@ -22,6 +22,68 @@
namespace Shader
{
class AddedState : public osg : : Object
{
public :
AddedState ( ) = default ;
AddedState ( const AddedState & rhs , const osg : : CopyOp & copyOp )
: osg : : Object ( rhs , copyOp )
, mUniforms ( rhs . mUniforms )
, mModes ( rhs . mModes )
, mAttributes ( rhs . mAttributes )
{
}
void addUniform ( const std : : string & name ) { mUniforms . emplace ( name ) ; }
void setMode ( osg : : StateAttribute : : GLMode mode ) { mModes . emplace ( mode ) ; }
void setAttribute ( osg : : StateAttribute : : TypeMemberPair typeMemberPair ) { mAttributes . emplace ( typeMemberPair ) ; }
void setAttribute ( const osg : : StateAttribute * attribute )
{
mAttributes . emplace ( attribute - > getTypeMemberPair ( ) ) ;
}
template < typename T >
void setAttribute ( osg : : ref_ptr < T > attribute ) { setAttribute ( attribute . get ( ) ) ; }
void setAttributeAndModes ( const osg : : StateAttribute * attribute )
{
setAttribute ( attribute ) ;
InterrogateModesHelper helper ( this ) ;
attribute - > getModeUsage ( helper ) ;
}
template < typename T >
void setAttributeAndModes ( osg : : ref_ptr < T > attribute ) { setAttributeAndModes ( attribute . get ( ) ) ; }
bool hasUniform ( const std : : string & name ) { return mUniforms . count ( name ) ; }
bool hasMode ( osg : : StateAttribute : : GLMode mode ) { return mModes . count ( mode ) ; }
bool hasAttribute ( osg : : StateAttribute : : TypeMemberPair typeMemberPair ) { return mAttributes . count ( typeMemberPair ) ; }
bool hasAttribute ( osg : : StateAttribute : : Type type , unsigned int member ) { return hasAttribute ( osg : : StateAttribute : : TypeMemberPair ( type , member ) ) ; }
const std : : set < osg : : StateAttribute : : TypeMemberPair > & getAttributes ( ) { return mAttributes ; }
bool empty ( )
{
return mUniforms . empty ( ) & & mModes . empty ( ) & & mAttributes . empty ( ) ;
}
META_Object ( Shader , AddedState )
private :
class InterrogateModesHelper : public osg : : StateAttribute : : ModeUsage
{
public :
InterrogateModesHelper ( AddedState * tracker ) : mTracker ( tracker ) { }
void usesMode ( osg : : StateAttribute : : GLMode mode ) override { mTracker - > setMode ( mode ) ; }
void usesTextureMode ( osg : : StateAttribute : : GLMode mode ) override { }
private :
AddedState * mTracker ;
} ;
std : : unordered_set < std : : string > mUniforms ;
std : : unordered_set < osg : : StateAttribute : : GLMode > mModes ;
std : : set < osg : : StateAttribute : : TypeMemberPair > mAttributes ;
} ;
ShaderVisitor : : ShaderRequirements : : ShaderRequirements ( )
: mShaderRequired ( false )
@ -100,14 +162,32 @@ namespace Shader
return static_cast < osg : : StateSet * > ( stateSet . getUserDataContainer ( ) - > getUserObject ( " removedState " ) ) ;
}
void updateRemovedState ( osg : : UserDataContainer & userData , osg : : StateSet * stateSet )
void updateRemovedState ( osg : : UserDataContainer & userData , osg : : StateSet * removedState )
{
unsigned int index = userData . getUserObjectIndex ( " removedState " ) ;
if ( index < userData . getNumUserObjects ( ) )
userData . setUserObject ( index , stateSet ) ;
userData . setUserObject ( index , removedState ) ;
else
userData . addUserObject ( stateSet ) ;
stateSet - > setName ( " removedState " ) ;
userData . addUserObject ( removedState ) ;
removedState - > setName ( " removedState " ) ;
}
AddedState * getAddedState ( osg : : StateSet & stateSet )
{
if ( ! stateSet . getUserDataContainer ( ) )
return nullptr ;
return static_cast < AddedState * > ( stateSet . getUserDataContainer ( ) - > getUserObject ( " addedState " ) ) ;
}
void updateAddedState ( osg : : UserDataContainer & userData , AddedState * addedState )
{
unsigned int index = userData . getUserObjectIndex ( " addedState " ) ;
if ( index < userData . getNumUserObjects ( ) )
userData . setUserObject ( index , addedState ) ;
else
userData . addUserObject ( addedState ) ;
addedState - > setName ( " addedState " ) ;
}
const char * defaultTextures [ ] = { " diffuseMap " , " normalMap " , " emissiveMap " , " darkMap " , " detailMap " , " envMap " , " specularMap " , " decalMap " , " bumpMap " } ;
@ -275,11 +355,13 @@ namespace Shader
osg : : StateSet : : AttributeList removedAttributes ;
if ( osg : : ref_ptr < osg : : StateSet > removedState = getRemovedState ( * stateset ) )
removedAttributes = removedState - > getAttributeList ( ) ;
osg : : ref_ptr < AddedState > addedState = getAddedState ( * stateset ) ;
for ( const auto * attributeMap : std : : initializer_list < const osg : : StateSet : : AttributeList * > { & attributes , & removedAttributes } )
{
for ( osg : : StateSet : : AttributeList : : const_iterator it = attributeMap - > begin ( ) ; it ! = attributeMap - > end ( ) ; + + it )
{
if ( a ttributeMap ! = & removedAttributes & & removedAttributes. count ( it - > first ) )
if ( a ddedState & & a ttributeMap ! = & removedAttributes & & addedState- > hasAttribute ( it - > first ) )
continue ;
if ( it - > first . first = = osg : : StateAttribute : : MATERIAL )
{
@ -291,9 +373,6 @@ namespace Shader
const osg : : Material * mat = static_cast < const osg : : Material * > ( it - > second . first . get ( ) ) ;
if ( ! writableStateSet )
writableStateSet = getWritableStateSet ( node ) ;
int colorMode ;
switch ( mat - > getColorMode ( ) )
{
@ -371,6 +450,10 @@ namespace Shader
writableStateSet = node . getOrCreateStateSet ( ) ;
else
writableStateSet = getWritableStateSet ( node ) ;
osg : : ref_ptr < AddedState > addedState = new AddedState ;
osg : : ref_ptr < AddedState > previousAddedState = getAddedState ( * writableStateSet ) ;
if ( ! previousAddedState )
previousAddedState = new AddedState ;
ShaderManager : : DefineMap defineMap ;
for ( unsigned int i = 0 ; i < sizeof ( defaultTextures ) / sizeof ( defaultTextures [ 0 ] ) ; + + i )
@ -387,6 +470,7 @@ namespace Shader
defineMap [ " parallax " ] = reqs . mNormalHeight ? " 1 " : " 0 " ;
writableStateSet - > addUniform ( new osg : : Uniform ( " colorMode " , reqs . mColorMode ) ) ;
addedState - > addUniform ( " colorMode " ) ;
defineMap [ " alphaFunc " ] = std : : to_string ( reqs . mAlphaFunc ) ;
@ -401,20 +485,23 @@ namespace Shader
if ( reqs . mAlphaFunc ! = osg : : AlphaFunc : : ALWAYS )
{
writableStateSet - > addUniform ( new osg : : Uniform ( " alphaRef " , reqs . mAlphaRef ) ) ;
addedState - > addUniform ( " alphaRef " ) ;
if ( ! removedState - > getAttributePair ( osg : : StateAttribute : : ALPHAFUNC ) )
{
const auto * alphaFunc = writableStateSet - > getAttributePair ( osg : : StateAttribute : : ALPHAFUNC ) ;
if ( alphaFunc )
if ( alphaFunc & & ! previousAddedState - > hasAttribute ( osg : : StateAttribute : : ALPHAFUNC , 0 ) )
removedState - > setAttribute ( alphaFunc - > first , alphaFunc - > second ) ;
}
// This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
writableStateSet - > setAttribute ( RemovedAlphaFunc : : getInstance ( reqs . mAlphaFunc ) , osg : : StateAttribute : : ON | osg : : StateAttribute : : OVERRIDE ) ;
addedState - > setAttribute ( RemovedAlphaFunc : : getInstance ( reqs . mAlphaFunc ) ) ;
// Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
if ( mConvertAlphaTestToAlphaToCoverage & & ! reqs . mAlphaBlend )
{
writableStateSet - > setMode ( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB , osg : : StateAttribute : : ON ) ;
addedState - > setMode ( GL_SAMPLE_ALPHA_TO_COVERAGE_ARB ) ;
defineMap [ " alphaToCoverage " ] = " 1 " ;
}
@ -425,10 +512,11 @@ namespace Shader
// We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
}
if ( writableStateSet - > getMode ( GL_ALPHA_TEST ) ! = osg : : StateAttribute : : INHERIT )
if ( writableStateSet - > getMode ( GL_ALPHA_TEST ) ! = osg : : StateAttribute : : INHERIT & & ! previousAddedState - > hasMode ( GL_ALPHA_TEST ) )
removedState - > setMode ( GL_ALPHA_TEST , writableStateSet - > getMode ( GL_ALPHA_TEST ) ) ;
// This disables the deprecated fixed-function alpha test
writableStateSet - > setMode ( GL_ALPHA_TEST , osg : : StateAttribute : : OFF | osg : : StateAttribute : : PROTECTED ) ;
addedState - > setMode ( GL_ALPHA_TEST ) ;
if ( ! removedState - > getModeList ( ) . empty ( ) | | ! removedState - > getAttributeList ( ) . empty ( ) )
{
@ -442,6 +530,18 @@ namespace Shader
updateRemovedState ( * writableUserData , removedState ) ;
}
if ( ! addedState - > empty ( ) )
{
// user data is normally shallow copied so shared with the original stateset
osg : : ref_ptr < osg : : UserDataContainer > writableUserData ;
if ( mAllowedToModifyStateSets )
writableUserData = writableStateSet - > getOrCreateUserDataContainer ( ) ;
else
writableUserData = getWritableUserDataContainer ( * writableStateSet ) ;
updateAddedState ( * writableUserData , addedState ) ;
}
defineMap [ " translucentFramebuffer " ] = mTranslucentFramebuffer ? " 1 " : " 0 " ;
std : : string shaderPrefix ;
@ -453,11 +553,14 @@ namespace Shader
if ( vertexShader & & fragmentShader )
{
writableStateSet - > setAttributeAndModes ( mShaderManager . getProgram ( vertexShader , fragmentShader ) , osg : : StateAttribute : : ON ) ;
auto program = mShaderManager . getProgram ( vertexShader , fragmentShader ) ;
writableStateSet - > setAttributeAndModes ( program , osg : : StateAttribute : : ON ) ;
addedState - > setAttributeAndModes ( program ) ;
for ( std : : map < int , std : : string > : : const_iterator texIt = reqs . mTextures . begin ( ) ; texIt ! = reqs . mTextures . end ( ) ; + + texIt )
{
writableStateSet - > addUniform ( new osg : : Uniform ( texIt - > second . c_str ( ) , texIt - > first ) , osg : : StateAttribute : : ON ) ;
addedState - > addUniform ( texIt - > second ) ;
}
}
}
@ -472,24 +575,57 @@ namespace Shader
else
writableStateSet = getWritableStateSet ( node ) ;
writableStateSet - > removeAttribute ( osg : : StateAttribute : : PROGRAM ) ;
// user data is normally shallow copied so shared with the original stateset - we'll need to copy before edits
osg : : ref_ptr < osg : : UserDataContainer > writableUserData ;
if ( osg : : ref_ptr < AddedState > addedState = getAddedState ( * writableStateSet ) )
{
if ( mAllowedToModifyStateSets )
writableUserData = writableStateSet - > getUserDataContainer ( ) ;
else
writableUserData = getWritableUserDataContainer ( * writableStateSet ) ;
unsigned int index = writableUserData - > getUserObjectIndex ( " addedState " ) ;
writableUserData - > removeUserObject ( index ) ;
// O(n log n) to use StateSet::removeX, but this is O(n)
for ( auto itr = writableStateSet - > getUniformList ( ) . begin ( ) ; itr ! = writableStateSet - > getUniformList ( ) . end ( ) ; )
{
if ( addedState - > hasUniform ( itr - > first ) )
writableStateSet - > getUniformList ( ) . erase ( itr ) ;
else
+ + itr ;
}
for ( auto itr = writableStateSet - > getModeList ( ) . begin ( ) ; itr ! = writableStateSet - > getModeList ( ) . end ( ) ; )
{
if ( addedState - > hasMode ( itr - > first ) )
writableStateSet - > getModeList ( ) . erase ( itr ) ;
else
+ + itr ;
}
// StateAttributes track the StateSets they're attached to
// We don't have access to the function to do that, and can't call removeAttribute with an iterator
for ( const auto & [ type , member ] : addedState - > getAttributes ( ) )
writableStateSet - > removeAttribute ( type , member ) ;
}
if ( osg : : ref_ptr < osg : : StateSet > removedState = getRemovedState ( * writableStateSet ) )
{
// user data is normally shallow copied so shared with the original stateset
osg : : ref_ptr < osg : : UserDataContainer > writableUserData ;
if ( ! writableUserData )
{
if ( mAllowedToModifyStateSets )
writableUserData = writableStateSet - > getUserDataContainer ( ) ;
else
writableUserData = getWritableUserDataContainer ( * writableStateSet ) ;
}
unsigned int index = writableUserData - > getUserObjectIndex ( " removedState " ) ;
writableUserData - > removeUserObject ( index ) ;
for ( const auto & [ mode , value ] : removedState - > getModeList ( ) )
writableStateSet - > setMode ( mode , value ) ;
for ( const auto & attribute : removedState - > getAttributeList ( ) )
writableStateSet - > setAttribute ( attribute . second . first , attribute . second . second ) ;
writableStateSet - > merge ( * removedState ) ;
}
}