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Revert back to less aggressive component-level changes.
This commit is contained in:
parent
69083369f8
commit
0ce971c1bb
4 changed files with 160 additions and 279 deletions
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@ -72,173 +72,42 @@ namespace CSVRender
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return &mAlteredHeight[inCellY*ESM::Land::LAND_SIZE + inCellX];
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}
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void TerrainStorage::fillVertexBuffers (int lodLevel, float size, const osg::Vec2f& center,
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osg::ref_ptr<osg::Vec3Array> positions,
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osg::ref_ptr<osg::Vec3Array> normals,
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osg::ref_ptr<osg::Vec4ubArray> colours)
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{
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// LOD level n means every 2^n-th vertex is kept
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size_t increment = static_cast<size_t>(1) << lodLevel;
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osg::Vec2f origin = center - osg::Vec2f(size/2.f, size/2.f);
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int startCellX = static_cast<int>(std::floor(origin.x()));
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int startCellY = static_cast<int>(std::floor(origin.y()));
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size_t numVerts = static_cast<size_t>(size*(ESM::Land::LAND_SIZE - 1) / increment + 1);
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positions->resize(numVerts*numVerts);
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normals->resize(numVerts*numVerts);
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colours->resize(numVerts*numVerts);
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osg::Vec3f normal;
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osg::Vec4ub color;
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float vertY = 0;
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float vertX = 0;
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ESMTerrain::LandCache cache;
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float vertY_ = 0; // of current cell corner
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for (int cellY = startCellY; cellY < startCellY + std::ceil(size); ++cellY)
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{
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float vertX_ = 0; // of current cell corner
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for (int cellX = startCellX; cellX < startCellX + std::ceil(size); ++cellX)
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{
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const ESMTerrain::LandObject* land = ESMTerrain::Storage::getLand(cellX, cellY, cache);
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const ESM::Land::LandData *heightData = 0;
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const ESM::Land::LandData *normalData = 0;
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const ESM::Land::LandData *colourData = 0;
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if (land)
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{
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heightData = land->getData(ESM::Land::DATA_VHGT);
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normalData = land->getData(ESM::Land::DATA_VNML);
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colourData = land->getData(ESM::Land::DATA_VCLR);
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}
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int rowStart = 0;
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int colStart = 0;
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// Skip the first row / column unless we're at a chunk edge,
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// since this row / column is already contained in a previous cell
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// This is only relevant if we're creating a chunk spanning multiple cells
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if (vertY_ != 0)
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colStart += increment;
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if (vertX_ != 0)
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rowStart += increment;
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// Only relevant for chunks smaller than (contained in) one cell
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rowStart += (origin.x() - startCellX) * ESM::Land::LAND_SIZE;
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colStart += (origin.y() - startCellY) * ESM::Land::LAND_SIZE;
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int rowEnd = std::min(static_cast<int>(rowStart + std::min(1.f, size) * (ESM::Land::LAND_SIZE-1) + 1), static_cast<int>(ESM::Land::LAND_SIZE));
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int colEnd = std::min(static_cast<int>(colStart + std::min(1.f, size) * (ESM::Land::LAND_SIZE-1) + 1), static_cast<int>(ESM::Land::LAND_SIZE));
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vertY = vertY_;
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for (int col=colStart; col<colEnd; col += increment)
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{
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vertX = vertX_;
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for (int row=rowStart; row<rowEnd; row += increment)
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{
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int srcArrayIndex = col*ESM::Land::LAND_SIZE*3+row*3;
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assert(row >= 0 && row < ESM::Land::LAND_SIZE);
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assert(col >= 0 && col < ESM::Land::LAND_SIZE);
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assert (vertX < numVerts);
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assert (vertY < numVerts);
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float height = defaultHeight;
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if (heightData)
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height = heightData->mHeights[col*ESM::Land::LAND_SIZE + row];
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(*positions)[static_cast<unsigned int>(vertX*numVerts + vertY)]
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= osg::Vec3f((vertX / float(numVerts - 1) - 0.5f) * size * Constants::CellSizeInUnits,
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(vertY / float(numVerts - 1) - 0.5f) * size * Constants::CellSizeInUnits,
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height + mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)]);
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if (normalData)
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{
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for (int i=0; i<3; ++i)
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normal[i] = normalData->mNormals[srcArrayIndex+i];
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normal.normalize();
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}
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else
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normal = osg::Vec3f(0,0,1);
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// Normals apparently don't connect seamlessly between cells
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if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1)
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fixNormal(normal, cellX, cellY, col, row, cache);
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// some corner normals appear to be complete garbage (z < 0)
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if ((row == 0 || row == ESM::Land::LAND_SIZE-1) && (col == 0 || col == ESM::Land::LAND_SIZE-1))
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averageNormal(normal, cellX, cellY, col, row, cache);
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assert(normal.z() > 0);
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(*normals)[static_cast<unsigned int>(vertX*numVerts + vertY)] = normal;
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if (colourData)
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{
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for (int i=0; i<3; ++i)
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color[i] = colourData->mColours[srcArrayIndex+i];
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}
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else
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{
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color.r() = 255;
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color.g() = 255;
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color.b() = 255;
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}
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// Highlight broken height changes
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if ( ((col > 0 && row > 0) &&
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((abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col)*ESM::Land::LAND_SIZE + row - 1] +
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mAlteredHeight[static_cast<unsigned int>((col)*ESM::Land::LAND_SIZE + row - 1)])) >= 1024 ) ||
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abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col - 1)*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>((col - 1)*ESM::Land::LAND_SIZE + row)])) >= 1024 )) ||
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((col < ESM::Land::LAND_SIZE - 1 && row < ESM::Land::LAND_SIZE - 1) &&
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((abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col)*ESM::Land::LAND_SIZE + row + 1] +
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mAlteredHeight[static_cast<unsigned int>((col)*ESM::Land::LAND_SIZE + row + 1)])) >= 1024 ) ||
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abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col + 1)*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>((col + 1)*ESM::Land::LAND_SIZE + row)])) >= 1024 )))
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{
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color.r() = 255;
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color.g() = 0;
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color.b() = 0;
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}
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// Unlike normals, colors mostly connect seamlessly between cells, but not always...
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if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1)
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fixColour(color, cellX, cellY, col, row, cache);
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color.a() = 255;
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(*colours)[static_cast<unsigned int>(vertX*numVerts + vertY)] = color;
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++vertX;
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}
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++vertY;
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}
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vertX_ = vertX;
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}
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vertY_ = vertY;
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assert(vertX_ == numVerts); // Ensure we covered whole area
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}
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assert(vertY_ == numVerts); // Ensure we covered whole area*/
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}
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void TerrainStorage::getBounds(float &minX, float &maxX, float &minY, float &maxY)
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{
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// not needed at the moment - this returns the bounds of the whole world, but we only edit individual cells
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throw std::runtime_error("getBounds not implemented");
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}
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void TerrainStorage::adjustColor(int col, int row, const ESM::Land::LandData *heightData, osg::Vec4ub& color) const
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{
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// Highlight broken height changes
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if ( ((col > 0 && row > 0) &&
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((abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col)*ESM::Land::LAND_SIZE + row - 1] +
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mAlteredHeight[static_cast<unsigned int>((col)*ESM::Land::LAND_SIZE + row - 1)])) >= 1024 ) ||
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abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col - 1)*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>((col - 1)*ESM::Land::LAND_SIZE + row)])) >= 1024 )) ||
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((col < ESM::Land::LAND_SIZE - 1 && row < ESM::Land::LAND_SIZE - 1) &&
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((abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col)*ESM::Land::LAND_SIZE + row + 1] +
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mAlteredHeight[static_cast<unsigned int>((col)*ESM::Land::LAND_SIZE + row + 1)])) >= 1024 ) ||
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abs(heightData->mHeights[col*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)] -
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(heightData->mHeights[(col + 1)*ESM::Land::LAND_SIZE + row] +
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mAlteredHeight[static_cast<unsigned int>((col + 1)*ESM::Land::LAND_SIZE + row)])) >= 1024 )))
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{
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color.r() = 255;
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color.g() = 0;
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color.b() = 0;
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}
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}
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float TerrainStorage::getAlteredHeight(int col, int row) const
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{
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return mAlteredHeight[static_cast<unsigned int>(col*ESM::Land::LAND_SIZE + row)];
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}
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}
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@ -9,8 +9,6 @@
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namespace CSVRender
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{
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class LandCache;
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/**
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* @brief A bridge between the terrain component and OpenCS's terrain data storage.
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*/
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@ -30,13 +28,10 @@ namespace CSVRender
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virtual osg::ref_ptr<const ESMTerrain::LandObject> getLand (int cellX, int cellY) override;
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virtual const ESM::LandTexture* getLandTexture(int index, short plugin) override;
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/// Draws temporarily altered land (transient change support)
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void fillVertexBuffers (int lodLevel, float size, const osg::Vec2f& center,
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osg::ref_ptr<osg::Vec3Array> positions,
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osg::ref_ptr<osg::Vec3Array> normals,
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osg::ref_ptr<osg::Vec4ubArray> colours) override;
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virtual void getBounds(float& minX, float& maxX, float& minY, float& maxY) override;
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void adjustColor(int col, int row, const ESM::Land::LandData *heightData, osg::Vec4ub& color) const override;
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float getAlteredHeight(int col, int row) const override;
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};
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}
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@ -16,6 +16,13 @@
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namespace ESMTerrain
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{
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class LandCache
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{
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public:
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typedef std::map<std::pair<int, int>, osg::ref_ptr<const LandObject> > Map;
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Map mMap;
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};
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LandObject::LandObject()
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: mLand(nullptr)
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, mLoadFlags(0)
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@ -91,6 +98,82 @@ namespace ESMTerrain
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return false;
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}
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void Storage::fixNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache)
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{
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while (col >= ESM::Land::LAND_SIZE-1)
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{
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++cellY;
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col -= ESM::Land::LAND_SIZE-1;
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}
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while (row >= ESM::Land::LAND_SIZE-1)
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{
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++cellX;
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row -= ESM::Land::LAND_SIZE-1;
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}
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while (col < 0)
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{
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--cellY;
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col += ESM::Land::LAND_SIZE-1;
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}
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while (row < 0)
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{
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--cellX;
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row += ESM::Land::LAND_SIZE-1;
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}
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const LandObject* land = getLand(cellX, cellY, cache);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VNML) : 0;
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if (data)
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{
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normal.x() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3];
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normal.y() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1];
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normal.z() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2];
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normal.normalize();
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}
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else
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normal = osg::Vec3f(0,0,1);
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}
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void Storage::averageNormal(osg::Vec3f &normal, int cellX, int cellY, int col, int row, LandCache& cache)
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{
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osg::Vec3f n1,n2,n3,n4;
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fixNormal(n1, cellX, cellY, col+1, row, cache);
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fixNormal(n2, cellX, cellY, col-1, row, cache);
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fixNormal(n3, cellX, cellY, col, row+1, cache);
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fixNormal(n4, cellX, cellY, col, row-1, cache);
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normal = (n1+n2+n3+n4);
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normal.normalize();
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}
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void Storage::fixColour (osg::Vec4ub& color, int cellX, int cellY, int col, int row, LandCache& cache)
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{
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if (col == ESM::Land::LAND_SIZE-1)
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{
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++cellY;
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col = 0;
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}
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if (row == ESM::Land::LAND_SIZE-1)
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{
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++cellX;
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row = 0;
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}
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const LandObject* land = getLand(cellX, cellY, cache);
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const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VCLR) : 0;
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if (data)
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{
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color.r() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3];
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color.g() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1];
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color.b() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2];
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}
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else
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{
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color.r() = 255;
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color.g() = 255;
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color.b() = 255;
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}
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}
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void Storage::fillVertexBuffers (int lodLevel, float size, const osg::Vec2f& center,
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osg::ref_ptr<osg::Vec3Array> positions,
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osg::ref_ptr<osg::Vec3Array> normals,
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@ -172,7 +255,7 @@ namespace ESMTerrain
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(*positions)[static_cast<unsigned int>(vertX*numVerts + vertY)]
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= osg::Vec3f((vertX / float(numVerts - 1) - 0.5f) * size * Constants::CellSizeInUnits,
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(vertY / float(numVerts - 1) - 0.5f) * size * Constants::CellSizeInUnits,
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height);
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height + getAlteredHeight(col, row));
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if (normalData)
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{
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@ -208,6 +291,8 @@ namespace ESMTerrain
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color.b() = 255;
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}
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adjustColor(col, row, heightData, color); //Does nothing by default, override in OpenMW-CS
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// Unlike normals, colors mostly connect seamlessly between cells, but not always...
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if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1)
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fixColour(color, cellX, cellY, col, row, cache);
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@ -438,6 +523,27 @@ namespace ESMTerrain
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}
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const LandObject* Storage::getLand(int cellX, int cellY, LandCache& cache)
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{
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LandCache::Map::iterator found = cache.mMap.find(std::make_pair(cellX, cellY));
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if (found != cache.mMap.end())
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return found->second;
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else
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{
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found = cache.mMap.insert(std::make_pair(std::make_pair(cellX, cellY), getLand(cellX, cellY))).first;
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return found->second;
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}
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}
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void Storage::adjustColor(int col, int row, const ESM::Land::LandData *heightData, osg::Vec4ub& color) const
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{
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}
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float Storage::getAlteredHeight(int col, int row) const
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{
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return 0;
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}
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Terrain::LayerInfo Storage::getLayerInfo(const std::string& texture)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mLayerInfoMutex);
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@ -5,9 +5,6 @@
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#include <OpenThreads/Mutex>
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#include <osg/Image>
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#include <osg/Plane>
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#include <components/terrain/storage.hpp>
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#include <components/esm/loadland.hpp>
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@ -21,6 +18,8 @@ namespace VFS
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namespace ESMTerrain
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{
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class LandCache;
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/// @brief Wrapper around Land Data with reference counting. The wrapper needs to be held as long as the data is still in use
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class LandObject : public osg::Object
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{
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@ -51,13 +50,6 @@ namespace ESMTerrain
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ESM::Land::LandData mData;
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};
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class LandCache
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{
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public:
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typedef std::map<std::pair<int, int>, osg::ref_ptr<const LandObject> > Map;
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Map mMap;
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};
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/// @brief Feeds data from ESM terrain records (ESM::Land, ESM::LandTexture)
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/// into the terrain component, converting it on the fly as needed.
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class Storage : public Terrain::Storage
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@ -117,9 +109,25 @@ namespace ESMTerrain
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virtual int getBlendmapScale(float chunkSize);
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float getVertexHeight (const ESM::Land::LandData* data, int x, int y)
|
||||
{
|
||||
assert(x < ESM::Land::LAND_SIZE);
|
||||
assert(y < ESM::Land::LAND_SIZE);
|
||||
return data->mHeights[y * ESM::Land::LAND_SIZE + x];
|
||||
}
|
||||
|
||||
private:
|
||||
const VFS::Manager* mVFS;
|
||||
|
||||
inline void fixNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
|
||||
inline void fixColour (osg::Vec4ub& colour, int cellX, int cellY, int col, int row, LandCache& cache);
|
||||
inline void averageNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache);
|
||||
|
||||
inline const LandObject* getLand(int cellX, int cellY, LandCache& cache);
|
||||
|
||||
virtual void adjustColor(int col, int row, const ESM::Land::LandData *heightData, osg::Vec4ub& color) const;
|
||||
virtual float getAlteredHeight(int col, int row) const;
|
||||
|
||||
// Since plugins can define new texture palettes, we need to know the plugin index too
|
||||
// in order to retrieve the correct texture name.
|
||||
// pair <texture id, plugin id>
|
||||
|
@ -139,103 +147,6 @@ namespace ESMTerrain
|
|||
bool mAutoUseSpecularMaps;
|
||||
|
||||
Terrain::LayerInfo getLayerInfo(const std::string& texture);
|
||||
|
||||
protected:
|
||||
|
||||
inline void fixNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache)
|
||||
{
|
||||
while (col >= ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellY;
|
||||
col -= ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
while (row >= ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellX;
|
||||
row -= ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
while (col < 0)
|
||||
{
|
||||
--cellY;
|
||||
col += ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
while (row < 0)
|
||||
{
|
||||
--cellX;
|
||||
row += ESM::Land::LAND_SIZE-1;
|
||||
}
|
||||
|
||||
const LandObject* land = getLand(cellX, cellY, cache);
|
||||
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VNML) : 0;
|
||||
if (data)
|
||||
{
|
||||
normal.x() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3];
|
||||
normal.y() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+1];
|
||||
normal.z() = data->mNormals[col*ESM::Land::LAND_SIZE*3+row*3+2];
|
||||
normal.normalize();
|
||||
}
|
||||
else
|
||||
normal = osg::Vec3f(0,0,1);
|
||||
};
|
||||
|
||||
inline void fixColour (osg::Vec4ub& color, int cellX, int cellY, int col, int row, LandCache& cache)
|
||||
{
|
||||
if (col == ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellY;
|
||||
col = 0;
|
||||
}
|
||||
if (row == ESM::Land::LAND_SIZE-1)
|
||||
{
|
||||
++cellX;
|
||||
row = 0;
|
||||
}
|
||||
|
||||
const LandObject* land = getLand(cellX, cellY, cache);
|
||||
const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VCLR) : 0;
|
||||
if (data)
|
||||
{
|
||||
color.r() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3];
|
||||
color.g() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3+1];
|
||||
color.b() = data->mColours[col*ESM::Land::LAND_SIZE*3+row*3+2];
|
||||
}
|
||||
else
|
||||
{
|
||||
color.r() = 255;
|
||||
color.g() = 255;
|
||||
color.b() = 255;
|
||||
}
|
||||
};
|
||||
|
||||
inline void averageNormal (osg::Vec3f& normal, int cellX, int cellY, int col, int row, LandCache& cache)
|
||||
{
|
||||
osg::Vec3f n1,n2,n3,n4;
|
||||
fixNormal(n1, cellX, cellY, col+1, row, cache);
|
||||
fixNormal(n2, cellX, cellY, col-1, row, cache);
|
||||
fixNormal(n3, cellX, cellY, col, row+1, cache);
|
||||
fixNormal(n4, cellX, cellY, col, row-1, cache);
|
||||
normal = (n1+n2+n3+n4);
|
||||
normal.normalize();
|
||||
};
|
||||
|
||||
inline float getVertexHeight (const ESM::Land::LandData* data, int x, int y)
|
||||
{
|
||||
assert(x < ESM::Land::LAND_SIZE);
|
||||
assert(y < ESM::Land::LAND_SIZE);
|
||||
return data->mHeights[y * ESM::Land::LAND_SIZE + x];
|
||||
};
|
||||
|
||||
inline const LandObject* getLand(int cellX, int cellY, LandCache& cache)
|
||||
{
|
||||
LandCache::Map::iterator found = cache.mMap.find(std::make_pair(cellX, cellY));
|
||||
if (found != cache.mMap.end())
|
||||
return found->second;
|
||||
else
|
||||
{
|
||||
found = cache.mMap.insert(std::make_pair(std::make_pair(cellX, cellY), getLand(cellX, cellY))).first;
|
||||
return found->second;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue