diff --git a/README.txt b/README.txt
index 12f4055f69..2cdc1f9341 100644
--- a/README.txt
+++ b/README.txt
@@ -3,10 +3,10 @@ OpenMW - the completely unofficial reimplementation of Morrowind
Written by Nicolay Korslund
Email: korslund@gmail.com
-WWW: http://openmw.snaptoad.com
+WWW: http://openmw.sourceforge.net
License: See GPL3.txt
-Current version: 0.5
-Date: 2008 nov. 5
+Current version: 0.6
+Date: 2009 feb. 23
QUICK NOTE: You must own and install Morrowind before you can use
@@ -28,7 +28,8 @@ COMPILE-win32.txt - instructions for building from source on Windows
COMPILE-linux.tx - instructions for building from source on Linux / Unix
Linux 64 does NOT work, because of problems with the D compiler. We
-hope to sort this out at some point, but right now it's not supported.
+hope to sort this out at some point, but right now it's simply not
+supported.
@@ -47,28 +48,19 @@ niftool - Decodes one or more NIF files and prints the details.
-Acknowledgements
-================
-
-Thanks go out to:
-
-- Bethesda Softworks for creating Morrowind!
-
-- The NifTools group / NIFLA for their great work on decoding the NIF
- file format.
-
-- Dmitry Marakasov for testing and porting to FreeBSD.
-- Bastien Jansen for testing on 64 bit linux.
-- Chris Robinson for OpenAL and MP3 support
-- Jacob Essex for landscape code (still in progress)
-- Many others for testing, ideas and patches
-
-
-
Changelog:
==========
-0.5 (2008 nov. 5) - latest release
+0.6 (2009 feb. 23) - latest release
+
+- coded a GUI system using MyGUI
+- skinned MyGUI to look like Morrowind (work in progress)
+- integrated Monster script
+- rewrote some parts into script code
+- very early MyGUI <-> Monster binding
+- fixed Windows sound problems (replaced old openal32.dll)
+
+0.5 (2008 nov. 5)
- Collision detection with Bullet
- Experimental walk & fall character physics
diff --git a/media_mygui/openmw.font.xml b/media_mygui/openmw.font.xml
index 2bb698f19c..858704361a 100644
--- a/media_mygui/openmw.font.xml
+++ b/media_mygui/openmw.font.xml
@@ -10,6 +10,7 @@
+
diff --git a/media_mygui/openmw_windows.skin.xml b/media_mygui/openmw_windows.skin.xml
index 8688965566..58a200c857 100644
--- a/media_mygui/openmw_windows.skin.xml
+++ b/media_mygui/openmw_windows.skin.xml
@@ -138,7 +138,7 @@
-
+
-->
diff --git a/mscripts/fpsticker.mn b/mscripts/fpsticker.mn
index 2c7c40dc1f..e956a107b3 100644
--- a/mscripts/fpsticker.mn
+++ b/mscripts/fpsticker.mn
@@ -9,10 +9,9 @@ txt.setNeedMouseFocus(false);
txt.setTextColor(1,1,1);
txt.setCaption("hello!");
-// Sleep one frame. This makes sure we only start running after
-// rendering begins. It prevents the first printed value from being
-// 'nan'
-fsleep(1);
+// Sleep until rendering begins. This just prevents the first printed
+// value from being 'nan'
+fsleep(0);
// counter and totalTime (in the 'frames' module) are updated
// automatically by the system.
diff --git a/openmw.d b/openmw.d
index 00458bf7ad..a349760922 100644
--- a/openmw.d
+++ b/openmw.d
@@ -185,8 +185,11 @@ void main(char[][] args)
try cd.loadIntCell(cName);
catch(Exception e)
{
- writefln(e);
- writefln("\nUnable to load cell '%s'. Aborting", cName);
+ writefln("\nUnable to load cell '%s'.", cName);
+ writefln("\nDetails: %s", e);
+ writefln("
+Perhaps this cell does not exist in your Morrowind language version?
+Try specifying another cell name on the command line, or edit openmw.ini.");
return;
}
}