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https://github.com/OpenMW/openmw.git
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Revert "Store raw data about fog of war instead of RGBA images"
This commit is contained in:
parent
36614dba2a
commit
0ec4e51922
7 changed files with 80 additions and 113 deletions
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@ -144,7 +144,6 @@
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Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
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Bug #5104: Black Dart's enchantment doesn't trigger at low Enchant levels
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Bug #5105: NPCs start combat with werewolves from any distance
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Bug #5105: NPCs start combat with werewolves from any distance
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Bug #5106: Still can jump even when encumbered
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Bug #5106: Still can jump even when encumbered
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Bug #5108: Savegame bloating due to inefficient fog textures format
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Bug #5110: ModRegion with a redundant numerical argument breaks script execution
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Bug #5110: ModRegion with a redundant numerical argument breaks script execution
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Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
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Bug #5112: Insufficient magicka for current spell not reflected on HUD icon
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Bug #5113: Unknown alchemy question mark not centered
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Bug #5113: Unknown alchemy question mark not centered
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@ -209,7 +209,6 @@ namespace MWGui
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MyGUI::IntCoord(mx*mMapWidgetSize, my*mMapWidgetSize, mMapWidgetSize, mMapWidgetSize),
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MyGUI::IntCoord(mx*mMapWidgetSize, my*mMapWidgetSize, mMapWidgetSize, mMapWidgetSize),
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MyGUI::Align::Top | MyGUI::Align::Left);
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MyGUI::Align::Top | MyGUI::Align::Left);
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fog->setDepth(Local_FogLayer);
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fog->setDepth(Local_FogLayer);
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fog->setColour(MyGUI::Colour(0, 0, 0));
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map->setNeedMouseFocus(false);
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map->setNeedMouseFocus(false);
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fog->setNeedMouseFocus(false);
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fog->setNeedMouseFocus(false);
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@ -9,6 +9,8 @@
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#include <osg/LightSource>
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#include <osg/LightSource>
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#include <osg/PolygonMode>
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#include <osg/PolygonMode>
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#include <osgDB/ReadFile>
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#include <components/debug/debuglog.hpp>
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#include <components/debug/debuglog.hpp>
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#include <components/esm/fogstate.hpp>
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#include <components/esm/fogstate.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/esm/loadcell.hpp>
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@ -16,6 +18,7 @@
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/visitor.hpp>
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#include <components/sceneutil/shadow.hpp>
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#include <components/sceneutil/shadow.hpp>
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#include <components/files/memorystream.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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@ -538,10 +541,11 @@ bool LocalMap::isPositionExplored (float nX, float nY, int x, int y)
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nX = std::max(0.f, std::min(1.f, nX));
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nX = std::max(0.f, std::min(1.f, nX));
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nY = std::max(0.f, std::min(1.f, nY));
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nY = std::max(0.f, std::min(1.f, nY));
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int texU = static_cast<int>((ESM::FogTexture::sFogOfWarResolution - 1) * nX);
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int texU = static_cast<int>((sFogOfWarResolution - 1) * nX);
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int texV = static_cast<int>((ESM::FogTexture::sFogOfWarResolution - 1) * nY);
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int texV = static_cast<int>((sFogOfWarResolution - 1) * nY);
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uint8_t alpha = ((const uint8_t*)segment.mFogOfWarImage->data())[texV * ESM::FogTexture::sFogOfWarResolution + texU];
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uint32_t clr = ((const uint32_t*)segment.mFogOfWarImage->data())[texV * sFogOfWarResolution + texU];
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uint8_t alpha = (clr >> 24);
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return alpha < 200;
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return alpha < 200;
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}
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}
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@ -576,9 +580,9 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
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}
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}
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// explore radius (squared)
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// explore radius (squared)
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const float exploreRadius = 0.17f * (ESM::FogTexture::sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
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const float exploreRadius = 0.17f * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
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const float sqrExploreRadius = square(exploreRadius);
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const float sqrExploreRadius = square(exploreRadius);
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const float exploreRadiusUV = exploreRadius / ESM::FogTexture::sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
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const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
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// change the affected fog of war textures (in a 3x3 grid around the player)
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// change the affected fog of war textures (in a 3x3 grid around the player)
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for (int mx = -mCellDistance; mx<=mCellDistance; ++mx)
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for (int mx = -mCellDistance; mx<=mCellDistance; ++mx)
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@ -607,21 +611,23 @@ void LocalMap::updatePlayer (const osg::Vec3f& position, const osg::Quat& orient
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if (!segment.mFogOfWarImage || !segment.mMapTexture)
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if (!segment.mFogOfWarImage || !segment.mMapTexture)
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continue;
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continue;
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uint8_t* data = (uint8_t*)segment.mFogOfWarImage->data();
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uint32_t* data = (uint32_t*)segment.mFogOfWarImage->data();
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bool changed = false;
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bool changed = false;
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for (int texV = 0; texV<ESM::FogTexture::sFogOfWarResolution; ++texV)
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for (int texV = 0; texV<sFogOfWarResolution; ++texV)
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{
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{
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for (int texU = 0; texU<ESM::FogTexture::sFogOfWarResolution; ++texU)
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for (int texU = 0; texU<sFogOfWarResolution; ++texU)
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{
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{
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float sqrDist = square((texU + mx*(ESM::FogTexture::sFogOfWarResolution-1)) - u*(ESM::FogTexture::sFogOfWarResolution-1))
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float sqrDist = square((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
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+ square((texV + my*(ESM::FogTexture::sFogOfWarResolution-1)) - v*(ESM::FogTexture::sFogOfWarResolution-1));
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+ square((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
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uint8_t alpha = *data;
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uint32_t clr = *(uint32_t*)data;
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uint8_t alpha = (clr >> 24);
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alpha = std::min( alpha, (uint8_t) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
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alpha = std::min( alpha, (uint8_t) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
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if ( *data != alpha)
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uint32_t val = (uint32_t) (alpha << 24);
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if ( *data != val)
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{
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{
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*data = alpha;
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*data = val;
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changed = true;
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changed = true;
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}
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}
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@ -664,7 +670,15 @@ void LocalMap::MapSegment::createFogOfWarTexture()
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void LocalMap::MapSegment::initFogOfWar()
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void LocalMap::MapSegment::initFogOfWar()
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{
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{
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mFogOfWarImage = ESM::FogState::initFogOfWar();
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mFogOfWarImage = new osg::Image;
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// Assign a PixelBufferObject for asynchronous transfer of data to the GPU
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mFogOfWarImage->setPixelBufferObject(new osg::PixelBufferObject);
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mFogOfWarImage->allocateImage(sFogOfWarResolution, sFogOfWarResolution, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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assert(mFogOfWarImage->isDataContiguous());
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std::vector<uint32_t> data;
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data.resize(sFogOfWarResolution*sFogOfWarResolution, 0xff000000);
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memcpy(mFogOfWarImage->data(), &data[0], data.size()*4);
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createFogOfWarTexture();
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createFogOfWarTexture();
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mFogOfWarTexture->setImage(mFogOfWarImage);
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mFogOfWarTexture->setImage(mFogOfWarImage);
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@ -672,9 +686,34 @@ void LocalMap::MapSegment::initFogOfWar()
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void LocalMap::MapSegment::loadFogOfWar(const ESM::FogTexture &esm)
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void LocalMap::MapSegment::loadFogOfWar(const ESM::FogTexture &esm)
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{
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{
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mFogOfWarImage = ESM::FogState::loadFogOfWar(esm);
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const std::vector<char>& data = esm.mImageData;
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if (!mFogOfWarImage)
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if (data.empty())
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{
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initFogOfWar();
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return;
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return;
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}
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// TODO: deprecate tga and use raw data instead
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osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
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if (!readerwriter)
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{
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Log(Debug::Error) << "Error: Unable to load fog, can't find a tga ReaderWriter" ;
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return;
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}
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Files::IMemStream in(&data[0], data.size());
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osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(in);
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if (!result.success())
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{
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Log(Debug::Error) << "Error: Failed to read fog: " << result.message() << " code " << result.status();
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return;
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}
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mFogOfWarImage = result.getImage();
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mFogOfWarImage->flipVertical();
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mFogOfWarImage->dirty();
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createFogOfWarTexture();
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createFogOfWarTexture();
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mFogOfWarTexture->setImage(mFogOfWarImage);
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mFogOfWarTexture->setImage(mFogOfWarImage);
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@ -686,7 +725,27 @@ void LocalMap::MapSegment::saveFogOfWar(ESM::FogTexture &fog) const
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if (!mFogOfWarImage)
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if (!mFogOfWarImage)
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return;
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return;
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ESM::FogState::saveFogOfWar(mFogOfWarImage, fog);
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std::ostringstream ostream;
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osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
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if (!readerwriter)
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{
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Log(Debug::Error) << "Error: Unable to write fog, can't find a tga ReaderWriter";
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return;
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}
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// extra flips are unfortunate, but required for compatibility with older versions
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mFogOfWarImage->flipVertical();
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osgDB::ReaderWriter::WriteResult result = readerwriter->writeImage(*mFogOfWarImage, ostream);
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if (!result.success())
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{
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Log(Debug::Error) << "Error: Unable to write fog: " << result.message() << " code " << result.status();
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return;
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}
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mFogOfWarImage->flipVertical();
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std::string data = ostream.str();
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fog.mImageData = std::vector<char>(data.begin(), data.end());
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}
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}
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}
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}
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@ -136,6 +136,9 @@ namespace MWRender
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int mMapResolution;
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int mMapResolution;
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// the dynamic texture is a bottleneck, so don't set this too high
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static const int sFogOfWarResolution = 32;
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// size of a map segment (for exteriors, 1 cell)
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// size of a map segment (for exteriors, 1 cell)
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float mMapWorldSize;
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float mMapWorldSize;
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@ -1,13 +1,7 @@
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#include "fogstate.hpp"
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#include "fogstate.hpp"
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#include <osgDB/ReadFile>
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#include <components/debug/debuglog.hpp>
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#include <components/files/memorystream.hpp>
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#include "esmreader.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "esmwriter.hpp"
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#include "savedgame.hpp"
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void ESM::FogState::load (ESMReader &esm)
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void ESM::FogState::load (ESMReader &esm)
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{
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{
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@ -24,10 +18,6 @@ void ESM::FogState::load (ESMReader &esm)
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size_t imageSize = esm.getSubSize()-sizeof(int)*2;
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size_t imageSize = esm.getSubSize()-sizeof(int)*2;
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tex.mImageData.resize(imageSize);
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tex.mImageData.resize(imageSize);
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esm.getExact(&tex.mImageData[0], imageSize);
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esm.getExact(&tex.mImageData[0], imageSize);
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if (esm.getFormat() < 6)
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convertFogOfWar(tex.mImageData);
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mFogTextures.push_back(tex);
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mFogTextures.push_back(tex);
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}
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}
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}
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}
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@ -48,74 +38,3 @@ void ESM::FogState::save (ESMWriter &esm, bool interiorCell) const
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esm.endRecord("FTEX");
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esm.endRecord("FTEX");
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}
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}
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}
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}
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osg::Image* ESM::FogState::initFogOfWar()
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{
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osg::Image* fogOfWarImage = new osg::Image;
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// Assign a PixelBufferObject for asynchronous transfer of data to the GPU
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fogOfWarImage->setPixelBufferObject(new osg::PixelBufferObject);
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fogOfWarImage->allocateImage(FogTexture::sFogOfWarResolution, FogTexture::sFogOfWarResolution, 1, GL_ALPHA, GL_UNSIGNED_BYTE);
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assert(fogOfWarImage->isDataContiguous());
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std::fill(fogOfWarImage->data(), fogOfWarImage->data() + FogTexture::sFogOfWarResolution*FogTexture::sFogOfWarResolution, 0xff);
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return fogOfWarImage;
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}
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void ESM::FogState::saveFogOfWar(osg::Image* fogImage, ESM::FogTexture &fog)
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{
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if (!fogImage)
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return;
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assert (fogImage->isDataContiguous());
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fog.mImageData.assign(fogImage->data(), fogImage->data() + FogTexture::sFogOfWarResolution*FogTexture::sFogOfWarResolution);
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}
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osg::Image* ESM::FogState::loadFogOfWar(const ESM::FogTexture &esm)
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{
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osg::Image* fogImage = initFogOfWar();
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const std::vector<char>& data = esm.mImageData;
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if (data.empty())
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{
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return fogImage;
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}
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std::copy(data.begin(), data.end(), fogImage->data());
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fogImage->dirty();
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return fogImage;
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}
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void ESM::FogState::convertFogOfWar(std::vector<char>& imageData)
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{
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if (imageData.empty())
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{
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return;
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}
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osgDB::ReaderWriter* readerwriter = osgDB::Registry::instance()->getReaderWriterForExtension("tga");
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if (!readerwriter)
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{
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Log(Debug::Error) << "Error: Unable to load fog, can't find a TGA ReaderWriter";
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return;
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}
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Files::IMemStream in(&imageData[0], imageData.size());
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osgDB::ReaderWriter::ReadResult result = readerwriter->readImage(in);
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if (!result.success())
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{
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Log(Debug::Error) << "Error: Failed to read fog: " << result.message() << " code " << result.status();
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return;
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}
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std::ostringstream ostream;
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osg::Image* resultImage = result.getImage();
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resultImage->flipVertical();
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unsigned char* oldFogData = resultImage->data();
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for (int i=0;i<FogTexture::sFogOfWarResolution*FogTexture::sFogOfWarResolution;++i)
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ostream << oldFogData[4*i+3];
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std::string str = ostream.str();
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imageData = std::vector<char>(str.begin(), str.end());
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}
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@ -3,11 +3,6 @@
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#include <vector>
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#include <vector>
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namespace osg
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{
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class Image;
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}
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namespace ESM
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namespace ESM
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{
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{
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class ESMReader;
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class ESMReader;
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@ -17,8 +12,6 @@ namespace ESM
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{
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{
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int mX, mY; // Only used for interior cells
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int mX, mY; // Only used for interior cells
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std::vector<char> mImageData;
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std::vector<char> mImageData;
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// the dynamic texture is a bottleneck, so don't set this too high
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static const int sFogOfWarResolution = 32;
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};
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};
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// format 0, saved games only
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// format 0, saved games only
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@ -39,11 +32,6 @@ namespace ESM
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void load (ESMReader &esm);
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void load (ESMReader &esm);
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void save (ESMWriter &esm, bool interiorCell) const;
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void save (ESMWriter &esm, bool interiorCell) const;
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||||||
static void saveFogOfWar(osg::Image* fogImage, ESM::FogTexture &fog);
|
|
||||||
static osg::Image* loadFogOfWar(const ESM::FogTexture &esm);
|
|
||||||
static void convertFogOfWar(std::vector<char>& imageData);
|
|
||||||
static osg::Image* initFogOfWar();
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include "defs.hpp"
|
#include "defs.hpp"
|
||||||
|
|
||||||
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
|
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE;
|
||||||
int ESM::SavedGame::sCurrentFormat = 6;
|
int ESM::SavedGame::sCurrentFormat = 5;
|
||||||
|
|
||||||
void ESM::SavedGame::load (ESMReader &esm)
|
void ESM::SavedGame::load (ESMReader &esm)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue