mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-03 16:45:34 +00:00
added animation-related script instructions
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parent
51d5c7cd59
commit
0f4adc39b3
9 changed files with 210 additions and 5 deletions
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@ -36,6 +36,7 @@ add_openmw_dir (mwscript
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locals scriptmanager compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions
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)
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add_openmw_dir (mwsound
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@ -225,6 +225,15 @@ void RenderingManager::toggleLight()
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setAmbientMode();
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}
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void RenderingManager::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName,
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int mode, int number)
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{
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std::cout<<"play animation " << groupName << ", " << mode << ", " << number << std::endl;
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}
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void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
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{
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std::cout<<"skip animation"<<std::endl;
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}
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}
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@ -93,6 +93,18 @@ class RenderingManager: private RenderingInterface {
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/// configure fog according to cell
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void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
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void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
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int number = 1);
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///< Run animation for a MW-reference. Calls to this function for references that are currently not
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/// in the rendered scene should be ignored.
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///
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/// \param mode: 0 normal, 1 immediate start, 2 immediate loop
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/// \param number How offen the animation should be run
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void skipAnimation (const MWWorld::Ptr& ptr);
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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private:
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void setAmbientMode();
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127
apps/openmw/mwscript/animationextensions.cpp
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127
apps/openmw/mwscript/animationextensions.cpp
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@ -0,0 +1,127 @@
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#include "animationextensions.hpp"
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#include <stdexcept>
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#include <components/compiler/extensions.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include "../mwworld/world.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace MWScript
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{
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namespace Animation
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{
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template<class R>
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class OpSkipAnim : public Interpreter::Opcode0
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime)
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{
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MWWorld::Ptr ptr = R()(runtime);
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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context.getWorld().skipAnimation (ptr);
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}
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};
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template<class R>
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class OpPlayAnim : public Interpreter::Opcode1
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
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{
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MWWorld::Ptr ptr = R()(runtime);
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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std::string group = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer mode = 0;
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if (arg0==1)
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{
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mode = runtime[0].mInteger;
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runtime.pop();
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if (mode<0 || mode>2)
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throw std::runtime_error ("animation mode out of range");
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}
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context.getWorld().playAnimationGroup (ptr, group, mode, 1);
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}
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};
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template<class R>
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class OpLoopAnim : public Interpreter::Opcode1
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{
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public:
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virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
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{
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MWWorld::Ptr ptr = R()(runtime);
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InterpreterContext& context =
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static_cast<InterpreterContext&> (runtime.getContext());
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std::string group = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Integer loops = runtime[0].mInteger;
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runtime.pop();
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if (loops<0)
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throw std::runtime_error ("number of animation loops must be non-negative");
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Interpreter::Type_Integer mode = 0;
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if (arg0==1)
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{
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mode = runtime[0].mInteger;
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runtime.pop();
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if (mode<0 || mode>2)
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throw std::runtime_error ("animation mode out of range");
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}
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context.getWorld().playAnimationGroup (ptr, group, mode, loops);
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}
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};
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const int opcodeSkipAnim = 0x2000138;
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const int opcodeSkipAnimExplicit = 0x2000139;
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const int opcodePlayAnim = 0x20006;
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const int opcodePlayAnimExplicit = 0x20007;
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const int opcodeLoopAnim = 0x20008;
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const int opcodeLoopAnimExplicit = 0x20009;
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void registerExtensions (Compiler::Extensions& extensions)
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{
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extensions.registerInstruction ("skipanim", "", opcodeSkipAnim, opcodeSkipAnimExplicit);
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extensions.registerInstruction ("playgroup", "c/l", opcodePlayAnim, opcodePlayAnimExplicit);
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extensions.registerInstruction ("loopgroup", "cl/l", opcodeLoopAnim, opcodeLoopAnimExplicit);
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}
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void installOpcodes (Interpreter::Interpreter& interpreter)
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{
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interpreter.installSegment5 (opcodeSkipAnim, new OpSkipAnim<ImplicitRef>);
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interpreter.installSegment5 (opcodeSkipAnimExplicit, new OpSkipAnim<ExplicitRef>);
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interpreter.installSegment3 (opcodePlayAnim, new OpPlayAnim<ImplicitRef>);
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interpreter.installSegment3 (opcodePlayAnimExplicit, new OpPlayAnim<ExplicitRef>);
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interpreter.installSegment3 (opcodeLoopAnim, new OpLoopAnim<ImplicitRef>);
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interpreter.installSegment3 (opcodeLoopAnimExplicit, new OpLoopAnim<ExplicitRef>);
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}
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}
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}
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24
apps/openmw/mwscript/animationextensions.hpp
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24
apps/openmw/mwscript/animationextensions.hpp
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@ -0,0 +1,24 @@
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#ifndef GAME_SCRIPT_ANIMATIONEXTENSIONS_H
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#define GAME_SCRIPT_ANIMATIONEXTENSIONS_H
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namespace Compiler
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{
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class Extensions;
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}
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namespace Interpreter
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{
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class Interpreter;
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}
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namespace MWScript
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{
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namespace Animation
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{
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void registerExtensions (Compiler::Extensions& extensions);
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void installOpcodes (Interpreter::Interpreter& interpreter);
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}
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}
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#endif
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@ -19,7 +19,11 @@ op 0x20002: AiEscort
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op 0x20003: AiEscort, explicit reference
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op 0x20004: Lock
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op 0x20005: Lock, explicit reference
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opcodes 0x20006-0x3ffff unused
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op 0x20006: PlayAnim
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op 0x20007: PlayAnim, explicit reference
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op 0x20008: LoopAnim
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op 0x20009: LoopAnim, explicit reference
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opcodes 0x2000a-0x3ffff unused
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Segment 4:
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(not implemented yet)
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@ -109,4 +113,6 @@ op 0x2000134: SetJournalIndex
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op 0x2000135: GetJournalIndex
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op 0x2000136: GetPCCell
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op 0x2000137: GetButtonPressed
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opcodes 0x2000138-0x3ffffff unused
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op 0x2000138: SkipAnim
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op 0x2000139: SkipAnim, expplicit reference
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opcodes 0x200013a-0x3ffffff unused
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@ -14,6 +14,7 @@
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#include "aiextensions.hpp"
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#include "controlextensions.hpp"
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#include "dialogueextensions.hpp"
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#include "animationextensions.hpp"
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namespace MWScript
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{
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@ -29,6 +30,7 @@ namespace MWScript
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Ai::registerExtensions (extensions);
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Control::registerExtensions (extensions);
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Dialogue::registerExtensions (extensions);
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Animation::registerExtensions (extensions);
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}
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void installOpcodes (Interpreter::Interpreter& interpreter)
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Ai::installOpcodes (interpreter);
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Control::installOpcodes (interpreter);
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Dialogue::installOpcodes (interpreter);
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Animation::installOpcodes (interpreter);
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}
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}
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@ -673,4 +673,15 @@ namespace MWWorld
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return cell;
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}
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}
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void World::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
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int number)
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{
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mRendering.playAnimationGroup (ptr, groupName, mode, number);
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}
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void World::skipAnimation (const MWWorld::Ptr& ptr)
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{
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mRendering.skipAnimation (ptr);
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}
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}
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@ -66,7 +66,7 @@ namespace MWWorld
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private:
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MWRender::RenderingManager mRendering;
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MWWorld::Scene *mWorldScene;
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MWWorld::Player *mPlayer;
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ESM::ESMReader mEsm;
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@ -132,10 +132,10 @@ namespace MWWorld
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Ptr getPtrViaHandle (const std::string& handle);
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///< Return a pointer to a liveCellRef with the given Ogre handle.
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/// \todo enable reference in the OGRE scene
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void enable (Ptr reference);
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/// \todo 5disable reference in the OGRE scene
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void disable (Ptr reference);
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@ -206,6 +206,18 @@ namespace MWWorld
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const ESM::Cell *createRecord (const ESM::Cell& record);
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///< Create a new recrod (of type cell) in the ESM store.
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/// \return ID, pointer to created record
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void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
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int number = 1);
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///< Run animation for a MW-reference. Calls to this function for references that are
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/// currently not in the rendered scene should be ignored.
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///
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/// \param mode: 0 normal, 1 immediate start, 2 immediate loop
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/// \param number How offen the animation should be run
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void skipAnimation (const MWWorld::Ptr& ptr);
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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};
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}
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