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update spell windows after selecting spell using quickkey
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d13f108779
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1 changed files with 6 additions and 0 deletions
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@ -421,6 +421,9 @@ namespace MWGui
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}
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}
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store.setSelectedEnchantItem(it);
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store.setSelectedEnchantItem(it);
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// to reset WindowManager::mSelectedSpell immediately
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MWBase::Environment::get().getWindowManager()->setSelectedEnchantItem(*it);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Spell);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Spell);
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}
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}
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}
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}
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@ -448,6 +451,9 @@ namespace MWGui
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store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Weapon);
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MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState::Weapon);
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}
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}
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// Updates the state of equipped/not equipped (skin) in spellwindow
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MWBase::Environment::get().getWindowManager()->updateSpellWindow();
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}
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}
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// ---------------------------------------------------------------------------------------------------------
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// ---------------------------------------------------------------------------------------------------------
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