string> visitedQuests;
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std::set<std::string, std::less<>> visitedQuests;
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// Note that for purposes of the journal GUI, quests are identified by the name, not the ID, so several
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// different quest IDs can end up in the same quest log. A quest log should be considered finished
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@ -225,7 +225,7 @@ struct JournalViewModelImpl : JournalViewModel
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visitor (quest.getName(), isFinished);
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visitedQuests.insert(quest.getName());
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visitedQuests.emplace(quest.getName());
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}
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}
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}
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@ -305,7 +305,7 @@ struct JournalViewModelImpl : JournalViewModel
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visitor (toUtf8Span (topic.getName()));
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}
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void visitTopicNamesStartingWith (Utf8Stream::UnicodeChar character, std::function < void (const std::string&) > visitor) const override
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void visitTopicNamesStartingWith(Utf8Stream::UnicodeChar character, std::function < void (std::string_view) > visitor) const override
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{
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MWBase::Journal * journal = MWBase::Environment::get().getJournal();
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@ -73,7 +73,7 @@ namespace MWGui
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virtual bool isEmpty () const = 0;
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/// walks the active and optionally completed, quests providing the name and completed status
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virtual void visitQuestNames (bool active_only, std::function <void (const std::string&, bool)> visitor) const = 0;
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virtual void visitQuestNames(bool active_only, std::function <void (std::string_view, bool)> visitor) const = 0;
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/// walks over the journal entries related to all quests with the given name
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/// If \a questName is empty, simply visits all journal entries
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@ -83,7 +83,7 @@ namespace MWGui
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virtual void visitTopicName (TopicId topicId, std::function <void (Utf8Span)> visitor) const = 0;
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/// walks over the topics whose names start with the character
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virtual void visitTopicNamesStartingWith (Utf8Stream::UnicodeChar character, std::function < void (const std::string&) > visitor) const = 0;
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virtual void visitTopicNamesStartingWith(Utf8Stream::UnicodeChar character, std::function < void (std::string_view) > visitor) const = 0;
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/// walks over the topic entries for the topic specified by its identifier
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virtual void visitTopicEntries (TopicId topicId, std::function <void (TopicEntry const &)> visitor) const = 0;
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@ -518,7 +518,7 @@ namespace
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AddNamesToList(Gui::MWList* list) : mList(list) {}
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Gui::MWList* mList;
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void operator () (const std::string& name, bool finished=false)
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void operator() (std::string_view name, bool finished = false)
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{
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mList->addItem(name);
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}
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@ -528,7 +528,7 @@ namespace
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SetNamesInactive(Gui::MWList* list) : mList(list) {}
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Gui::MWList* mList;
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void operator () (const std::string& name, bool finished)
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void operator() (std::string_view name, bool finished)
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{
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if (finished)
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{
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@ -19,7 +19,7 @@ namespace MWMechanics
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{
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/// @return ID of resulting item, or empty if none
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inline std::string getLevelledItem (const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng)
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inline std::string_view getLevelledItem(const ESM::LevelledListBase* levItem, bool creature, Misc::Rng::Generator& prng)
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{
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const std::vector<ESM::LevelledListBase::LevelItem>& items = levItem->mList;
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@ -27,9 +27,9 @@ namespace MWMechanics
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int playerLevel = player.getClass().getCreatureStats(player).getLevel();
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if (Misc::Rng::roll0to99(prng) < levItem->mChanceNone)
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return std::string();
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return {};
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std::vector<std::string> candidates;
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std::vector<std::string_view> candidates;
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int highestLevel = 0;
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for (const auto& levelledItem : items)
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{
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@ -42,7 +42,7 @@ namespace MWMechanics
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if (creature)
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allLevels = levItem->mFlags & ESM::CreatureLevList::AllLevels;
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std::pair<int, std::string> highest = std::make_pair(-1, "");
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std::pair<int, std::string_view> highest = {-1, {}};
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for (const auto& levelledItem : items)
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{
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if (playerLevel >= levelledItem.mLevel
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@ -54,14 +54,14 @@ namespace MWMechanics
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}
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}
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if (candidates.empty())
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return std::string();
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std::string item = candidates[Misc::Rng::rollDice(candidates.size(), prng)];
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return {};
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std::string_view item = candidates[Misc::Rng::rollDice(candidates.size(), prng)];
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// Vanilla doesn't fail on nonexistent items in levelled lists
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if (!MWBase::Environment::get().getWorld()->getStore().find(Misc::StringUtils::lowerCase(item)))
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if (!MWBase::Environment::get().getWorld()->getStore().find(item))
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{
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Log(Debug::Warning) << "Warning: ignoring nonexistent item '" << item << "' in levelled list '" << levItem->mId << "'";
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return std::string();
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return {};
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}
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// Is this another levelled item or a real item?
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@ -64,7 +64,7 @@ namespace
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else
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{
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auto& prng = MWBase::Environment::get().getWorld()->getPrng();
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std::string itemId = MWMechanics::getLevelledItem(itemPtr.get<ESM::ItemLevList>()->mBase, false, prng);
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std::string_view itemId = MWMechanics::getLevelledItem(itemPtr.get<ESM::ItemLevList>()->mBase, false, prng);
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if (itemId.empty())
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return;
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MWWorld::ManualRef manualRef(MWBase::Environment::get().getWorld()->getStore(), itemId, 1);
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@ -543,7 +543,7 @@ void MWWorld::ContainerStore::fillNonRandom (const ESM::InventoryList& items, co
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mResolved = false;
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}
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void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner, int count,
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void MWWorld::ContainerStore::addInitialItem(std::string_view id, const std::string& owner, int count,
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Misc::Rng::Generator* prng, bool topLevel)
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{
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if (count == 0) return; //Don't restock with nothing.
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@ -584,7 +584,7 @@ void MWWorld::ContainerStore::addInitialItemImp(const MWWorld::Ptr& ptr, const s
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}
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else
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{
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std::string itemId = MWMechanics::getLevelledItem(ptr.get<ESM::ItemLevList>()->mBase, false, *prng);
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std::string_view itemId = MWMechanics::getLevelledItem(ptr.get<ESM::ItemLevList>()->mBase, false, *prng);
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if (itemId.empty())
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return;
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addInitialItem(itemId, owner, count, prng, false);
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@ -126,7 +126,7 @@ namespace MWWorld
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std::weak_ptr<ResolutionListener> mResolutionListener;
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ContainerStoreIterator addImp (const Ptr& ptr, int count, bool markModified = true);
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void addInitialItem (const std::string& id, const std::string& owner, int count, Misc::Rng::Generator* prng, bool topLevel=true);
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void addInitialItem(std::string_view id, const std::string& owner, int count, Misc::Rng::Generator* prng, bool topLevel=true);
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void addInitialItemImp (const MWWorld::Ptr& ptr, const std::string& owner, int count, Misc::Rng::Generator* prng, bool topLevel=true);
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template<typename T>
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@ -3692,7 +3692,7 @@ namespace MWWorld
|
|||
|
||||
for (int i=0; i<numCreatures; ++i)
|
||||
{
|
||||
std::string selectedCreature = MWMechanics::getLevelledItem(list, true, mPrng);
|
||||
std::string_view selectedCreature = MWMechanics::getLevelledItem(list, true, mPrng);
|
||||
if (selectedCreature.empty())
|
||||
continue;
|
||||
|
||||
|
|
|
@ -27,9 +27,9 @@ namespace Gui
|
|||
MyGUI::Align::Top | MyGUI::Align::Left | MyGUI::Align::Stretch, getName() + "_ScrollView");
|
||||
}
|
||||
|
||||
void MWList::addItem(const std::string& name)
|
||||
void MWList::addItem(std::string_view name)
|
||||
{
|
||||
mItems.push_back(name);
|
||||
mItems.emplace_back(name);
|
||||
}
|
||||
|
||||
void MWList::addSeparator()
|
||||
|
@ -152,9 +152,11 @@ namespace Gui
|
|||
eventWidgetSelected(_sender);
|
||||
}
|
||||
|
||||
MyGUI::Button *MWList::getItemWidget(const std::string& name)
|
||||
MyGUI::Button* MWList::getItemWidget(std::string_view name)
|
||||
{
|
||||
return mScrollView->findWidget (getName() + "_item_" + name)->castType<MyGUI::Button>();
|
||||
std::string search = getName() + "_item_";
|
||||
search += name;
|
||||
return mScrollView->findWidget(search)->castType<MyGUI::Button>();
|
||||
}
|
||||
|
||||
void MWList::scrollToTop()
|
||||
|
|
|
@ -36,14 +36,14 @@ namespace Gui
|
|||
*/
|
||||
void adjustSize();
|
||||
|
||||
void addItem(const std::string& name);
|
||||
void addItem(std::string_view name);
|
||||
void addSeparator(); ///< add a seperator between the current and the next item.
|
||||
void removeItem(const std::string& name);
|
||||
unsigned int getItemCount();
|
||||
std::string getItemNameAt(unsigned int at); ///< \attention if there are separators, this method will return "" at the place where the separator is
|
||||
void clear();
|
||||
|
||||
MyGUI::Button* getItemWidget(const std::string& name);
|
||||
MyGUI::Button* getItemWidget(std::string_view name);
|
||||
///< get widget for an item name, useful to set up tooltip
|
||||
|
||||
void scrollToTop();
|
||||
|
|
Loading…
Reference in a new issue