Correctly track added and removed state

dont-compose-content
AnyOldName3 4 years ago
parent 67f32263b2
commit 0e57622bbe

@ -22,6 +22,68 @@
namespace Shader
{
class AddedState : public osg::Object
{
public:
AddedState() = default;
AddedState(const AddedState& rhs, const osg::CopyOp& copyOp)
: osg::Object(rhs, copyOp)
, mUniforms(rhs.mUniforms)
, mModes(rhs.mModes)
, mAttributes(rhs.mAttributes)
{
}
void addUniform(const std::string& name) { mUniforms.emplace(name); }
void setMode(osg::StateAttribute::GLMode mode) { mModes.emplace(mode); }
void setAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { mAttributes.emplace(typeMemberPair); }
void setAttribute(const osg::StateAttribute* attribute)
{
mAttributes.emplace(attribute->getTypeMemberPair());
}
template<typename T>
void setAttribute(osg::ref_ptr<T> attribute) { setAttribute(attribute.get()); }
void setAttributeAndModes(const osg::StateAttribute* attribute)
{
setAttribute(attribute);
InterrogateModesHelper helper(this);
attribute->getModeUsage(helper);
}
template<typename T>
void setAttributeAndModes(osg::ref_ptr<T> attribute) { setAttributeAndModes(attribute.get()); }
bool hasUniform(const std::string& name) { return mUniforms.count(name); }
bool hasMode(osg::StateAttribute::GLMode mode) { return mModes.count(mode); }
bool hasAttribute(osg::StateAttribute::TypeMemberPair typeMemberPair) { return mAttributes.count(typeMemberPair); }
bool hasAttribute(osg::StateAttribute::Type type, unsigned int member) { return hasAttribute(osg::StateAttribute::TypeMemberPair(type, member)); }
const std::set<osg::StateAttribute::TypeMemberPair>& getAttributes() { return mAttributes; }
bool empty()
{
return mUniforms.empty() && mModes.empty() && mAttributes.empty();
}
META_Object(Shader, AddedState)
private:
class InterrogateModesHelper : public osg::StateAttribute::ModeUsage
{
public:
InterrogateModesHelper(AddedState* tracker) : mTracker(tracker) {}
void usesMode(osg::StateAttribute::GLMode mode) override { mTracker->setMode(mode); }
void usesTextureMode(osg::StateAttribute::GLMode mode) override {}
private:
AddedState* mTracker;
};
std::unordered_set<std::string> mUniforms;
std::unordered_set<osg::StateAttribute::GLMode> mModes;
std::set<osg::StateAttribute::TypeMemberPair> mAttributes;
};
ShaderVisitor::ShaderRequirements::ShaderRequirements()
: mShaderRequired(false)
@ -100,14 +162,32 @@ namespace Shader
return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
}
void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* stateSet)
void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* removedState)
{
unsigned int index = userData.getUserObjectIndex("removedState");
if (index < userData.getNumUserObjects())
userData.setUserObject(index, stateSet);
userData.setUserObject(index, removedState);
else
userData.addUserObject(stateSet);
stateSet->setName("removedState");
userData.addUserObject(removedState);
removedState->setName("removedState");
}
AddedState* getAddedState(osg::StateSet& stateSet)
{
if (!stateSet.getUserDataContainer())
return nullptr;
return static_cast<AddedState*>(stateSet.getUserDataContainer()->getUserObject("addedState"));
}
void updateAddedState(osg::UserDataContainer& userData, AddedState* addedState)
{
unsigned int index = userData.getUserObjectIndex("addedState");
if (index < userData.getNumUserObjects())
userData.setUserObject(index, addedState);
else
userData.addUserObject(addedState);
addedState->setName("addedState");
}
const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
@ -275,11 +355,13 @@ namespace Shader
osg::StateSet::AttributeList removedAttributes;
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*stateset))
removedAttributes = removedState->getAttributeList();
osg::ref_ptr<AddedState> addedState = getAddedState(*stateset);
for (const auto* attributeMap : std::initializer_list<const osg::StateSet::AttributeList*>{ &attributes, &removedAttributes })
{
for (osg::StateSet::AttributeList::const_iterator it = attributeMap->begin(); it != attributeMap->end(); ++it)
{
if (attributeMap != &removedAttributes && removedAttributes.count(it->first))
if (addedState && attributeMap != &removedAttributes && addedState->hasAttribute(it->first))
continue;
if (it->first.first == osg::StateAttribute::MATERIAL)
{
@ -291,9 +373,6 @@ namespace Shader
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
if (!writableStateSet)
writableStateSet = getWritableStateSet(node);
int colorMode;
switch (mat->getColorMode())
{
@ -371,6 +450,10 @@ namespace Shader
writableStateSet = node.getOrCreateStateSet();
else
writableStateSet = getWritableStateSet(node);
osg::ref_ptr<AddedState> addedState = new AddedState;
osg::ref_ptr<AddedState> previousAddedState = getAddedState(*writableStateSet);
if (!previousAddedState)
previousAddedState = new AddedState;
ShaderManager::DefineMap defineMap;
for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
@ -387,6 +470,7 @@ namespace Shader
defineMap["parallax"] = reqs.mNormalHeight ? "1" : "0";
writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
addedState->addUniform("colorMode");
defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
@ -401,20 +485,23 @@ namespace Shader
if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
{
writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
addedState->addUniform("alphaRef");
if (!removedState->getAttributePair(osg::StateAttribute::ALPHAFUNC))
{
const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
if (alphaFunc)
if (alphaFunc && !previousAddedState->hasAttribute(osg::StateAttribute::ALPHAFUNC, 0))
removedState->setAttribute(alphaFunc->first, alphaFunc->second);
}
// This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
addedState->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc));
// Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
{
writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
addedState->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB);
defineMap["alphaToCoverage"] = "1";
}
@ -425,10 +512,11 @@ namespace Shader
// We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
}
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT)
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT && !previousAddedState->hasMode(GL_ALPHA_TEST))
removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
// This disables the deprecated fixed-function alpha test
writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
addedState->setMode(GL_ALPHA_TEST);
if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
{
@ -442,6 +530,18 @@ namespace Shader
updateRemovedState(*writableUserData, removedState);
}
if (!addedState->empty())
{
// user data is normally shallow copied so shared with the original stateset
osg::ref_ptr<osg::UserDataContainer> writableUserData;
if (mAllowedToModifyStateSets)
writableUserData = writableStateSet->getOrCreateUserDataContainer();
else
writableUserData = getWritableUserDataContainer(*writableStateSet);
updateAddedState(*writableUserData, addedState);
}
defineMap["translucentFramebuffer"] = mTranslucentFramebuffer ? "1" : "0";
std::string shaderPrefix;
@ -453,11 +553,14 @@ namespace Shader
if (vertexShader && fragmentShader)
{
writableStateSet->setAttributeAndModes(mShaderManager.getProgram(vertexShader, fragmentShader), osg::StateAttribute::ON);
auto program = mShaderManager.getProgram(vertexShader, fragmentShader);
writableStateSet->setAttributeAndModes(program, osg::StateAttribute::ON);
addedState->setAttributeAndModes(program);
for (std::map<int, std::string>::const_iterator texIt = reqs.mTextures.begin(); texIt != reqs.mTextures.end(); ++texIt)
{
writableStateSet->addUniform(new osg::Uniform(texIt->second.c_str(), texIt->first), osg::StateAttribute::ON);
addedState->addUniform(texIt->second);
}
}
}
@ -472,24 +575,57 @@ namespace Shader
else
writableStateSet = getWritableStateSet(node);
writableStateSet->removeAttribute(osg::StateAttribute::PROGRAM);
// user data is normally shallow copied so shared with the original stateset - we'll need to copy before edits
osg::ref_ptr<osg::UserDataContainer> writableUserData;
if (osg::ref_ptr<AddedState> addedState = getAddedState(*writableStateSet))
{
if (mAllowedToModifyStateSets)
writableUserData = writableStateSet->getUserDataContainer();
else
writableUserData = getWritableUserDataContainer(*writableStateSet);
unsigned int index = writableUserData->getUserObjectIndex("addedState");
writableUserData->removeUserObject(index);
// O(n log n) to use StateSet::removeX, but this is O(n)
for (auto itr = writableStateSet->getUniformList().begin(); itr != writableStateSet->getUniformList().end();)
{
if (addedState->hasUniform(itr->first))
writableStateSet->getUniformList().erase(itr);
else
++itr;
}
for (auto itr = writableStateSet->getModeList().begin(); itr != writableStateSet->getModeList().end();)
{
if (addedState->hasMode(itr->first))
writableStateSet->getModeList().erase(itr);
else
++itr;
}
// StateAttributes track the StateSets they're attached to
// We don't have access to the function to do that, and can't call removeAttribute with an iterator
for (const auto& [type, member] : addedState->getAttributes())
writableStateSet->removeAttribute(type, member);
}
if (osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*writableStateSet))
{
// user data is normally shallow copied so shared with the original stateset
osg::ref_ptr<osg::UserDataContainer> writableUserData;
if (!writableUserData)
{
if (mAllowedToModifyStateSets)
writableUserData = writableStateSet->getUserDataContainer();
else
writableUserData = getWritableUserDataContainer(*writableStateSet);
}
unsigned int index = writableUserData->getUserObjectIndex("removedState");
writableUserData->removeUserObject(index);
for (const auto& [mode, value] : removedState->getModeList())
writableStateSet->setMode(mode, value);
for (const auto& attribute : removedState->getAttributeList())
writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
writableStateSet->merge(*removedState);
}
}

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