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	experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway)
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					 2 changed files with 22 additions and 2 deletions
				
			
		|  | @ -581,8 +581,27 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou | |||
|             { | ||||
|                 // Use NiMaterialProperty data to create the data
 | ||||
|                 const S_MaterialProperty *d = m->data; | ||||
|                 createMaterial(material, d->ambient, d->diffuse, d->specular, d->emissive, | ||||
|                                d->glossiness, d->alpha, alphaFlags, alphaTest, texName); | ||||
| 
 | ||||
|                 std::multimap<std::string,std::string>::iterator itr = MaterialMap.find(texName); | ||||
|                 std::multimap<std::string,std::string>::iterator lastElement; | ||||
|                 lastElement = MaterialMap.upper_bound(texName); | ||||
|                 if (itr != MaterialMap.end()) | ||||
|                 { | ||||
|                     for ( ; itr != lastElement; ++itr) | ||||
|                     { | ||||
|                         //std::cout << "OK!";
 | ||||
|                         //MaterialPtr mat = MaterialManager::getSingleton().getByName(itr->second,recourceGroup);
 | ||||
|                         material = itr->second; | ||||
|                         //if( mat->getA
 | ||||
|                     } | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     //std::cout << "new";
 | ||||
|                     createMaterial(material, d->ambient, d->diffuse, d->specular, d->emissive, | ||||
|                                     d->glossiness, d->alpha, alphaFlags, alphaTest, texName); | ||||
|                     MaterialMap.insert(std::make_pair(texName,material)); | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|  |  | |||
|  | @ -132,6 +132,7 @@ class NIFLoader : Ogre::ManualResourceLoader | |||
|         int numbers; | ||||
|         int stack; | ||||
|          | ||||
|          std::multimap<std::string,std::string> MaterialMap; | ||||
| 
 | ||||
|         // pointer to the ogre mesh which is currently build
 | ||||
|         Ogre::Mesh *mesh; | ||||
|  |  | |||
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