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Pathgrid edge resource management for editing multiple cells or multiple documents.
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1 changed files with 4 additions and 2 deletions
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@ -28,6 +28,9 @@ namespace CSVRender
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void CSVRender::Cell::createGridMaterials()
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void CSVRender::Cell::createGridMaterials()
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{
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{
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if(!Ogre::ResourceGroupManager::getSingleton().resourceGroupExists(DEBUGGING_GROUP))
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
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if(Ogre::MaterialManager::getSingleton().getByName(PG_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
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if(Ogre::MaterialManager::getSingleton().getByName(PG_LINE_MATERIAL, DEBUGGING_GROUP).isNull())
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{
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{
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Ogre::MaterialPtr lineMatPtr =
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Ogre::MaterialPtr lineMatPtr =
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@ -56,6 +59,7 @@ Ogre::ManualObject *CSVRender::Cell::createPathgridEdge(const std::string &name,
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{
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{
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Ogre::ManualObject *result = mSceneMgr->createManualObject(name);
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Ogre::ManualObject *result = mSceneMgr->createManualObject(name);
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createGridMaterials();
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result->begin(PG_LINE_MATERIAL, Ogre::RenderOperation::OT_LINE_LIST);
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result->begin(PG_LINE_MATERIAL, Ogre::RenderOperation::OT_LINE_LIST);
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Ogre::Vector3 direction = (end - start);
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Ogre::Vector3 direction = (end - start);
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@ -323,8 +327,6 @@ float CSVRender::Cell::getTerrainHeightAt(const Ogre::Vector3 &pos) const
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// - repainting edges while moving
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// - repainting edges while moving
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void CSVRender::Cell::loadPathgrid()
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void CSVRender::Cell::loadPathgrid()
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{
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{
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if(!Ogre::ResourceGroupManager::getSingleton().resourceGroupExists(DEBUGGING_GROUP))
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Ogre::ResourceGroupManager::getSingleton().createResourceGroup(DEBUGGING_GROUP);
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createGridMaterials();
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createGridMaterials();
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int worldsize = ESM::Land::REAL_SIZE;
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int worldsize = ESM::Land::REAL_SIZE;
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