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	Water shader no longer depends on object shaders being enabled
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					 2 changed files with 16 additions and 23 deletions
				
			
		|  | @ -264,16 +264,9 @@ namespace MWGui | ||||||
| 
 | 
 | ||||||
|         mRefractionButton->setCaptionWithReplacing (Settings::Manager::getBool("refraction", "Water") ? "#{sOn}" : "#{sOff}"); |         mRefractionButton->setCaptionWithReplacing (Settings::Manager::getBool("refraction", "Water") ? "#{sOn}" : "#{sOff}"); | ||||||
| 
 | 
 | ||||||
|         if (!MWRender::RenderingManager::waterShaderSupported()) |  | ||||||
|         { |  | ||||||
|             mWaterShaderButton->setEnabled(false); |  | ||||||
|             mReflectObjectsButton->setEnabled(false); |  | ||||||
|             mReflectActorsButton->setEnabled(false); |  | ||||||
|             mReflectTerrainButton->setEnabled(false); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         if (!Settings::Manager::getBool("shaders", "Objects")) |         if (!Settings::Manager::getBool("shaders", "Objects")) | ||||||
|         { |         { | ||||||
|  |             mRefractionButton->setEnabled(false); | ||||||
|             mUnderwaterButton->setEnabled (false); |             mUnderwaterButton->setEnabled (false); | ||||||
|             mShadowsEnabledButton->setEnabled(false); |             mShadowsEnabledButton->setEnabled(false); | ||||||
|         } |         } | ||||||
|  | @ -466,15 +459,15 @@ namespace MWGui | ||||||
|         { |         { | ||||||
|             Settings::Manager::setBool("shaders", "Objects", false); |             Settings::Manager::setBool("shaders", "Objects", false); | ||||||
| 
 | 
 | ||||||
|             // water shader not supported with object shaders off
 |  | ||||||
|             mWaterShaderButton->setCaptionWithReplacing("#{sOff}"); |  | ||||||
|             mUnderwaterButton->setCaptionWithReplacing("#{sOff}"); |             mUnderwaterButton->setCaptionWithReplacing("#{sOff}"); | ||||||
|             mWaterShaderButton->setEnabled(false); | 
 | ||||||
|             mReflectObjectsButton->setEnabled(false); |  | ||||||
|             mReflectActorsButton->setEnabled(false); |  | ||||||
|             mReflectTerrainButton->setEnabled(false); |  | ||||||
|             mUnderwaterButton->setEnabled(false); |             mUnderwaterButton->setEnabled(false); | ||||||
|             Settings::Manager::setBool("shader", "Water", false); | 
 | ||||||
|  |             // refraction needs shaders to display underwater fog
 | ||||||
|  |             mRefractionButton->setCaptionWithReplacing("#{sOff}"); | ||||||
|  |             mRefractionButton->setEnabled(false); | ||||||
|  | 
 | ||||||
|  |             Settings::Manager::setBool("refraction", "Water", false); | ||||||
|             Settings::Manager::setBool("underwater effect", "Water", false); |             Settings::Manager::setBool("underwater effect", "Water", false); | ||||||
| 
 | 
 | ||||||
|             // shadows not supported
 |             // shadows not supported
 | ||||||
|  | @ -487,13 +480,11 @@ namespace MWGui | ||||||
|             Settings::Manager::setBool("shaders", "Objects", true); |             Settings::Manager::setBool("shaders", "Objects", true); | ||||||
| 
 | 
 | ||||||
|             // re-enable
 |             // re-enable
 | ||||||
|             if (MWRender::RenderingManager::waterShaderSupported()) |             mReflectObjectsButton->setEnabled(true); | ||||||
|             { |             mReflectActorsButton->setEnabled(true); | ||||||
|                 mWaterShaderButton->setEnabled(true); |             mReflectTerrainButton->setEnabled(true); | ||||||
|                 mReflectObjectsButton->setEnabled(true); |             mRefractionButton->setEnabled(true); | ||||||
|                 mReflectActorsButton->setEnabled(true); | 
 | ||||||
|                 mReflectTerrainButton->setEnabled(true); |  | ||||||
|             } |  | ||||||
|             mUnderwaterButton->setEnabled(true); |             mUnderwaterButton->setEnabled(true); | ||||||
|             mShadowsEnabledButton->setEnabled(true); |             mShadowsEnabledButton->setEnabled(true); | ||||||
|         } |         } | ||||||
|  |  | ||||||
|  | @ -1,5 +1,7 @@ | ||||||
| material Water | material Water | ||||||
| { | { | ||||||
|  |     allow_fixed_function false | ||||||
|  | 
 | ||||||
|     pass |     pass | ||||||
|     { |     { | ||||||
|         emissive 1.0 1.0 1.0 |         emissive 1.0 1.0 1.0 | ||||||
|  |  | ||||||
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