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https://github.com/OpenMW/openmw.git
synced 2025-01-30 09:15:38 +00:00
Added initial implementation of inventory window, contains basic layout with hardcoded values.
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5 changed files with 157 additions and 0 deletions
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@ -5,6 +5,8 @@
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#include <openengine/gui/layout.hpp>
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#include <boost/array.hpp>
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/*
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This file contains classes corresponding to all the window layouts
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defined in resources/mygui/ *.xml.
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@ -268,5 +270,124 @@ namespace MWGui
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}
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}
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};
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class InventoryWindow : public OEngine::GUI::Layout
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{
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public:
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enum CategoryMode
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{
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CM_All = 0, // All items
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CM_Weapon = 1, // Only weapons
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CM_Apparel = 2, // Apparel
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CM_Magic = 3, // Magic
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CM_Misc = 4 // Misc
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};
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InventoryWindow ()
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: Layout("openmw_inventory_window_layout.xml")
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, categoryMode(CM_All)
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// color should be fetched from skin
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, activeColor(0, 0, 1)
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, inactiveColor(0.7, 0.7, 0.7)
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{
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setCoord(0, 200, 600, 400);
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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mMainWidget->setCaption("Glass Frostsword");
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setText("EncumbranceBarT", "176/210");
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MyGUI::ProgressPtr pt;
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getWidget(pt, "EncumbranceBar");
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pt->setProgressRange(210);
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pt->setProgressPosition(176);
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MyGUI::WidgetPtr avatar;
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getWidget(avatar, "Avatar");
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// Adjust armor rating text to bottom of avatar widget
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MyGUI::StaticTextPtr armor_rating;
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getWidget(armor_rating, "ArmorRating");
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armor_rating->setCaption("Armor: 11");
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MyGUI::IntCoord coord = armor_rating->getCoord();
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coord.top = avatar->getCoord().height - 4 - coord.height;
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armor_rating->setCoord(coord);
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names[0] = "All";
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names[1] = "Weapon";
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names[2] = "Apparel";
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names[3] = "Magic";
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names[4] = "Misc";
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boost::array<CategoryMode, 5> categories = { {
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CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
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} };
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// Initialize buttons with text and adjust sizes, also mark All as active button
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int margin = 2;
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int last_x = 0;
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for (int i = 0; i < categories.size(); ++i)
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{
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CategoryMode mode = categories[i];
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std::string name = names[mode];
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name += "Button";
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setText(name, names[mode]);
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getWidget(buttons[mode], name);
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MyGUI::ButtonPtr &button_pt = buttons[mode];
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if (mode == CM_All)
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button_pt->setTextColour(activeColor);
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else
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button_pt->setTextColour(inactiveColor);
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MyGUI::IntCoord coord = button_pt->getCoord();
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coord.left = last_x;
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last_x += coord.width + margin;
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button_pt->setCoord(coord);
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button_pt->eventMouseButtonClick = MyGUI::newDelegate(this, &InventoryWindow::onCategorySelected);
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}
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}
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void setCategory(CategoryMode mode)
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{
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MyGUI::ButtonPtr pt = getCategoryButton(categoryMode);
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pt->setTextColour(inactiveColor);
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pt = getCategoryButton(mode);
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pt->setTextColour(activeColor);
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categoryMode = mode;
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}
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MyGUI::ButtonPtr getCategoryButton(CategoryMode mode)
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{
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return buttons[mode];
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}
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void onCategorySelected(MyGUI::Widget *widget)
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{
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boost::array<CategoryMode, 5> categories = { {
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CM_All, CM_Weapon, CM_Apparel, CM_Magic, CM_Misc
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} };
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for (int i = 0; i < categories.size(); ++i)
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{
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CategoryMode mode = categories[i];
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if (widget == buttons[mode])
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{
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setCategory(mode);
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return;
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}
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}
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}
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CategoryMode categoryMode; // Current category filter
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MyGUI::ButtonPtr buttons[5]; // Button pointers
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std::string names[5]; // Names of category buttons
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MyGUI::Colour activeColor;
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MyGUI::Colour inactiveColor;
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};
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}
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#endif
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@ -22,6 +22,7 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
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menu = new MainMenu(w,h);
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map = new MapWindow();
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stats = new StatsWindow (environment.mWorld->getStore());
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inventory = new InventoryWindow ();
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console = new Console(w,h, environment, extensions);
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// The HUD is always on
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@ -38,6 +39,7 @@ WindowManager::~WindowManager()
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delete map;
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delete menu;
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delete stats;
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delete inventory;
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}
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void WindowManager::updateVisible()
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@ -46,6 +48,7 @@ void WindowManager::updateVisible()
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map->setVisible(false);
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menu->setVisible(false);
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stats->setVisible(false);
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inventory->setVisible(false);
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console->disable();
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// Mouse is visible whenever we're not in game mode
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@ -81,6 +84,7 @@ void WindowManager::updateVisible()
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// Show the windows we want
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map -> setVisible( eff & GW_Map );
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stats -> setVisible( eff & GW_Stats );
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inventory -> setVisible( eff & GW_Inventory );
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return;
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}
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@ -36,6 +36,7 @@ namespace MWGui
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class MapWindow;
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class MainMenu;
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class StatsWindow;
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class InventoryWindow;
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class Console;
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enum GuiMode
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@ -80,6 +81,7 @@ namespace MWGui
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MapWindow *map;
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MainMenu *menu;
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StatsWindow *stats;
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InventoryWindow *inventory;
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Console *console;
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MyGUI::Gui *gui;
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1
extern/mygui_3.0.1/CMakeLists.txt
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1
extern/mygui_3.0.1/CMakeLists.txt
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@ -38,6 +38,7 @@ configure_file("${SDIR}/openmw.font.xml" "${DDIR}/openmw.font.xml" COPYONLY)
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configure_file("${SDIR}/openmw_hud_box.skin.xml" "${DDIR}/openmw_hud_box.skin.xml" COPYONLY)
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configure_file("${SDIR}/openmw_hud_energybar.skin.xml" "${DDIR}/openmw_hud_energybar.skin.xml" COPYONLY)
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configure_file("${SDIR}/openmw_hud_layout.xml" "${DDIR}/openmw_hud_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_inventory_window_layout.xml" "${DDIR}/openmw_inventory_window_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_layers.xml" "${DDIR}/openmw_layers.xml" COPYONLY)
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configure_file("${SDIR}/openmw_mainmenu_layout.xml" "${DDIR}/openmw_mainmenu_layout.xml" COPYONLY)
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configure_file("${SDIR}/openmw_mainmenu_skin.xml" "${DDIR}/openmw_mainmenu_skin.xml" COPYONLY)
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29
extern/mygui_3.0.1/openmw_resources/openmw_inventory_window_layout.xml
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29
extern/mygui_3.0.1/openmw_resources/openmw_inventory_window_layout.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Layout">
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<Widget type="Window" skin="MW_Window" layer="Windows" position="0 0 600 300" name="_Main">
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<!-- Player enumbrance -->
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<Widget type="Progress" skin="MW_Progress_Blue" position="8 8 212 18" name="EncumbranceBar">
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<Widget type="StaticText" skin="ProgressText" position="0 0 212 18" align="Center" name="EncumbranceBarT"/>
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</Widget>
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<!-- Avatar -->
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<Widget type="Widget" skin="MW_Box" position="8 32 212 166" name="Avatar">
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<Widget type="StaticText" skin="ProgressText" position="0 -8 212 18" align="HCenter Bottom" name="ArmorRating"/>
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</Widget>
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<!-- Items in inventory -->
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<Widget type="Widget" skin="MW_Box" position="228 32 300 166" name="Items"/>
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<!-- Categories -->
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<Widget type="Widget" position="228 8 300 18" align="ALIGN_TOP ALIGN_LEFT" name="Categories">
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<Widget type="Button" skin="MW_Button" position="0 0 30 18" name="AllButton"/>
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<Widget type="Button" skin="MW_Button" position="134 0 60 18" name="WeaponButton"/>
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<Widget type="Button" skin="MW_Button" position="98 0 60 18" name="ApparelButton"/>
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<Widget type="Button" skin="MW_Button" position="160 0 50 18" name="MagicButton"/>
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<Widget type="Button" skin="MW_Button" position="214 0 45 18" name="MiscButton"/>
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</Widget>
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</Widget>
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</MyGUI>
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