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https://github.com/OpenMW/openmw.git
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Add glDebugGroup support
This commit is contained in:
parent
cc2ce9fa3e
commit
0e4e8eb0f3
2 changed files with 279 additions and 111 deletions
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@ -38,127 +38,235 @@ either expressed or implied, of the FreeBSD Project.
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// OpenGL constants not provided by OSG:
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// OpenGL constants not provided by OSG:
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#include <SDL_opengl_glext.h>
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#include <SDL_opengl_glext.h>
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void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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namespace Debug
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{
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{
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void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
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{
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#ifdef GL_DEBUG_OUTPUT
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#ifdef GL_DEBUG_OUTPUT
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std::string srcStr;
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std::string srcStr;
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switch (source)
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switch (source)
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{
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{
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case GL_DEBUG_SOURCE_API:
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case GL_DEBUG_SOURCE_API:
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srcStr = "API";
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srcStr = "API";
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break;
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break;
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
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srcStr = "WINDOW_SYSTEM";
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srcStr = "WINDOW_SYSTEM";
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break;
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break;
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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case GL_DEBUG_SOURCE_SHADER_COMPILER:
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srcStr = "SHADER_COMPILER";
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srcStr = "SHADER_COMPILER";
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break;
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break;
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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case GL_DEBUG_SOURCE_THIRD_PARTY:
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srcStr = "THIRD_PARTY";
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srcStr = "THIRD_PARTY";
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break;
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break;
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case GL_DEBUG_SOURCE_APPLICATION:
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case GL_DEBUG_SOURCE_APPLICATION:
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srcStr = "APPLICATION";
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srcStr = "APPLICATION";
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break;
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break;
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case GL_DEBUG_SOURCE_OTHER:
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case GL_DEBUG_SOURCE_OTHER:
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srcStr = "OTHER";
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srcStr = "OTHER";
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break;
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break;
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default:
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default:
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srcStr = "UNDEFINED";
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srcStr = "UNDEFINED";
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break;
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break;
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}
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}
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std::string typeStr;
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std::string typeStr;
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Debug::Level logSeverity = Debug::Warning;
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Level logSeverity = Warning;
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switch (type)
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switch (type)
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{
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{
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case GL_DEBUG_TYPE_ERROR:
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case GL_DEBUG_TYPE_ERROR:
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typeStr = "ERROR";
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typeStr = "ERROR";
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logSeverity = Debug::Error;
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logSeverity = Error;
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break;
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
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typeStr = "DEPRECATED_BEHAVIOR";
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typeStr = "DEPRECATED_BEHAVIOR";
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break;
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
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typeStr = "UNDEFINED_BEHAVIOR";
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typeStr = "UNDEFINED_BEHAVIOR";
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break;
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break;
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case GL_DEBUG_TYPE_PORTABILITY:
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case GL_DEBUG_TYPE_PORTABILITY:
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typeStr = "PORTABILITY";
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typeStr = "PORTABILITY";
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break;
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break;
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case GL_DEBUG_TYPE_PERFORMANCE:
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case GL_DEBUG_TYPE_PERFORMANCE:
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typeStr = "PERFORMANCE";
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typeStr = "PERFORMANCE";
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break;
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break;
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case GL_DEBUG_TYPE_OTHER:
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case GL_DEBUG_TYPE_OTHER:
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typeStr = "OTHER";
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typeStr = "OTHER";
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break;
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break;
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default:
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default:
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typeStr = "UNDEFINED";
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typeStr = "UNDEFINED";
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break;
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break;
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}
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}
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Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
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Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
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#endif
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#endif
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}
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}
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void enableGLDebugExtension(unsigned int contextID)
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class PushDebugGroup
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{
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{
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public:
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static std::unique_ptr<PushDebugGroup> sInstance;
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void (GL_APIENTRY * glPushDebugGroup) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
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void (GL_APIENTRY * glPopDebugGroup) (void);
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bool valid()
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{
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return glPushDebugGroup && glPopDebugGroup;
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}
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};
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std::unique_ptr<PushDebugGroup> PushDebugGroup::sInstance{ std::make_unique<PushDebugGroup>() };
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EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
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{
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}
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void EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
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{
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#ifdef GL_DEBUG_OUTPUT
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#ifdef GL_DEBUG_OUTPUT
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typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
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GLDebugMessageControlFunction glDebugMessageControl = nullptr;
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GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
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if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
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unsigned int contextID = graphicsContext->getState()->getContextID();
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{
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osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
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osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
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}
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else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
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{
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osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
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osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
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}
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else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
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{
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osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
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osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
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}
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if (glDebugMessageCallback && glDebugMessageControl)
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typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
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{
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typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
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glEnable(GL_DEBUG_OUTPUT);
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typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
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glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
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glDebugMessageCallback(debugCallback, nullptr);
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Log(Debug::Info) << "OpenGL debug callback attached.";
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GLDebugMessageControlFunction glDebugMessageControl = nullptr;
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}
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GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
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else
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if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
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{
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osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
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osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
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osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPushDebugGroup, "glPushDebugGroup");
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osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPopDebugGroup, "glPopDebugGroup");
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}
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else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
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{
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osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
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osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
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}
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else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
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{
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osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
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osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
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}
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if (glDebugMessageCallback && glDebugMessageControl)
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{
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glEnable(GL_DEBUG_OUTPUT);
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glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
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glDebugMessageCallback(debugCallback, nullptr);
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Log(Info) << "OpenGL debug callback attached.";
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}
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else
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#endif
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#endif
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Log(Debug::Error) << "Unable to attach OpenGL debug callback.";
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Log(Error) << "Unable to attach OpenGL debug callback.";
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}
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}
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Debug::EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
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bool shouldDebugOpenGL()
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{
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{
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}
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const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
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if (!env)
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void Debug::EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
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return false;
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{
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std::string str(env);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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if (str.length() == 0)
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return true;
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unsigned int contextID = graphicsContext->getState()->getContextID();
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enableGLDebugExtension(contextID);
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return str.find("OFF") == std::string::npos && str.find("0") == std::string::npos && str.find("NO") == std::string::npos;
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}
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}
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bool Debug::shouldDebugOpenGL()
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DebugGroup::DebugGroup(const std::string & message, GLuint id)
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{
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: mSource(GL_DEBUG_SOURCE_APPLICATION)
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const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
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, mId(id)
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if (!env)
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, mMessage(message)
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return false;
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{
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std::string str(env);
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}
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if (str.length() == 0)
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return true;
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DebugGroup::DebugGroup(const DebugGroup & debugGroup, const osg::CopyOp & copyop)
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: osg::StateAttribute(debugGroup, copyop)
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return str.find("OFF") == std::string::npos && str.find("0") == std::string::npos && str.find("NO") == std::string::npos;
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, mSource(debugGroup.mSource)
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, mId(debugGroup.mId)
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, mMessage(debugGroup.mMessage)
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{
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}
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void DebugGroup::apply(osg::State & state) const
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{
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if (!PushDebugGroup::sInstance->valid())
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{
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Log(Error) << "OpenGL debug groups not supported on this system, or OPENMW_DEBUG_OPENGL environment variable not set.";
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return;
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}
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auto& attributeVec = state.getAttributeVec(this);
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auto& lastAppliedStack = sLastAppliedStack[state.getContextID()];
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size_t firstNonMatch = 0;
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while (firstNonMatch < lastAppliedStack.size()
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&& ((firstNonMatch < attributeVec.size() && lastAppliedStack[firstNonMatch] == attributeVec[firstNonMatch].first)
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|| lastAppliedStack[firstNonMatch] == this))
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firstNonMatch++;
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for (size_t i = lastAppliedStack.size(); i > firstNonMatch; --i)
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lastAppliedStack[i - 1]->pop(state);
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lastAppliedStack.resize(firstNonMatch);
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lastAppliedStack.reserve(attributeVec.size());
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for (size_t i = firstNonMatch; i < attributeVec.size(); ++i)
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{
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const DebugGroup* group = static_cast<const DebugGroup*>(attributeVec[i].first);
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group->push(state);
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lastAppliedStack.push_back(group);
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}
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if (!(lastAppliedStack.back() == this))
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{
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push(state);
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lastAppliedStack.push_back(this);
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}
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}
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int DebugGroup::compare(const StateAttribute & sa) const
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{
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COMPARE_StateAttribute_Types(DebugGroup, sa);
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COMPARE_StateAttribute_Parameter(mSource);
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COMPARE_StateAttribute_Parameter(mId);
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COMPARE_StateAttribute_Parameter(mMessage);
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return 0;
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}
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void DebugGroup::releaseGLObjects(osg::State * state) const
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{
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if (state)
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sLastAppliedStack.erase(state->getContextID());
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else
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sLastAppliedStack.clear();
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}
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bool DebugGroup::isValid() const
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{
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return mSource || mId || mMessage.length();
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}
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void DebugGroup::push(osg::State & state) const
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{
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if (isValid())
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PushDebugGroup::sInstance->glPushDebugGroup(mSource, mId, mMessage.size(), mMessage.c_str());
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}
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void DebugGroup::pop(osg::State & state) const
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{
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if (isValid())
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PushDebugGroup::sInstance->glPopDebugGroup();
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}
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std::map<unsigned int, std::vector<const DebugGroup *>> DebugGroup::sLastAppliedStack{};
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}
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}
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@ -17,5 +17,65 @@ namespace Debug
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};
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};
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bool shouldDebugOpenGL();
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bool shouldDebugOpenGL();
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/*
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Debug groups allow rendering to be annotated, making debugging via APITrace/CodeXL/NSight etc. much clearer.
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Because I've not thought of a quick and clean way of doing it without incurring a small performance cost,
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there are no uses of this class checked in. For now, add annotations locally when you need them.
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To use this class, add it to a StateSet just like any other StateAttribute. Prefer the string-only constructor.
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You'll need OPENMW_DEBUG_OPENGL set to true, or shouldDebugOpenGL() redefined to just return true as otherwise
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the extension function pointers won't get set up. That can maybe be cleaned up in the future.
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Beware that consecutive identical debug groups (i.e. pointers match) won't always get applied due to OSG thinking
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it's already applied them. Either avoid nesting the same object, add dummy groups so they're not consecutive, or
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ensure the leaf group isn't identical to its parent.
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*/
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class DebugGroup : public osg::StateAttribute
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{
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public:
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DebugGroup()
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: mSource(0)
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, mId(0)
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, mMessage("")
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{}
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DebugGroup(GLenum source, GLuint id, const std::string& message)
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: mSource(source)
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, mId(id)
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, mMessage(message)
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{}
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DebugGroup(const std::string& message, GLuint id = 0);
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DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101));
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void apply(osg::State& state) const override;
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int compare(const StateAttribute& sa) const override;
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void releaseGLObjects(osg::State* state = nullptr) const override;
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virtual bool isValid() const;
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protected:
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virtual ~DebugGroup() = default;
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virtual void push(osg::State& state) const;
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virtual void pop(osg::State& state) const;
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GLenum mSource;
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GLuint mId;
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std::string mMessage;
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static std::map<unsigned int, std::vector<const DebugGroup *>> sLastAppliedStack;
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friend EnableGLDebugOperation;
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};
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}
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}
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#endif
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#endif
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