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Quick fix for always using OpenGL rendering, no matter the selected rendersystem
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1 changed files with 2 additions and 4 deletions
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@ -346,9 +346,9 @@ void GraphicsPage::readConfig()
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void GraphicsPage::writeConfig()
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void GraphicsPage::writeConfig()
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{
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{
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if (mDirect3DRenderSystem) {
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mOgre->setRenderSystem(mSelectedRenderSystem);
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mOgre->setRenderSystem(mDirect3DRenderSystem);
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if (mDirect3DRenderSystem) {
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// Nvidia Performance HUD
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// Nvidia Performance HUD
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if (mD3DNvPerfCheckBox->checkState() == Qt::Checked) {
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if (mD3DNvPerfCheckBox->checkState() == Qt::Checked) {
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mDirect3DRenderSystem->setConfigOption("Allow NVPerfHUD", "Yes");
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mDirect3DRenderSystem->setConfigOption("Allow NVPerfHUD", "Yes");
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@ -381,8 +381,6 @@ void GraphicsPage::writeConfig()
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}
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}
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if (mOpenGLRenderSystem) {
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if (mOpenGLRenderSystem) {
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mOgre->setRenderSystem(mOpenGLRenderSystem);
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// Display Frequency
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// Display Frequency
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mOpenGLRenderSystem->setConfigOption("Display Frequency", mOGLFrequencyComboBox->currentText().toStdString());
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mOpenGLRenderSystem->setConfigOption("Display Frequency", mOGLFrequencyComboBox->currentText().toStdString());
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