mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-30 08:45:33 +00:00
Merge branch 'master' of git://github.com/zinnschlag/openmw.git into collisions
Conflicts: apps/openmw/mwclass/npc.cpp
This commit is contained in:
commit
0fb2107265
47 changed files with 1267 additions and 1317 deletions
|
@ -12,9 +12,15 @@ if(DPKG_PROGRAM)
|
|||
set(MORROWIND_DATA_FILES "/usr/share/games/openmw/data/" CACHE PATH "location of Morrowind data files")
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||||
set(MORROWIND_RESOURCE_FILES "/usr/share/games/openmw/resources/" CACHE PATH "location of Morrowind data files")
|
||||
else()
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||||
set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files")
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||||
set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of Morrowind data files")
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endif()
|
||||
if (APPLE)
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||||
# set path inside bundle
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set(MORROWIND_DATA_FILES "Contents/Resources/data" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "Contents/Resources/resources" CACHE PATH "location of Morrowind data files")
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||||
else()
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set(MORROWIND_DATA_FILES "data" CACHE PATH "location of Morrowind data files")
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set(MORROWIND_RESOURCE_FILES "resources" CACHE PATH "location of Morrowind data files")
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endif(APPLE)
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endif(DPKG_PROGRAM)
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||||
|
||||
if (WIN32)
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option(USE_DEBUG_CONSOLE "whether a debug console should be enabled for debug builds, if false debug output is redirected to Visual Studio output" ON)
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@ -23,7 +29,6 @@ endif()
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# We probably support older versions than this.
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cmake_minimum_required(VERSION 2.6)
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#
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# Pre-built binaries being used?
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#
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||||
|
@ -239,6 +244,10 @@ if (MSVC10)
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add_definitions(-DMYGUI_DONT_REPLACE_NULLPTR)
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endif()
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if (APPLE)
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set(Boost_USE_STATIC_LIBS ON)
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endif (APPLE)
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# Dependencies
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find_package(OGRE REQUIRED)
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@ -282,21 +291,19 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
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if (WIN32)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.win32
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"${OpenMW_BINARY_DIR}/plugins.cfg" COPYONLY)
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else (WIN32)
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endif (WIN32)
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if (LINUX)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.linux
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"${OpenMW_BINARY_DIR}/plugins.cfg")
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endif (WIN32)
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endif (LINUX)
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if (APPLE)
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configure_file(${OpenMW_SOURCE_DIR}/files/plugins.cfg.mac
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"${OpenMW_BINARY_DIR}/plugins.cfg")
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endif (APPLE)
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configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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"${OpenMW_BINARY_DIR}/openmw.cfg")
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if (APPLE)
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set(APPLE_BUNDLE_RESOURCES
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${CMAKE_SOURCE_DIR}/files/openmw.cfg
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${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
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)
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endif (APPLE)
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||||
|
||||
# Compiler settings
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
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#add_definitions (-Wall -Werror)
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|
@ -306,21 +313,17 @@ endif (CMAKE_COMPILER_IS_GNUCC)
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# Apple bundling
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if (APPLE)
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set(MISC_FILES
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${CMAKE_SOURCE_DIR}/files/openmw.cfg
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${CMAKE_SOURCE_DIR}/files/mac/plugins.cfg
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${CMAKE_SOURCE_DIR}/files/mac/ogre.cfg)
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install(TARGETS openmw
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BUNDLE DESTINATION .
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RUNTIME DESTINATION ../MacOS
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COMPONENT Runtime)
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${OpenMW_BINARY_DIR}/openmw.cfg
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${OpenMW_BINARY_DIR}/plugins.cfg)
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install(FILES ${MISC_FILES} DESTINATION ../MacOS)
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install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION ../Resources)
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set(CPACK_GENERATOR "Bundle")
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set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
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set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
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set(CPACK_BUNDLE_NAME "OpenMW")
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set(CPACK_PACKAGE_VERSION "0.07")
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set(CPACK_PACKAGE_VERSION "0.10")
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||||
set(CPACK_PACKAGE_VERSION_MAJOR "0")
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||||
set(CPACK_PACKAGE_VERSION_MINOR "07")
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||||
set(CPACK_PACKAGE_VERSION_MINOR "10")
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||||
set(CPACK_PACKAGE_VERSION_PATCH "")
|
||||
|
||||
include(CPack)
|
||||
|
|
|
@ -29,22 +29,28 @@ Getting OpenMW Working
|
|||
----------------------
|
||||
|
||||
1. Clone this repository.
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2. Install `bjam` through MacPorts.
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3. Download [boost][] 1.43 and install it with the following command:
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||||
2. Note about libs: I prefer not to install them globally (i. e. in /usr/local/), so I installing them in directory in my home directory. If OpenMW sources is in $HOME/path/openmw, I'm using $HOME/path/libs/root as prefix for boost and other libs.
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It's useful to create env var for lib install prefix:
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$ export OMW_LIB_PREFIX=$HOME/path/libs/root
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|
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$ mkdir build && sudo bjam --build-dir=build \
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--layout=versioned --toolset=darwin architecture=i386 \
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address-model=32 --link=shared,static install
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3. First of all, set for current terminal some env vars:
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||||
$ export CFLAGS="-arch i386"
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||||
$ export CXXFLAGS="-arch i386"
|
||||
$ export LDFLAGS="-arch i386"
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All libs will build with correct architecture.
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||||
If you close your terminal, you should set env vars again before pcoceeding to next steps!
|
||||
|
||||
4. Download [boost][] (tested with 1.45) and install it with the following command:
|
||||
|
||||
$ cd /path/to/boost/source
|
||||
$ ./bootstrap.sh --prefix=$OMW_LIB_PREFIX
|
||||
$ ./bjam --build-dir=build --layout=versioned \
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||||
--toolset=darwin architecture=x86 address-model=32 \
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||||
--link-shared,static --prefix=$OMW_LIB_PREFIX install
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||||
|
||||
|
||||
4. Download [Ogre][] 1.7.1 and build and Xcode project with CMake:
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|
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$ mdkir build && cd build && \
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BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
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BOOST_LIBRARYDIR=/usr/local/lib cmake -G Xcode ..
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|
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5. Once the build completes, move `lib/Release/Ogre.framework` into
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`/Library/Frameworks`.
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5. Download [Ogre][] SDK (tested with 1.7.2) and move `lib/Release/Ogre.framework` into
|
||||
`Library/Frameworks`.
|
||||
|
||||
6. Download [OIS][] and use the XCode project provided in
|
||||
`ois/Mac/XCode-2.2`. Be sure to set your build architecture to
|
||||
|
@ -52,20 +58,66 @@ Getting OpenMW Working
|
|||
builds, move `ois/Mac/XCode-2.2/build/Debug/OIS.framework` to
|
||||
`/Library/Frameworks`.
|
||||
|
||||
7. Generate the Makefile for OpenMW as follows:
|
||||
7. Download [mpg123][] and build it:
|
||||
$ cd /path/to/mpg123/source
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$ ./configure --prefix=$OMW_LIB_PREFIX --disable-debug \
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||||
--disable-dependency-tracking \
|
||||
--with-optimization=4 \
|
||||
--with-audio=coreaudio \
|
||||
--with-default-audio=coreaudio \
|
||||
--with-cpu=sse_alone \
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$ make install
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|
||||
$ mkdir build && cd build && \
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BOOST_INCLUDEDIR=/usr/local/include/boost-1_43 \
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BOOST_LIBRARYDIR=/usr/local/lib CMAKE_OSX_ARCHITECTURES=i386 \
|
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cmake ..
|
||||
8. Download [libsndfile][] and build it:
|
||||
$ cd /path/to/libsndfile/source
|
||||
$ ./configure --prefix=$OMW_LIB_PREFIX \
|
||||
--disable-dependency-tracking
|
||||
$ make install
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||||
|
||||
8. Move your Morrowind `Data Files` directory into the root `openmw`
|
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directory with the name `data`. Symlink it into the build directory.
|
||||
7. Generate the Makefile for OpenMW as follows and build OpenMW:
|
||||
$ mkdir /path/to/openmw/build/dir
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||||
$ cd /path/to/open/build/dir
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||||
$ CMAKE_OSX_ARCHITECTURES=i386 \
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||||
BOOST_INCLUDEDIR=$OMW_LIB_PREFIX/include/boost-1_45 \
|
||||
BOOST_LIBRARYDIR=$OMW_LIB_PREFIX/lib \
|
||||
cmake -D SNDFILE_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
|
||||
-D SNDFILE_LIBRARY=$OMW_LIB_PREFIX/lib/libsndfile.a \
|
||||
-D MPG123_INCLUDE_DIR=$OMW_LIB_PREFIX/include \
|
||||
-D MPG123_LIBRARY=$OMW_LIB_PREFIX/lib/libmpg123.a \
|
||||
-G "Unix Makefiles" /path/to/openmw/source
|
||||
$ make
|
||||
|
||||
8. In build directory create directory for game resources:
|
||||
$ cd /path/to/openmw/build/dir
|
||||
$ mkdir Contents
|
||||
$ mkdir Contents/Resources
|
||||
$ mkdir Contents/Plugins
|
||||
Copy Ogre plugins from Ogre SDK to Plugins subdir:
|
||||
$ cp /path/to/ogre/sdk/lib/*.dylib Contents/Plugins
|
||||
Create symlink to resources subdirectory:
|
||||
$ ln -s resources Contents/Resources/resources
|
||||
Create symlinks for *.cfg files:
|
||||
$ ln -s plugins.cfg Contents/MacOS/plugins.cfg
|
||||
$ ln -s openmw.cfg Contents/MacOS/openmw.cfg
|
||||
|
||||
$ cd build && ln -s ../data data
|
||||
9. Move your Morrowind `Data Files` directory into the `Contents/Resources`
|
||||
with the name `data` or create symlink:
|
||||
$ ln -s /path/to/morrowind/data/files Contents/Resources/data
|
||||
|
||||
10. From your build directory run:
|
||||
$ ./openmw
|
||||
Enjoy!
|
||||
|
||||
11. Optionally you can create .app bundle:
|
||||
$ make package
|
||||
But for now you shold manually copy Contents directory from build directory to bundle
|
||||
(because there is no plugins and resources in generated .app).
|
||||
|
||||
|
||||
[boost]: http://www.boost.org
|
||||
[Ogre]: http://www.ogre3d.org
|
||||
[OIS]: http://wgois.sf.net
|
||||
[mpg123]: http://www.mpg123.de
|
||||
[libsndfile]: http://www.mega-nerd.com/libsndfile
|
||||
[official website]: http://openmw.com
|
||||
[Will Thimbleby's Ogre Framework]: http://www.thimbleby.net/ogre/
|
||||
|
|
|
@ -49,6 +49,7 @@ set(GAMEGUI_HEADER
|
|||
mwgui/dialogue.hpp
|
||||
mwgui/dialogue_history.hpp
|
||||
mwgui/window_base.hpp
|
||||
mwgui/stats_window.hpp
|
||||
)
|
||||
set(GAMEGUI
|
||||
mwgui/window_manager.cpp
|
||||
|
@ -63,6 +64,7 @@ set(GAMEGUI
|
|||
mwgui/dialogue.cpp
|
||||
mwgui/dialogue_history.cpp
|
||||
mwgui/window_base.cpp
|
||||
mwgui/stats_window.cpp
|
||||
)
|
||||
source_group(apps\\openmw\\mwgui FILES ${GAMEGUI_HEADER} ${GAMEGUI})
|
||||
|
||||
|
@ -247,6 +249,10 @@ target_link_libraries(openmw
|
|||
if (APPLE)
|
||||
find_library(CARBON_FRAMEWORK Carbon)
|
||||
target_link_libraries(openmw ${CARBON_FRAMEWORK})
|
||||
install(TARGETS openmw
|
||||
BUNDLE DESTINATION .
|
||||
RUNTIME DESTINATION ../MacOS
|
||||
COMPONENT Runtime)
|
||||
endif (APPLE)
|
||||
|
||||
if(DPKG_PROGRAM)
|
||||
|
|
|
@ -41,6 +41,10 @@
|
|||
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <OSX/macUtils.h>
|
||||
#endif
|
||||
|
||||
#include <MyGUI_WidgetManager.h>
|
||||
#include "mwgui/class.hpp"
|
||||
#include "path.hpp"
|
||||
|
@ -71,6 +75,11 @@ void OMW::Engine::executeLocalScripts()
|
|||
|
||||
bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
|
||||
{
|
||||
if(mShowFPS)
|
||||
{
|
||||
mEnvironment.mWindowManager->wmSetFPS(mOgre.getFPS());
|
||||
}
|
||||
|
||||
if(mUseSound && !(mEnvironment.mSoundManager->isMusicPlaying()))
|
||||
{
|
||||
// Play some good 'ol tunes
|
||||
|
@ -196,7 +205,8 @@ bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
|
|||
}
|
||||
|
||||
OMW::Engine::Engine()
|
||||
: mDebug (false)
|
||||
: mShowFPS (false)
|
||||
, mDebug (false)
|
||||
, mVerboseScripts (false)
|
||||
, mNewGame (false)
|
||||
, mUseSound (true)
|
||||
|
@ -360,7 +370,7 @@ void OMW::Engine::go()
|
|||
MWScript::registerExtensions (mExtensions);
|
||||
|
||||
mEnvironment.mWindowManager = new MWGui::WindowManager(mGuiManager->getGui(), mEnvironment,
|
||||
mExtensions, mNewGame);
|
||||
mExtensions, mShowFPS, mNewGame);
|
||||
|
||||
// Create sound system
|
||||
mEnvironment.mSoundManager = new MWSound::SoundManager(mOgre.getRoot(),
|
||||
|
|
|
@ -63,6 +63,7 @@ namespace OMW
|
|||
OEngine::Physic::PhysicEngine* mPhysicEngine;
|
||||
std::string mCellName;
|
||||
std::string mMaster;
|
||||
bool mShowFPS;
|
||||
bool mDebug;
|
||||
bool mVerboseScripts;
|
||||
bool mNewGame;
|
||||
|
@ -121,6 +122,9 @@ namespace OMW
|
|||
/// - Currently OpenMW only supports one master at the same time.
|
||||
void addMaster (const std::string& master);
|
||||
|
||||
/// Enable fps counter
|
||||
void showFPS() { mShowFPS = true; }
|
||||
|
||||
/// Enable debug mode:
|
||||
/// - non-exclusive input
|
||||
void enableDebugMode();
|
||||
|
|
|
@ -49,6 +49,7 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
"set initial cell")
|
||||
("master", bpo::value<std::string>()->default_value ("Morrowind"),
|
||||
"master file")
|
||||
( "showfps", "show fps counter")
|
||||
( "debug", "debug mode" )
|
||||
( "nosound", "disable all sound" )
|
||||
( "script-verbose", "verbose script output" )
|
||||
|
@ -87,6 +88,9 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
engine.setCell (variables["start"].as<std::string>());
|
||||
engine.addMaster (variables["master"].as<std::string>());
|
||||
|
||||
if (variables.count ("showfps"))
|
||||
engine.showFPS();
|
||||
|
||||
if (variables.count ("debug"))
|
||||
engine.enableDebugMode();
|
||||
|
||||
|
@ -107,6 +111,11 @@ bool parseOptions (int argc, char**argv, OMW::Engine& engine)
|
|||
|
||||
int main(int argc, char**argv)
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
// set current dir to bundle path
|
||||
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath());
|
||||
boost::filesystem::current_path(bundlePath);
|
||||
#endif
|
||||
|
||||
try
|
||||
{
|
||||
|
|
|
@ -75,7 +75,6 @@ namespace MWClass
|
|||
std::string upperleft[5] = {"", "", "", "", ""};
|
||||
std::string upperright[5] = {"", "", "", "", ""};
|
||||
std::string neckandup[5] = {"", "", "","",""};
|
||||
std::string empty[6] = {"", "", "", "","", ""};
|
||||
int numbers = 0;
|
||||
int uppernumbers = 0;
|
||||
int neckNumbers = 0;
|
||||
|
@ -110,7 +109,6 @@ namespace MWClass
|
|||
//std::cout << "RACE" << bodyRaceID << "\n";
|
||||
|
||||
Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
|
||||
std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
|
||||
|
||||
if (groin){
|
||||
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);
|
||||
|
@ -181,7 +179,7 @@ namespace MWClass
|
|||
upperleft[uppernumbers] = npcName + "upper arm";
|
||||
upperright[uppernumbers++] = npcName + "upper arm2";
|
||||
cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); //1 -1 1
|
||||
cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), kOgrePiOverTwo, upperleft, uppernumbers);
|
||||
cellRender.rotateMesh(Ogre::Vector3(0, .1, 0), kOgrePiOverTwo, upperleft, uppernumbers);
|
||||
}
|
||||
|
||||
if (forearm)
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "birth.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -11,8 +9,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
BirthDialog::BirthDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_birth_layout.xml", environment)
|
||||
BirthDialog::BirthDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_birth_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -94,7 +92,7 @@ void BirthDialog::setBirthId(const std::string &birthId)
|
|||
|
||||
void BirthDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void BirthDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -121,7 +119,7 @@ void BirthDialog::updateBirths()
|
|||
{
|
||||
birthList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
|
||||
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
|
||||
|
@ -151,7 +149,7 @@ void BirthDialog::updateSpells()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, spellArea->getWidth(), 18);
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::BirthSign *birth = store.birthSigns.find(currentBirthId);
|
||||
|
||||
std::string texturePath = std::string("textures\\") + birth->texture;
|
||||
|
@ -191,7 +189,7 @@ void BirthDialog::updateSpells()
|
|||
if (!categories[category].spells.empty())
|
||||
{
|
||||
MyGUI::StaticTextPtr label = spellArea->createWidget<MyGUI::StaticText>("SandBrightText", coord, MyGUI::Align::Default, std::string("Label"));
|
||||
label->setCaption(environment.mWindowManager->getGameSettingString(categories[category].label, ""));
|
||||
label->setCaption(mWindowManager.getGameSettingString(categories[category].label, ""));
|
||||
spellItems.push_back(label);
|
||||
coord.top += lineHeight;
|
||||
|
||||
|
@ -200,7 +198,7 @@ void BirthDialog::updateSpells()
|
|||
{
|
||||
const std::string &spellId = *it;
|
||||
spellWidget = spellArea->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("Spell") + boost::lexical_cast<std::string>(i));
|
||||
spellWidget->setEnvironment(&environment);
|
||||
spellWidget->setWindowManager(&mWindowManager);
|
||||
spellWidget->setSpellId(spellId);
|
||||
|
||||
spellItems.push_back(spellWidget);
|
||||
|
|
|
@ -3,11 +3,6 @@
|
|||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialog for choosing a birth sign.
|
||||
Layout is defined by resources/mygui/openmw_chargen_race_layout.xml.
|
||||
|
@ -17,10 +12,12 @@ namespace MWGui
|
|||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class BirthDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
BirthDialog(MWWorld::Environment& environment);
|
||||
BirthDialog(WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
@ -42,11 +39,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onSelectBirth(MyGUI::List* _sender, size_t _index);
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "class.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
|
@ -17,14 +15,13 @@ using namespace MWGui;
|
|||
|
||||
/* GenerateClassResultDialog */
|
||||
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_generate_class_result_layout.xml", environment)
|
||||
GenerateClassResultDialog::GenerateClassResultDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_generate_class_result_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("ReflectT", wm->getGameSettingString("sMessageQuestionAnswer1", ""));
|
||||
setText("ReflectT", mWindowManager.getGameSettingString("sMessageQuestionAnswer1", ""));
|
||||
|
||||
getWidget(classImage, "ClassImage");
|
||||
getWidget(className, "ClassName");
|
||||
|
@ -53,7 +50,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
|
|||
{
|
||||
currentClassId = classId;
|
||||
classImage->setImageTexture(std::string("textures\\levelup\\") + currentClassId + ".dds");
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
className->setCaption(store.classes.find(currentClassId)->name);
|
||||
}
|
||||
|
||||
|
@ -61,7 +58,7 @@ void GenerateClassResultDialog::setClassId(const std::string &classId)
|
|||
|
||||
void GenerateClassResultDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -71,31 +68,30 @@ void GenerateClassResultDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* PickClassDialog */
|
||||
|
||||
PickClassDialog::PickClassDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_class_layout.xml", environment)
|
||||
PickClassDialog::PickClassDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute[0], "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute[1], "FavoriteAttribute1");
|
||||
favoriteAttribute[0]->setWindowManager(wm);
|
||||
favoriteAttribute[1]->setWindowManager(wm);
|
||||
favoriteAttribute[0]->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute[1]->setWindowManager(&mWindowManager);
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
setText("MinorSkillT", wm->getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sChooseClassMenu3", "Major Skills:"));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sChooseClassMenu4", "Minor Skills:"));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
getWidget(majorSkill[i], std::string("MajorSkill").append(1, theIndex));
|
||||
getWidget(minorSkill[i], std::string("MinorSkill").append(1, theIndex));
|
||||
majorSkill[i]->setWindowManager(wm);
|
||||
minorSkill[i]->setWindowManager(wm);
|
||||
majorSkill[i]->setWindowManager(&mWindowManager);
|
||||
minorSkill[i]->setWindowManager(&mWindowManager);
|
||||
}
|
||||
|
||||
getWidget(classList, "ClassList");
|
||||
|
@ -173,7 +169,7 @@ void PickClassDialog::setClassId(const std::string &classId)
|
|||
|
||||
void PickClassDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void PickClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -200,7 +196,7 @@ void PickClassDialog::updateClasses()
|
|||
{
|
||||
classList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator it = store.classes.list.begin();
|
||||
ESMS::RecListT<ESM::Class>::MapType::const_iterator end = store.classes.list.end();
|
||||
|
@ -224,8 +220,7 @@ void PickClassDialog::updateStats()
|
|||
{
|
||||
if (currentClassId.empty())
|
||||
return;
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Class *klass = store.classes.search(currentClassId);
|
||||
if (!klass)
|
||||
return;
|
||||
|
@ -237,7 +232,7 @@ void PickClassDialog::updateStats()
|
|||
"sSpecializationMagic",
|
||||
"sSpecializationStealth"
|
||||
};
|
||||
specializationName->setCaption(wm->getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(specIds[specialization], specIds[specialization]));
|
||||
|
||||
favoriteAttribute[0]->setAttributeId(klass->data.attribute[0]);
|
||||
favoriteAttribute[1]->setAttributeId(klass->data.attribute[1]);
|
||||
|
@ -283,8 +278,8 @@ void InfoBoxDialog::layoutVertically(MyGUI::WidgetPtr widget, int margin)
|
|||
widget->setSize(width, pos);
|
||||
}
|
||||
|
||||
InfoBoxDialog::InfoBoxDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_infobox_layout.xml", environment)
|
||||
InfoBoxDialog::InfoBoxDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_infobox_layout.xml", parWindowManager)
|
||||
, currentButton(-1)
|
||||
{
|
||||
getWidget(textBox, "TextBox");
|
||||
|
@ -358,7 +353,7 @@ void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
|
|||
if (*it == _sender)
|
||||
{
|
||||
currentButton = i;
|
||||
eventButtonSelected(_sender, i);
|
||||
eventButtonSelected(i);
|
||||
return;
|
||||
}
|
||||
++i;
|
||||
|
@ -367,23 +362,22 @@ void InfoBoxDialog::onButtonClicked(MyGUI::WidgetPtr _sender)
|
|||
|
||||
/* ClassChoiceDialog */
|
||||
|
||||
ClassChoiceDialog::ClassChoiceDialog(MWWorld::Environment& environment)
|
||||
: InfoBoxDialog(environment)
|
||||
ClassChoiceDialog::ClassChoiceDialog(WindowManager& parWindowManager)
|
||||
: InfoBoxDialog(parWindowManager)
|
||||
{
|
||||
WindowManager *mw = environment.mWindowManager;
|
||||
setText("");
|
||||
ButtonList buttons;
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(mw->getGameSettingString("sBack", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu1", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu2", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sClassChoiceMenu3", ""));
|
||||
buttons.push_back(mWindowManager.getGameSettingString("sBack", ""));
|
||||
setButtons(buttons);
|
||||
}
|
||||
|
||||
/* CreateClassDialog */
|
||||
|
||||
CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_create_class_layout.xml", environment)
|
||||
CreateClassDialog::CreateClassDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_create_class_layout.xml", parWindowManager)
|
||||
, specDialog(nullptr)
|
||||
, attribDialog(nullptr)
|
||||
, skillDialog(nullptr)
|
||||
|
@ -392,22 +386,21 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
|||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("SpecializationT", wm->getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
setText("SpecializationT", mWindowManager.getGameSettingString("sChooseClassMenu1", "Specialization"));
|
||||
getWidget(specializationName, "SpecializationName");
|
||||
specializationName->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specializationName->eventMouseButtonClick = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationClicked);
|
||||
|
||||
setText("FavoriteAttributesT", wm->getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
setText("FavoriteAttributesT", mWindowManager.getGameSettingString("sChooseClassMenu2", "Favorite Attributes:"));
|
||||
getWidget(favoriteAttribute0, "FavoriteAttribute0");
|
||||
getWidget(favoriteAttribute1, "FavoriteAttribute1");
|
||||
favoriteAttribute0->setWindowManager(wm);
|
||||
favoriteAttribute1->setWindowManager(wm);
|
||||
favoriteAttribute0->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute1->setWindowManager(&mWindowManager);
|
||||
favoriteAttribute0->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
favoriteAttribute1->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeClicked);
|
||||
|
||||
setText("MajorSkillT", wm->getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", wm->getGameSettingString("sSkillClassMinor", ""));
|
||||
setText("MajorSkillT", mWindowManager.getGameSettingString("sSkillClassMajor", ""));
|
||||
setText("MinorSkillT", mWindowManager.getGameSettingString("sSkillClassMinor", ""));
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
char theIndex = '0'+i;
|
||||
|
@ -420,11 +413,11 @@ CreateClassDialog::CreateClassDialog(MWWorld::Environment& environment)
|
|||
std::vector<Widgets::MWSkillPtr>::const_iterator end = skills.end();
|
||||
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setWindowManager(wm);
|
||||
(*it)->setWindowManager(&mWindowManager);
|
||||
(*it)->eventClicked = MyGUI::newDelegate(this, &CreateClassDialog::onSkillClicked);
|
||||
}
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sName", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sName", ""));
|
||||
getWidget(editName, "EditName");
|
||||
|
||||
// Make sure the edit box has focus
|
||||
|
@ -566,7 +559,7 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
{
|
||||
if (specDialog)
|
||||
delete specDialog;
|
||||
specDialog = new SelectSpecializationDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
specDialog = new SelectSpecializationDialog(mWindowManager);
|
||||
specDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
specDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSpecializationSelected);
|
||||
specDialog->setVisible(true);
|
||||
|
@ -575,7 +568,7 @@ void CreateClassDialog::onSpecializationClicked(MyGUI::WidgetPtr _sender)
|
|||
void CreateClassDialog::onSpecializationSelected()
|
||||
{
|
||||
specializationId = specDialog->getSpecializationId();
|
||||
specializationName->setCaption(environment.mWindowManager->getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
|
||||
specializationName->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[specializationId], ""));
|
||||
specDialog->setVisible(false);
|
||||
}
|
||||
|
||||
|
@ -583,7 +576,7 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
|
|||
{
|
||||
if (attribDialog)
|
||||
delete attribDialog;
|
||||
attribDialog = new SelectAttributeDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
attribDialog = new SelectAttributeDialog(mWindowManager);
|
||||
attribDialog->setAffectedWidget(_sender);
|
||||
attribDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
attribDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
|
||||
|
@ -612,7 +605,7 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
|||
{
|
||||
if (skillDialog)
|
||||
delete skillDialog;
|
||||
skillDialog = new SelectSkillDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
skillDialog = new SelectSkillDialog(mWindowManager);
|
||||
skillDialog->setAffectedWidget(_sender);
|
||||
skillDialog->eventCancel = MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
skillDialog->eventItemSelected = MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
|
||||
|
@ -643,21 +636,21 @@ void CreateClassDialog::onSkillSelected()
|
|||
|
||||
void CreateClassDialog::onDescriptionClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
descDialog = new DescriptionDialog(environment, environment.mWindowManager->getGui()->getViewSize());
|
||||
descDialog = new DescriptionDialog(mWindowManager);
|
||||
descDialog->setTextInput(description);
|
||||
descDialog->eventDone = MyGUI::newDelegate(this, &CreateClassDialog::onDescriptionEntered);
|
||||
descDialog->setVisible(true);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onDescriptionEntered()
|
||||
void CreateClassDialog::onDescriptionEntered(WindowBase* parWindow)
|
||||
{
|
||||
description = descDialog->getTextInput();
|
||||
environment.mWindowManager->removeDialog(descDialog);
|
||||
mWindowManager.removeDialog(descDialog);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -667,31 +660,29 @@ void CreateClassDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSpecializationDialog */
|
||||
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_specialization_layout.xml", environment)
|
||||
SelectSpecializationDialog::SelectSpecializationDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_specialization_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sSpecializationMenu1", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sSpecializationMenu1", ""));
|
||||
|
||||
getWidget(specialization0, "Specialization0");
|
||||
getWidget(specialization1, "Specialization1");
|
||||
getWidget(specialization2, "Specialization2");
|
||||
specialization0->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Combat], ""));
|
||||
specialization0->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization1->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Magic], ""));
|
||||
specialization1->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specialization2->setCaption(wm->getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->setCaption(mWindowManager.getGameSettingString(ESM::Class::gmstSpecializationIds[ESM::Class::Stealth], ""));
|
||||
specialization2->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onSpecializationClicked);
|
||||
specializationId = ESM::Class::Combat;
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSpecializationDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -718,15 +709,13 @@ void SelectSpecializationDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectAttributeDialog */
|
||||
|
||||
SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_attribute_layout.xml", environment)
|
||||
SelectAttributeDialog::SelectAttributeDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_attribute_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sAttributesMenu1", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sAttributesMenu1", ""));
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
|
@ -734,7 +723,7 @@ SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment,
|
|||
char theIndex = '0'+i;
|
||||
|
||||
getWidget(attribute, std::string("Attribute").append(1, theIndex));
|
||||
attribute->setWindowManager(wm);
|
||||
attribute->setWindowManager(&parWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[i]);
|
||||
attribute->eventClicked = MyGUI::newDelegate(this, &SelectAttributeDialog::onAttributeClicked);
|
||||
}
|
||||
|
@ -742,7 +731,7 @@ SelectAttributeDialog::SelectAttributeDialog(MWWorld::Environment& environment,
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectAttributeDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -763,18 +752,16 @@ void SelectAttributeDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* SelectSkillDialog */
|
||||
|
||||
SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_select_skill_layout.xml", environment)
|
||||
SelectSkillDialog::SelectSkillDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_select_skill_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
setText("LabelT", wm->getGameSettingString("sSkillsMenu1", ""));
|
||||
setText("CombatLabelT", wm->getGameSettingString("sSpecializationCombat", ""));
|
||||
setText("MagicLabelT", wm->getGameSettingString("sSpecializationMagic", ""));
|
||||
setText("StealthLabelT", wm->getGameSettingString("sSpecializationStealth", ""));
|
||||
setText("LabelT", mWindowManager.getGameSettingString("sSkillsMenu1", ""));
|
||||
setText("CombatLabelT", mWindowManager.getGameSettingString("sSpecializationCombat", ""));
|
||||
setText("MagicLabelT", mWindowManager.getGameSettingString("sSpecializationMagic", ""));
|
||||
setText("StealthLabelT", mWindowManager.getGameSettingString("sSpecializationStealth", ""));
|
||||
|
||||
for(int i = 0; i < 9; i++)
|
||||
{
|
||||
|
@ -824,7 +811,7 @@ SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
{
|
||||
for (int i = 0; i < 9; ++i)
|
||||
{
|
||||
skills[spec][i].widget->setWindowManager(wm);
|
||||
skills[spec][i].widget->setWindowManager(&mWindowManager);
|
||||
skills[spec][i].widget->setSkillId(skills[spec][i].skillId);
|
||||
skills[spec][i].widget->eventClicked = MyGUI::newDelegate(this, &SelectSkillDialog::onSkillClicked);
|
||||
}
|
||||
|
@ -833,7 +820,7 @@ SelectSkillDialog::SelectSkillDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
// TODO: These buttons should be managed by a Dialog class
|
||||
MyGUI::ButtonPtr cancelButton;
|
||||
getWidget(cancelButton, "CancelButton");
|
||||
cancelButton->setCaption(wm->getGameSettingString("sCancel", ""));
|
||||
cancelButton->setCaption(mWindowManager.getGameSettingString("sCancel", ""));
|
||||
cancelButton->eventMouseButtonClick = MyGUI::newDelegate(this, &SelectSkillDialog::onCancelClicked);
|
||||
}
|
||||
|
||||
|
@ -852,8 +839,8 @@ void SelectSkillDialog::onCancelClicked(MyGUI::Widget* _sender)
|
|||
|
||||
/* DescriptionDialog */
|
||||
|
||||
DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize)
|
||||
: WindowBase("openmw_chargen_class_description_layout.xml", environment)
|
||||
DescriptionDialog::DescriptionDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_class_description_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -864,7 +851,7 @@ DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
MyGUI::ButtonPtr okButton;
|
||||
getWidget(okButton, "OKButton");
|
||||
okButton->eventMouseButtonClick = MyGUI::newDelegate(this, &DescriptionDialog::onOkClicked);
|
||||
okButton->setCaption(environment.mWindowManager->getGameSettingString("sInputMenu1", ""));
|
||||
okButton->setCaption(mWindowManager.getGameSettingString("sInputMenu1", ""));
|
||||
|
||||
// Make sure the edit box has focus
|
||||
MyGUI::InputManager::getInstance().setKeyFocusWidget(textEdit);
|
||||
|
@ -874,5 +861,5 @@ DescriptionDialog::DescriptionDialog(MWWorld::Environment& environment, MyGUI::I
|
|||
|
||||
void DescriptionDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
|
|
@ -5,11 +5,6 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains the dialogs for choosing a class.
|
||||
Layout is defined by resources/mygui/openmw_chargen_class_layout.xml.
|
||||
|
@ -19,10 +14,12 @@ namespace MWGui
|
|||
{
|
||||
using namespace MyGUI;
|
||||
|
||||
class WindowManager;
|
||||
|
||||
class InfoBoxDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
InfoBoxDialog(MWWorld::Environment& environment);
|
||||
InfoBoxDialog(WindowManager& parWindowManager);
|
||||
|
||||
typedef std::vector<std::string> ButtonList;
|
||||
|
||||
|
@ -34,12 +31,12 @@ namespace MWGui
|
|||
int getChosenButton() const;
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate2<MyGUI::WidgetPtr, int> EventHandle_WidgetInt;
|
||||
typedef delegates::CDelegate1<int> EventHandle_Int;
|
||||
|
||||
/** Event : Button was clicked.\n
|
||||
signature : void method(MyGUI::WidgetPtr widget, int index)\n
|
||||
*/
|
||||
EventHandle_WidgetInt eventButtonSelected;
|
||||
EventHandle_Int eventButtonSelected;
|
||||
|
||||
protected:
|
||||
void onButtonClicked(MyGUI::WidgetPtr _sender);
|
||||
|
@ -67,13 +64,13 @@ namespace MWGui
|
|||
Class_Create = 2,
|
||||
Class_Back = 3
|
||||
};
|
||||
ClassChoiceDialog(MWWorld::Environment& environment);
|
||||
ClassChoiceDialog(WindowManager& parWindowManager);
|
||||
};
|
||||
|
||||
class GenerateClassResultDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
GenerateClassResultDialog(MWWorld::Environment& environment);
|
||||
GenerateClassResultDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getClassId() const;
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -88,11 +85,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -107,7 +99,7 @@ namespace MWGui
|
|||
class PickClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
PickClassDialog(MWWorld::Environment& environment);
|
||||
PickClassDialog(WindowManager& parWindowManager);
|
||||
|
||||
const std::string &getClassId() const { return currentClassId; }
|
||||
void setClassId(const std::string &classId);
|
||||
|
@ -123,11 +115,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onSelectClass(MyGUI::List* _sender, size_t _index);
|
||||
|
||||
|
@ -151,7 +138,7 @@ namespace MWGui
|
|||
class SelectSpecializationDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSpecializationDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectSpecializationDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Class::Specialization getSpecializationId() const { return specializationId; }
|
||||
|
||||
|
@ -181,7 +168,7 @@ namespace MWGui
|
|||
class SelectAttributeDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectAttributeDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectAttributeDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Attribute::AttributeID getAttributeId() const { return attributeId; }
|
||||
Widgets::MWAttributePtr getAffectedWidget() const { return affectedWidget; }
|
||||
|
@ -213,7 +200,7 @@ namespace MWGui
|
|||
class SelectSkillDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
SelectSkillDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
SelectSkillDialog(WindowManager& parWindowManager);
|
||||
|
||||
ESM::Skill::SkillEnum getSkillId() const { return skillId; }
|
||||
Widgets::MWSkillPtr getAffectedWidget() const { return affectedWidget; }
|
||||
|
@ -248,19 +235,11 @@ namespace MWGui
|
|||
class DescriptionDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
DescriptionDialog(MWWorld::Environment& environment, MyGUI::IntSize gameWindowSize);
|
||||
DescriptionDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
|
||||
|
@ -271,7 +250,7 @@ namespace MWGui
|
|||
class CreateClassDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
CreateClassDialog(MWWorld::Environment& environment);
|
||||
CreateClassDialog(WindowManager& parWindowManager);
|
||||
virtual ~CreateClassDialog();
|
||||
|
||||
std::string getName() const;
|
||||
|
@ -292,11 +271,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onBackClicked(MyGUI::Widget* _sender);
|
||||
|
@ -308,7 +282,7 @@ namespace MWGui
|
|||
void onSkillClicked(Widgets::MWSkillPtr _sender);
|
||||
void onSkillSelected();
|
||||
void onDescriptionClicked(MyGUI::Widget* _sender);
|
||||
void onDescriptionEntered();
|
||||
void onDescriptionEntered(WindowBase* parWindow);
|
||||
void onDialogCancel();
|
||||
|
||||
private:
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -16,8 +14,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
DialogueWindow::DialogueWindow(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", environment)
|
||||
DialogueWindow::DialogueWindow(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_dialogue_window_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
|
|
@ -4,9 +4,9 @@
|
|||
#include "window_base.hpp"
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -23,7 +23,7 @@ namespace MWGui
|
|||
class DialogueWindow: public WindowBase
|
||||
{
|
||||
public:
|
||||
DialogueWindow(MWWorld::Environment& environment);
|
||||
DialogueWindow(WindowManager& parWindowManager);
|
||||
|
||||
void open();
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "dialogue_history.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
|
|
@ -1,416 +1,126 @@
|
|||
#include "layouts.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwgui/window_manager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#undef min
|
||||
#undef max
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_stats_window_layout.xml", environment)
|
||||
, lastPos(0)
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
HUD::HUD(int width, int height, bool fpsSwitch)
|
||||
: Layout("openmw_hud_layout.xml")
|
||||
{
|
||||
setCoord(0,0,498, 342);
|
||||
setCoord(0,0, width, height);
|
||||
|
||||
const char *names[][2] =
|
||||
{
|
||||
{ "Attrib1", "sAttributeStrength" },
|
||||
{ "Attrib2", "sAttributeIntelligence" },
|
||||
{ "Attrib3", "sAttributeWillpower" },
|
||||
{ "Attrib4", "sAttributeAgility" },
|
||||
{ "Attrib5", "sAttributeSpeed" },
|
||||
{ "Attrib6", "sAttributeEndurance" },
|
||||
{ "Attrib7", "sAttributePersonality" },
|
||||
{ "Attrib8", "sAttributeLuck" },
|
||||
{ "Health_str", "sHealth" },
|
||||
{ "Magicka_str", "sMagic" },
|
||||
{ "Fatigue_str", "sFatigue" },
|
||||
{ "Level_str", "sLevel" },
|
||||
{ "Race_str", "sRace" },
|
||||
{ "Class_str", "sClass" },
|
||||
{ 0, 0 }
|
||||
};
|
||||
// Energy bars
|
||||
getWidget(health, "Health");
|
||||
getWidget(magicka, "Magicka");
|
||||
getWidget(stamina, "Stamina");
|
||||
|
||||
const ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
}
|
||||
// Item and spell images and status bars
|
||||
getWidget(weapImage, "WeapImage");
|
||||
getWidget(weapStatus, "WeapStatus");
|
||||
getWidget(spellImage, "SpellImage");
|
||||
getWidget(spellStatus, "SpellStatus");
|
||||
|
||||
getWidget(skillAreaWidget, "Skills");
|
||||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
getWidget(effectBox, "EffectBox");
|
||||
getWidget(effect1, "Effect1");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
updateScroller();
|
||||
getWidget(minimap, "MiniMap");
|
||||
getWidget(compass, "Compass");
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::make_pair(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::make_pair(i, static_cast<MyGUI::StaticText*> (0)));
|
||||
}
|
||||
getWidget(crosshair, "Crosshair");
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
getWidget(fpsbox, "FPSBox");
|
||||
getWidget(fpscounter, "FPSCounter");
|
||||
|
||||
fpsbox->setVisible(fpsSwitch);
|
||||
|
||||
compass->setImageTexture("textures\\compass.dds");
|
||||
crosshair->setImageTexture("textures\\target.dds");
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
setWeapIcon("icons\\w\\tx_knife_iron.dds");
|
||||
setWeapStatus(90, 100);
|
||||
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
|
||||
setSpellStatus(65, 100);
|
||||
setEffect("icons\\s\\tx_s_chameleon.dds");
|
||||
}
|
||||
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
void HUD::setFPS(float fps)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
if (diff == 0)
|
||||
return;
|
||||
lastPos = pos;
|
||||
|
||||
std::vector<MyGUI::WidgetPtr>::const_iterator end = skillWidgets.end();
|
||||
for (std::vector<MyGUI::WidgetPtr>::const_iterator it = skillWidgets.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
|
||||
}
|
||||
fpscounter->setCaption(boost::lexical_cast<std::string>((int)fps));
|
||||
}
|
||||
|
||||
void StatsWindow::onWindowResize(MyGUI::WidgetPtr window)
|
||||
|
||||
void HUD::setStats(int h, int hmax, int m, int mmax, int s, int smax)
|
||||
{
|
||||
updateScroller();
|
||||
health->setProgressRange(hmax);
|
||||
health->setProgressPosition(h);
|
||||
magicka->setProgressRange(mmax);
|
||||
magicka->setProgressPosition(m);
|
||||
stamina->setProgressRange(smax);
|
||||
stamina->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
|
||||
void HUD::setWeapIcon(const char *str)
|
||||
{
|
||||
MyGUI::ProgressPtr pt;
|
||||
getWidget(pt, name);
|
||||
pt->setProgressRange(max);
|
||||
pt->setProgressPosition(val);
|
||||
|
||||
std::stringstream out;
|
||||
out << val << "/" << max;
|
||||
setText(tname, out.str().c_str());
|
||||
weapImage->setImageTexture(str);
|
||||
}
|
||||
|
||||
void StatsWindow::setPlayerName(const std::string& playerName)
|
||||
void HUD::setSpellIcon(const char *str)
|
||||
{
|
||||
mMainWidget->setCaption(playerName);
|
||||
spellImage->setImageTexture(str);
|
||||
}
|
||||
|
||||
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
void HUD::setWeapStatus(int s, int smax)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
widget->setTextColour(MyGUI::Colour(0, 1, 0));
|
||||
else if (style == CS_Sub)
|
||||
widget->setTextColour(MyGUI::Colour(1, 0, 0));
|
||||
else
|
||||
widget->setTextColour(MyGUI::Colour(1, 1, 1));
|
||||
weapStatus->setProgressRange(smax);
|
||||
weapStatus->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
void HUD::setSpellStatus(int s, int smax)
|
||||
{
|
||||
spellStatus->setProgressRange(smax);
|
||||
spellStatus->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void HUD::setEffect(const char *img)
|
||||
{
|
||||
effect1->setImageTexture(img);
|
||||
}
|
||||
|
||||
void HUD::setValue(const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
||||
"AttribVal6", "AttribVal7", "AttribVal8",
|
||||
0
|
||||
"HBar", "MBar", "FBar", 0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::ostringstream valueString;
|
||||
valueString << value.getModified();
|
||||
setText (id, valueString.str());
|
||||
|
||||
if (value.getModified()>value.getBase())
|
||||
setTextColor (id, 0, 1, 0);
|
||||
else if (value.getModified()<value.getBase())
|
||||
setTextColor (id, 1, 0, 0);
|
||||
else
|
||||
setTextColor (id, 1, 1, 1);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::string id (ids[i]);
|
||||
setBar (id, id + "T", value.getCurrent(), value.getModified());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const std::string& value)
|
||||
{
|
||||
if (id=="name")
|
||||
setPlayerName (value);
|
||||
else if (id=="race")
|
||||
setText ("RaceText", value);
|
||||
else if (id=="class")
|
||||
setText ("ClassText", value);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, int value)
|
||||
{
|
||||
if (id=="level")
|
||||
{
|
||||
std::ostringstream text;
|
||||
text << value;
|
||||
setText("LevelText", text.str());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
static struct {const char *id; ESM::Skill::SkillEnum skillId; } skillMap[] =
|
||||
{
|
||||
{"SkillBlock", ESM::Skill::Block},
|
||||
{"SkillArmorer", ESM::Skill::Armorer},
|
||||
{"SkillMediumArmor", ESM::Skill::MediumArmor},
|
||||
{"SkillHeavyArmor", ESM::Skill::HeavyArmor},
|
||||
{"SkillBluntWeapon", ESM::Skill::BluntWeapon},
|
||||
{"SkillLongBlade", ESM::Skill::LongBlade},
|
||||
{"SkillAxe", ESM::Skill::Axe},
|
||||
{"SkillSpear", ESM::Skill::Spear},
|
||||
{"SkillAthletics", ESM::Skill::Athletics},
|
||||
{"SkillEnchant", ESM::Skill::Armorer},
|
||||
{"SkillDestruction", ESM::Skill::Destruction},
|
||||
{"SkillAlteration", ESM::Skill::Alteration},
|
||||
{"SkillIllusion", ESM::Skill::Illusion},
|
||||
{"SkillConjuration", ESM::Skill::Conjuration},
|
||||
{"SkillMysticism", ESM::Skill::Mysticism},
|
||||
{"SkillRestoration", ESM::Skill::Restoration},
|
||||
{"SkillAlchemy", ESM::Skill::Alchemy},
|
||||
{"SkillUnarmored", ESM::Skill::Unarmored},
|
||||
{"SkillSecurity", ESM::Skill::Security},
|
||||
{"SkillSneak", ESM::Skill::Sneak},
|
||||
{"SkillAcrobatics", ESM::Skill::Acrobatics},
|
||||
{"SkillLightArmor", ESM::Skill::LightArmor},
|
||||
{"SkillShortBlade", ESM::Skill::ShortBlade},
|
||||
{"SkillMarksman", ESM::Skill::Marksman},
|
||||
{"SkillMercantile", ESM::Skill::Mercantile},
|
||||
{"SkillSpeechcraft", ESM::Skill::Speechcraft},
|
||||
{"SkillHandToHand", ESM::Skill::HandToHand},
|
||||
};
|
||||
for (size_t i = 0; i < sizeof(skillMap)/sizeof(skillMap[0]); ++i)
|
||||
{
|
||||
if (skillMap[i].id == id)
|
||||
{
|
||||
int skillId = skillMap[i].skillId;
|
||||
skillValues[skillId] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[skillId];
|
||||
if (widget)
|
||||
switch (i)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
std::string text = boost::lexical_cast<std::string>(std::floor(modified));
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
|
||||
setStyledText(widget, style, text);
|
||||
case 0:
|
||||
health->setProgressRange (value.getModified());
|
||||
health->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
case 1:
|
||||
magicka->setProgressRange (value.getModified());
|
||||
magicka->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
case 2:
|
||||
stamina->setProgressRange (value.getModified());
|
||||
stamina->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
|
||||
{
|
||||
majorSkills = major;
|
||||
minorSkills = minor;
|
||||
|
||||
// Update misc skills with the remaining skills not in major or minor
|
||||
std::set<int> skillSet;
|
||||
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::skillIds.end();
|
||||
miscSkills.clear();
|
||||
for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::skillIds.begin(); it != end; ++it)
|
||||
{
|
||||
int skill = *it;
|
||||
if (skillSet.find(skill) == skillSet.end())
|
||||
miscSkills.push_back(skill);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setFactions (const std::vector<Faction>& factions)
|
||||
{
|
||||
this->factions = factions;
|
||||
}
|
||||
|
||||
void StatsWindow::setBirthSign (const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
}
|
||||
|
||||
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
skillWidgets.push_back(skillValueWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
|
||||
return skillValueWidget;
|
||||
}
|
||||
|
||||
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
int skillId = *it;
|
||||
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
|
||||
continue;
|
||||
assert(skillId >= 0 && skillId < ESM::Skill::Length);
|
||||
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
|
||||
const MWMechanics::Stat<float> &stat = skillValues.find(skillId)->second;
|
||||
float base = stat.getBase();
|
||||
float modified = stat.getModified();
|
||||
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::updateSkillArea()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillWidgets.clear();
|
||||
|
||||
const int valueSize = 40;
|
||||
MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
|
||||
|
||||
if (!majorSkills.empty())
|
||||
addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
|
||||
if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
|
||||
if (!factions.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
{
|
||||
const ESM::Faction *faction = store.factions.find(it->first);
|
||||
addItem(faction->name, coord1, coord2);
|
||||
// TODO: Faction rank should be placed in tooltip
|
||||
}
|
||||
}
|
||||
|
||||
if (!birthSignId.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(wm->getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(wm->getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(wm->getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::updateScroller()
|
||||
{
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
||||
|
|
|
@ -3,9 +3,8 @@
|
|||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
#include <boost/array.hpp>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
|
@ -13,12 +12,10 @@
|
|||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
/*
|
||||
This file contains classes corresponding to all the window layouts
|
||||
This file contains classes corresponding to window layouts
|
||||
defined in resources/mygui/ *.xml.
|
||||
|
||||
Each class inherites GUI::Layout and loads the XML file, and
|
||||
|
@ -35,117 +32,27 @@ namespace MWGui
|
|||
class HUD : public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
HUD(int width, int height)
|
||||
: Layout("openmw_hud_layout.xml")
|
||||
{
|
||||
setCoord(0,0, width, height);
|
||||
|
||||
// Energy bars
|
||||
getWidget(health, "Health");
|
||||
getWidget(magicka, "Magicka");
|
||||
getWidget(stamina, "Stamina");
|
||||
|
||||
// Item and spell images and status bars
|
||||
getWidget(weapImage, "WeapImage");
|
||||
getWidget(weapStatus, "WeapStatus");
|
||||
getWidget(spellImage, "SpellImage");
|
||||
getWidget(spellStatus, "SpellStatus");
|
||||
|
||||
getWidget(effectBox, "EffectBox");
|
||||
getWidget(effect1, "Effect1");
|
||||
|
||||
getWidget(minimap, "MiniMap");
|
||||
getWidget(compass, "Compass");
|
||||
|
||||
getWidget(crosshair, "Crosshair");
|
||||
|
||||
compass->setImageTexture("textures\\compass.dds");
|
||||
crosshair->setImageTexture("textures\\target.dds");
|
||||
|
||||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
setWeapIcon("icons\\w\\tx_knife_iron.dds");
|
||||
setWeapStatus(90, 100);
|
||||
setSpellIcon("icons\\s\\b_tx_s_rstor_health.dds");
|
||||
setSpellStatus(65, 100);
|
||||
setEffect("icons\\s\\tx_s_chameleon.dds");
|
||||
}
|
||||
|
||||
void setStats(int h, int hmax, int m, int mmax, int s, int smax)
|
||||
{
|
||||
health->setProgressRange(hmax);
|
||||
health->setProgressPosition(h);
|
||||
magicka->setProgressRange(mmax);
|
||||
magicka->setProgressPosition(m);
|
||||
stamina->setProgressRange(smax);
|
||||
stamina->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void setWeapIcon(const char *str)
|
||||
{ weapImage->setImageTexture(str); }
|
||||
void setSpellIcon(const char *str)
|
||||
{ spellImage->setImageTexture(str); }
|
||||
|
||||
void setWeapStatus(int s, int smax)
|
||||
{
|
||||
weapStatus->setProgressRange(smax);
|
||||
weapStatus->setProgressPosition(s);
|
||||
}
|
||||
void setSpellStatus(int s, int smax)
|
||||
{
|
||||
spellStatus->setProgressRange(smax);
|
||||
spellStatus->setProgressPosition(s);
|
||||
}
|
||||
|
||||
void setEffect(const char *img)
|
||||
{ effect1->setImageTexture(img); }
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
|
||||
health->setProgressRange (value.getModified());
|
||||
health->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
|
||||
case 1:
|
||||
|
||||
magicka->setProgressRange (value.getModified());
|
||||
magicka->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
|
||||
case 2:
|
||||
|
||||
stamina->setProgressRange (value.getModified());
|
||||
stamina->setProgressPosition (value.getCurrent());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
HUD(int width, int height, bool fpsSwitch);
|
||||
void setStats(int h, int hmax, int m, int mmax, int s, int smax);
|
||||
void setWeapIcon(const char *str);
|
||||
void setSpellIcon(const char *str);
|
||||
void setWeapStatus(int s, int smax);
|
||||
void setSpellStatus(int s, int smax);
|
||||
void setEffect(const char *img);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setFPS(float fps);
|
||||
|
||||
MyGUI::ProgressPtr health, magicka, stamina;
|
||||
|
||||
MyGUI::StaticImagePtr weapImage, spellImage;
|
||||
MyGUI::ProgressPtr weapStatus, spellStatus;
|
||||
|
||||
MyGUI::WidgetPtr effectBox;
|
||||
MyGUI::StaticImagePtr effect1;
|
||||
|
||||
MyGUI::StaticImagePtr minimap;
|
||||
MyGUI::StaticImagePtr compass;
|
||||
|
||||
MyGUI::StaticImagePtr crosshair;
|
||||
|
||||
MyGUI::WidgetPtr fpsbox;
|
||||
MyGUI::StaticTextPtr fpscounter;
|
||||
};
|
||||
|
||||
class MapWindow : public OEngine::GUI::Layout
|
||||
|
@ -178,68 +85,6 @@ namespace MWGui
|
|||
}
|
||||
};
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow (MWWorld::Environment& environment);
|
||||
|
||||
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
||||
void setPlayerName(const std::string& playerName);
|
||||
|
||||
/// Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<float>& value);
|
||||
|
||||
void configureSkills (const SkillList& major, const SkillList& minor);
|
||||
void setFactions (const std::vector<Faction>& factions);
|
||||
void setBirthSign (const std::string &signId);
|
||||
void setReputation (int reputation) { this->reputation = reputation; }
|
||||
void setBounty (int bounty) { this->bounty = bounty; }
|
||||
void updateSkillArea();
|
||||
|
||||
private:
|
||||
enum ColorStyle
|
||||
{
|
||||
CS_Sub,
|
||||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::WidgetPtr window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
||||
FactionList factions; ///< Stores a list of factions and the current rank
|
||||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
};
|
||||
|
||||
#if 0
|
||||
class InventoryWindow : public OEngine::GUI::Layout
|
||||
{
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "race.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -15,8 +13,8 @@
|
|||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
||||
RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_race_layout.xml", environment)
|
||||
RaceDialog::RaceDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_race_layout.xml", parWindowManager)
|
||||
, genderIndex(0)
|
||||
, faceIndex(0)
|
||||
, hairIndex(0)
|
||||
|
@ -29,8 +27,7 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
|||
// These are just demo values, you should replace these with
|
||||
// real calls from outside the class later.
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
setText("AppearanceT", wm->getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
setText("AppearanceT", mWindowManager.getGameSettingString("sRaceMenu1", "Appearance"));
|
||||
getWidget(appearanceBox, "AppearanceBox");
|
||||
|
||||
getWidget(headRotate, "HeadRotate");
|
||||
|
@ -42,34 +39,34 @@ RaceDialog::RaceDialog(MWWorld::Environment& environment)
|
|||
// Set up next/previous buttons
|
||||
MyGUI::ButtonPtr prevButton, nextButton;
|
||||
|
||||
setText("GenderChoiceT", wm->getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
setText("GenderChoiceT", mWindowManager.getGameSettingString("sRaceMenu2", "Change Sex"));
|
||||
getWidget(prevButton, "PrevGenderButton");
|
||||
getWidget(nextButton, "NextGenderButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
|
||||
|
||||
setText("FaceChoiceT", wm->getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
setText("FaceChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Face"));
|
||||
getWidget(prevButton, "PrevFaceButton");
|
||||
getWidget(nextButton, "NextFaceButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
|
||||
|
||||
setText("HairChoiceT", wm->getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
setText("HairChoiceT", mWindowManager.getGameSettingString("sRaceMenu3", "Change Hair"));
|
||||
getWidget(prevButton, "PrevHairButton");
|
||||
getWidget(nextButton, "NextHairButton");
|
||||
prevButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
|
||||
nextButton->eventMouseButtonClick = MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
|
||||
|
||||
setText("RaceT", wm->getGameSettingString("sRaceMenu4", "Race"));
|
||||
setText("RaceT", mWindowManager.getGameSettingString("sRaceMenu4", "Race"));
|
||||
getWidget(raceList, "RaceList");
|
||||
raceList->setScrollVisible(true);
|
||||
raceList->eventListSelectAccept = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListMouseItemActivate = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
raceList->eventListChangePosition = MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
|
||||
|
||||
setText("SkillsT", wm->getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
setText("SkillsT", mWindowManager.getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
|
||||
getWidget(skillList, "SkillList");
|
||||
setText("SpellPowerT", wm->getGameSettingString("sRaceMenu7", "Specials"));
|
||||
setText("SpellPowerT", mWindowManager.getGameSettingString("sRaceMenu7", "Specials"));
|
||||
getWidget(spellPowerList, "SpellPowerList");
|
||||
|
||||
// TODO: These buttons should be managed by a Dialog class
|
||||
|
@ -152,7 +149,7 @@ int wrap(int index, int max)
|
|||
|
||||
void RaceDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -215,7 +212,7 @@ void RaceDialog::updateRaces()
|
|||
{
|
||||
raceList->removeAllItems();
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator it = store.races.list.begin();
|
||||
ESMS::RecListT<ESM::Race>::MapType::const_iterator end = store.races.list.end();
|
||||
|
@ -249,8 +246,7 @@ void RaceDialog::updateSkills()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord1(0, 0, skillList->getWidth(), 18);
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Race *race = store.races.find(currentRaceId);
|
||||
int count = sizeof(race->data.bonus)/sizeof(race->data.bonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
|
||||
for (int i = 0; i < count; ++i)
|
||||
|
@ -261,7 +257,7 @@ void RaceDialog::updateSkills()
|
|||
|
||||
skillWidget = skillList->createWidget<MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
|
||||
std::string("Skill") + boost::lexical_cast<std::string>(i));
|
||||
skillWidget->setWindowManager(wm);
|
||||
skillWidget->setWindowManager(&mWindowManager);
|
||||
skillWidget->setSkillNumber(skillId);
|
||||
skillWidget->setSkillValue(MWSkill::SkillValue(race->data.bonus[i].bonus));
|
||||
|
||||
|
@ -286,7 +282,7 @@ void RaceDialog::updateSpellPowers()
|
|||
const int lineHeight = 18;
|
||||
MyGUI::IntCoord coord(0, 0, spellPowerList->getWidth(), 18);
|
||||
|
||||
ESMS::ESMStore &store = environment.mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
const ESM::Race *race = store.races.find(currentRaceId);
|
||||
|
||||
std::vector<std::string>::const_iterator it = race->powers.list.begin();
|
||||
|
@ -295,7 +291,7 @@ void RaceDialog::updateSpellPowers()
|
|||
{
|
||||
const std::string &spellpower = *it;
|
||||
spellPowerWidget = spellPowerList->createWidget<MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + boost::lexical_cast<std::string>(i));
|
||||
spellPowerWidget->setEnvironment(&environment);
|
||||
spellPowerWidget->setWindowManager(&mWindowManager);
|
||||
spellPowerWidget->setSpellId(spellpower);
|
||||
|
||||
spellPowerItems.push_back(spellPowerWidget);
|
||||
|
|
|
@ -7,9 +7,9 @@
|
|||
|
||||
#include <boost/array.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -24,7 +24,7 @@ namespace MWGui
|
|||
class RaceDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
RaceDialog(MWWorld::Environment& environment);
|
||||
RaceDialog(WindowManager& parWindowManager);
|
||||
|
||||
enum Gender
|
||||
{
|
||||
|
@ -53,11 +53,6 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onHeadRotate(MyGUI::VScroll* _sender, size_t _position);
|
||||
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
#include "review.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
@ -18,48 +16,46 @@ using namespace Widgets;
|
|||
|
||||
const int ReviewDialog::lineHeight = 18;
|
||||
|
||||
ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_chargen_review_layout.xml", environment)
|
||||
ReviewDialog::ReviewDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_chargen_review_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Setup static stats
|
||||
ButtonPtr button;
|
||||
getWidget(nameWidget, "NameText");
|
||||
getWidget(button, "NameButton");
|
||||
button->setCaption(wm->getGameSettingString("sName", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sName", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onNameClicked);;
|
||||
|
||||
getWidget(raceWidget, "RaceText");
|
||||
getWidget(button, "RaceButton");
|
||||
button->setCaption(wm->getGameSettingString("sRace", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sRace", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onRaceClicked);;
|
||||
|
||||
getWidget(classWidget, "ClassText");
|
||||
getWidget(button, "ClassButton");
|
||||
button->setCaption(wm->getGameSettingString("sClass", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sClass", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onClassClicked);;
|
||||
|
||||
getWidget(birthSignWidget, "SignText");
|
||||
getWidget(button, "SignButton");
|
||||
button->setCaption(wm->getGameSettingString("sBirthSign", ""));
|
||||
button->setCaption(mWindowManager.getGameSettingString("sBirthSign", ""));
|
||||
button->eventMouseButtonClick = MyGUI::newDelegate(this, &ReviewDialog::onBirthSignClicked);;
|
||||
|
||||
// Setup dynamic stats
|
||||
getWidget(health, "Health");
|
||||
health->setTitle(wm->getGameSettingString("sHealth", ""));
|
||||
health->setTitle(mWindowManager.getGameSettingString("sHealth", ""));
|
||||
health->setValue(45, 45);
|
||||
|
||||
getWidget(magicka, "Magicka");
|
||||
magicka->setTitle(wm->getGameSettingString("sMagic", ""));
|
||||
magicka->setTitle(mWindowManager.getGameSettingString("sMagic", ""));
|
||||
magicka->setValue(50, 50);
|
||||
|
||||
getWidget(fatigue, "Fatigue");
|
||||
fatigue->setTitle(wm->getGameSettingString("sFatigue", ""));
|
||||
fatigue->setTitle(mWindowManager.getGameSettingString("sFatigue", ""));
|
||||
fatigue->setValue(160, 160);
|
||||
|
||||
// Setup attributes
|
||||
|
@ -69,7 +65,7 @@ ReviewDialog::ReviewDialog(MWWorld::Environment& environment)
|
|||
{
|
||||
getWidget(attribute, std::string("Attribute") + boost::lexical_cast<std::string>(idx));
|
||||
attributeWidgets.insert(std::make_pair(static_cast<int>(ESM::Attribute::attributeIds[idx]), attribute));
|
||||
attribute->setWindowManager(wm);
|
||||
attribute->setWindowManager(&mWindowManager);
|
||||
attribute->setAttributeId(ESM::Attribute::attributeIds[idx]);
|
||||
attribute->setAttributeValue(MWAttribute::AttributeValue(0, 0));
|
||||
}
|
||||
|
@ -121,7 +117,7 @@ void ReviewDialog::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos
|
|||
}
|
||||
}
|
||||
|
||||
void ReviewDialog::onWindowResize(MyGUI::WidgetPtr window)
|
||||
void ReviewDialog::onWindowResize(MyGUI::Window* window)
|
||||
{
|
||||
updateScroller();
|
||||
}
|
||||
|
@ -134,7 +130,7 @@ void ReviewDialog::setPlayerName(const std::string &name)
|
|||
void ReviewDialog::setRace(const std::string &raceId_)
|
||||
{
|
||||
raceId = raceId_;
|
||||
const ESM::Race *race = environment.mWorld->getStore().races.search(raceId);
|
||||
const ESM::Race *race = mWindowManager.getStore().races.search(raceId);
|
||||
if (race)
|
||||
raceWidget->setCaption(race->name);
|
||||
}
|
||||
|
@ -148,7 +144,7 @@ void ReviewDialog::setClass(const ESM::Class& class_)
|
|||
void ReviewDialog::setBirthSign(const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
const ESM::BirthSign *sign = environment.mWorld->getStore().birthSigns.search(birthSignId);
|
||||
const ESM::BirthSign *sign = mWindowManager.getStore().birthSigns.search(birthSignId);
|
||||
if (sign)
|
||||
birthSignWidget->setCaption(sign->name);
|
||||
}
|
||||
|
@ -278,15 +274,13 @@ void ReviewDialog::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGU
|
|||
|
||||
void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
WindowManager *wm = environment.mWindowManager;
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(wm->getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
|
@ -305,7 +299,7 @@ void ReviewDialog::addSkills(const SkillList &skills, const std::string &titleId
|
|||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(wm->getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
@ -345,7 +339,7 @@ void ReviewDialog::updateScroller()
|
|||
|
||||
void ReviewDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
|
||||
|
@ -355,20 +349,20 @@ void ReviewDialog::onBackClicked(MyGUI::Widget* _sender)
|
|||
|
||||
void ReviewDialog::onNameClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventNameActivated();
|
||||
eventActivateDialog(NAME_DIALOG);
|
||||
}
|
||||
|
||||
void ReviewDialog::onRaceClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventRaceActivated();
|
||||
eventActivateDialog(RACE_DIALOG);
|
||||
}
|
||||
|
||||
void ReviewDialog::onClassClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventClassActivated();
|
||||
eventActivateDialog(CLASS_DIALOG);
|
||||
}
|
||||
|
||||
void ReviewDialog::onBirthSignClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventBirthSignActivated();
|
||||
eventActivateDialog(BIRTHSIGN_DIALOG);
|
||||
}
|
||||
|
|
|
@ -5,9 +5,9 @@
|
|||
#include "../mwmechanics/stat.hpp"
|
||||
#include "widgets.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -22,9 +22,15 @@ namespace MWGui
|
|||
class ReviewDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
enum Dialogs {
|
||||
NAME_DIALOG,
|
||||
RACE_DIALOG,
|
||||
CLASS_DIALOG,
|
||||
BIRTHSIGN_DIALOG
|
||||
};
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
ReviewDialog(MWWorld::Environment& environment);
|
||||
ReviewDialog(WindowManager& parWindowManager);
|
||||
|
||||
void setPlayerName(const std::string &name);
|
||||
void setRace(const std::string &raceId);
|
||||
|
@ -44,36 +50,14 @@ namespace MWGui
|
|||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
typedef delegates::CDelegate1<int> EventHandle_Int;
|
||||
|
||||
/** Event : Back button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventBack;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
/** Event : Activate name dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventNameActivated;
|
||||
|
||||
/** Event : Activate race dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventRaceActivated;
|
||||
|
||||
/** Event : Activate class dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventClassActivated;
|
||||
|
||||
/** Event : Activate birth sign dialog.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventBirthSignActivated;
|
||||
EventHandle_Int eventActivateDialog;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
|
@ -101,7 +85,7 @@ namespace MWGui
|
|||
void updateSkillArea();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::WidgetPtr window);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
|
|
370
apps/openmw/mwgui/stats_window.cpp
Normal file
370
apps/openmw/mwgui/stats_window.cpp
Normal file
|
@ -0,0 +1,370 @@
|
|||
#include "stats_window.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <iterator>
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
using namespace MWGui;
|
||||
const int StatsWindow::lineHeight = 18;
|
||||
|
||||
StatsWindow::StatsWindow (WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_stats_window_layout.xml", parWindowManager)
|
||||
, lastPos(0)
|
||||
, reputation(0)
|
||||
, bounty(0)
|
||||
{
|
||||
setCoord(0,0,498, 342);
|
||||
|
||||
const char *names[][2] =
|
||||
{
|
||||
{ "Attrib1", "sAttributeStrength" },
|
||||
{ "Attrib2", "sAttributeIntelligence" },
|
||||
{ "Attrib3", "sAttributeWillpower" },
|
||||
{ "Attrib4", "sAttributeAgility" },
|
||||
{ "Attrib5", "sAttributeSpeed" },
|
||||
{ "Attrib6", "sAttributeEndurance" },
|
||||
{ "Attrib7", "sAttributePersonality" },
|
||||
{ "Attrib8", "sAttributeLuck" },
|
||||
{ "Health_str", "sHealth" },
|
||||
{ "Magicka_str", "sMagic" },
|
||||
{ "Fatigue_str", "sFatigue" },
|
||||
{ "Level_str", "sLevel" },
|
||||
{ "Race_str", "sRace" },
|
||||
{ "Class_str", "sClass" },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
const ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
for (int i=0; names[i][0]; ++i)
|
||||
{
|
||||
setText (names[i][0], store.gameSettings.find (names[i][1])->str);
|
||||
}
|
||||
|
||||
getWidget(skillAreaWidget, "Skills");
|
||||
getWidget(skillClientWidget, "SkillClient");
|
||||
getWidget(skillScrollerWidget, "SkillScroller");
|
||||
|
||||
skillScrollerWidget->eventScrollChangePosition = MyGUI::newDelegate(this, &StatsWindow::onScrollChangePosition);
|
||||
updateScroller();
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
skillValues.insert(std::pair<int, MWMechanics::Stat<float> >(i, MWMechanics::Stat<float>()));
|
||||
skillWidgetMap.insert(std::pair<int, MyGUI::StaticTextPtr>(i, nullptr));
|
||||
}
|
||||
|
||||
MyGUI::WindowPtr t = static_cast<MyGUI::WindowPtr>(mMainWidget);
|
||||
t->eventWindowChangeCoord = MyGUI::newDelegate(this, &StatsWindow::onWindowResize);
|
||||
}
|
||||
|
||||
void StatsWindow::onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos)
|
||||
{
|
||||
int diff = lastPos - pos;
|
||||
// Adjust position of all widget according to difference
|
||||
if (diff == 0)
|
||||
return;
|
||||
lastPos = pos;
|
||||
|
||||
std::vector<MyGUI::WidgetPtr>::const_iterator end = skillWidgets.end();
|
||||
for (std::vector<MyGUI::WidgetPtr>::const_iterator it = skillWidgets.begin(); it != end; ++it)
|
||||
{
|
||||
(*it)->setCoord((*it)->getCoord() + MyGUI::IntPoint(0, diff));
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::onWindowResize(MyGUI::Window* window)
|
||||
{
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::setBar(const std::string& name, const std::string& tname, int val, int max)
|
||||
{
|
||||
MyGUI::ProgressPtr pt;
|
||||
getWidget(pt, name);
|
||||
pt->setProgressRange(max);
|
||||
pt->setProgressPosition(val);
|
||||
|
||||
std::stringstream out;
|
||||
out << val << "/" << max;
|
||||
setText(tname, out.str().c_str());
|
||||
}
|
||||
|
||||
void StatsWindow::setPlayerName(const std::string& playerName)
|
||||
{
|
||||
mMainWidget->setCaption(playerName);
|
||||
}
|
||||
|
||||
void StatsWindow::setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value)
|
||||
{
|
||||
widget->setCaption(value);
|
||||
if (style == CS_Super)
|
||||
widget->setTextColour(MyGUI::Colour(0, 1, 0));
|
||||
else if (style == CS_Sub)
|
||||
widget->setTextColour(MyGUI::Colour(1, 0, 0));
|
||||
else
|
||||
widget->setTextColour(MyGUI::Colour(1, 1, 1));
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
||||
"AttribVal6", "AttribVal7", "AttribVal8",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::ostringstream valueString;
|
||||
valueString << value.getModified();
|
||||
setText (id, valueString.str());
|
||||
|
||||
if (value.getModified()>value.getBase())
|
||||
setTextColor (id, 0, 1, 0);
|
||||
else if (value.getModified()<value.getBase())
|
||||
setTextColor (id, 1, 0, 0);
|
||||
else
|
||||
setTextColor (id, 1, 1, 1);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
{
|
||||
static const char *ids[] =
|
||||
{
|
||||
"HBar", "MBar", "FBar",
|
||||
0
|
||||
};
|
||||
|
||||
for (int i=0; ids[i]; ++i)
|
||||
if (ids[i]==id)
|
||||
{
|
||||
std::string id (ids[i]);
|
||||
setBar (id, id + "T", value.getCurrent(), value.getModified());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, const std::string& value)
|
||||
{
|
||||
if (id=="name")
|
||||
setPlayerName (value);
|
||||
else if (id=="race")
|
||||
setText ("RaceText", value);
|
||||
else if (id=="class")
|
||||
setText ("ClassText", value);
|
||||
}
|
||||
|
||||
void StatsWindow::setValue (const std::string& id, int value)
|
||||
{
|
||||
if (id=="level")
|
||||
{
|
||||
std::ostringstream text;
|
||||
text << value;
|
||||
setText("LevelText", text.str());
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
skillValues[parSkill] = value;
|
||||
MyGUI::StaticTextPtr widget = skillWidgetMap[(int)parSkill];
|
||||
if (widget)
|
||||
{
|
||||
float modified = value.getModified(), base = value.getBase();
|
||||
std::string text = boost::lexical_cast<std::string>(std::floor(modified));
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
|
||||
setStyledText(widget, style, text);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::configureSkills (const std::vector<int>& major, const std::vector<int>& minor)
|
||||
{
|
||||
majorSkills = major;
|
||||
minorSkills = minor;
|
||||
|
||||
// Update misc skills with the remaining skills not in major or minor
|
||||
std::set<int> skillSet;
|
||||
std::copy(major.begin(), major.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
std::copy(minor.begin(), minor.end(), std::inserter(skillSet, skillSet.begin()));
|
||||
boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator end = ESM::Skill::skillIds.end();
|
||||
miscSkills.clear();
|
||||
for (boost::array<ESM::Skill::SkillEnum, ESM::Skill::Length>::const_iterator it = ESM::Skill::skillIds.begin(); it != end; ++it)
|
||||
{
|
||||
int skill = *it;
|
||||
if (skillSet.find(skill) == skillSet.end())
|
||||
miscSkills.push_back(skill);
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::setFactions (const std::vector<Faction>& factions)
|
||||
{
|
||||
this->factions = factions;
|
||||
}
|
||||
|
||||
void StatsWindow::setBirthSign (const std::string& signId)
|
||||
{
|
||||
birthSignId = signId;
|
||||
}
|
||||
|
||||
void StatsWindow::addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticImagePtr separator = skillClientWidget->createWidget<MyGUI::StaticImage>("MW_HLine", MyGUI::IntCoord(10, coord1.top, coord1.width + coord2.width - 4, 18), MyGUI::Align::Default);
|
||||
skillWidgets.push_back(separator);
|
||||
|
||||
coord1.top += separator->getHeight();
|
||||
coord2.top += separator->getHeight();
|
||||
}
|
||||
|
||||
void StatsWindow::addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr groupWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandBrightText", MyGUI::IntCoord(0, coord1.top, coord1.width + coord2.width, coord1.height), MyGUI::Align::Default);
|
||||
groupWidget->setCaption(label);
|
||||
skillWidgets.push_back(groupWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
MyGUI::StaticTextPtr StatsWindow::addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget, skillValueWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1, MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillValueWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandTextRight", coord2, MyGUI::Align::Default);
|
||||
setStyledText(skillValueWidget, style, value);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
skillWidgets.push_back(skillValueWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
|
||||
return skillValueWidget;
|
||||
}
|
||||
|
||||
void StatsWindow::addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
MyGUI::StaticTextPtr skillNameWidget;
|
||||
|
||||
skillNameWidget = skillClientWidget->createWidget<MyGUI::StaticText>("SandText", coord1 + MyGUI::IntSize(coord2.width, 0), MyGUI::Align::Default);
|
||||
skillNameWidget->setCaption(text);
|
||||
|
||||
skillWidgets.push_back(skillNameWidget);
|
||||
|
||||
coord1.top += lineHeight;
|
||||
coord2.top += lineHeight;
|
||||
}
|
||||
|
||||
void StatsWindow::addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2)
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
{
|
||||
addSeparator(coord1, coord2);
|
||||
}
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString(titleId, titleDefault), coord1, coord2);
|
||||
|
||||
SkillList::const_iterator end = skills.end();
|
||||
for (SkillList::const_iterator it = skills.begin(); it != end; ++it)
|
||||
{
|
||||
int skillId = *it;
|
||||
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
|
||||
continue;
|
||||
assert(skillId >= 0 && skillId < ESM::Skill::Length);
|
||||
const std::string &skillNameId = ESMS::Skill::sSkillNameIds[skillId];
|
||||
const MWMechanics::Stat<float> &stat = skillValues.find(skillId)->second;
|
||||
float base = stat.getBase();
|
||||
float modified = stat.getModified();
|
||||
|
||||
ColorStyle style = CS_Normal;
|
||||
if (modified > base)
|
||||
style = CS_Super;
|
||||
else if (modified < base)
|
||||
style = CS_Sub;
|
||||
MyGUI::StaticTextPtr widget = addValueItem(mWindowManager.getGameSettingString(skillNameId, skillNameId), boost::lexical_cast<std::string>(static_cast<int>(modified)), style, coord1, coord2);
|
||||
skillWidgetMap[skillId] = widget;
|
||||
}
|
||||
}
|
||||
|
||||
void StatsWindow::updateSkillArea()
|
||||
{
|
||||
for (std::vector<MyGUI::WidgetPtr>::iterator it = skillWidgets.begin(); it != skillWidgets.end(); ++it)
|
||||
{
|
||||
MyGUI::Gui::getInstance().destroyWidget(*it);
|
||||
}
|
||||
skillWidgets.clear();
|
||||
|
||||
const int valueSize = 40;
|
||||
MyGUI::IntCoord coord1(10, 0, skillClientWidget->getWidth() - (10 + valueSize), 18);
|
||||
MyGUI::IntCoord coord2(coord1.left + coord1.width, coord1.top, valueSize, coord1.height);
|
||||
|
||||
if (!majorSkills.empty())
|
||||
addSkills(majorSkills, "sSkillClassMajor", "Major Skills", coord1, coord2);
|
||||
|
||||
if (!minorSkills.empty())
|
||||
addSkills(minorSkills, "sSkillClassMinor", "Minor Skills", coord1, coord2);
|
||||
|
||||
if (!miscSkills.empty())
|
||||
addSkills(miscSkills, "sSkillClassMisc", "Misc Skills", coord1, coord2);
|
||||
|
||||
ESMS::ESMStore &store = mWindowManager.getStore();
|
||||
|
||||
if (!factions.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString("sFaction", "Faction"), coord1, coord2);
|
||||
FactionList::const_iterator end = factions.end();
|
||||
for (FactionList::const_iterator it = factions.begin(); it != end; ++it)
|
||||
{
|
||||
const ESM::Faction *faction = store.factions.find(it->first);
|
||||
addItem(faction->name, coord1, coord2);
|
||||
// TODO: Faction rank should be placed in tooltip
|
||||
}
|
||||
}
|
||||
|
||||
if (!birthSignId.empty())
|
||||
{
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addGroup(mWindowManager.getGameSettingString("sSign", "Sign"), coord1, coord2);
|
||||
const ESM::BirthSign *sign = store.birthSigns.find(birthSignId);
|
||||
addItem(sign->name, coord1, coord2);
|
||||
}
|
||||
|
||||
// Add a line separator if there are items above
|
||||
if (!skillWidgets.empty())
|
||||
addSeparator(coord1, coord2);
|
||||
|
||||
addValueItem(mWindowManager.getGameSettingString("sReputation", "Reputation"), boost::lexical_cast<std::string>(static_cast<int>(reputation)), CS_Normal, coord1, coord2);
|
||||
addValueItem(mWindowManager.getGameSettingString("sBounty", "Bounty"), boost::lexical_cast<std::string>(static_cast<int>(bounty)), CS_Normal, coord1, coord2);
|
||||
|
||||
clientHeight = coord1.top;
|
||||
updateScroller();
|
||||
}
|
||||
|
||||
void StatsWindow::updateScroller()
|
||||
{
|
||||
skillScrollerWidget->setScrollRange(std::max(clientHeight - skillClientWidget->getHeight(), 0));
|
||||
skillScrollerWidget->setScrollPage(std::max(skillClientWidget->getHeight() - lineHeight, 0));
|
||||
}
|
80
apps/openmw/mwgui/stats_window.hpp
Normal file
80
apps/openmw/mwgui/stats_window.hpp
Normal file
|
@ -0,0 +1,80 @@
|
|||
#ifndef MWGUI_STATS_WINDOW_H
|
||||
#define MWGUI_STATS_WINDOW_H
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include <sstream>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class StatsWindow : public WindowBase
|
||||
{
|
||||
public:
|
||||
typedef std::pair<std::string, int> Faction;
|
||||
typedef std::vector<Faction> FactionList;
|
||||
|
||||
typedef std::vector<int> SkillList;
|
||||
|
||||
StatsWindow(WindowManager& parWindowManager);
|
||||
|
||||
void setBar(const std::string& name, const std::string& tname, int val, int max);
|
||||
void setPlayerName(const std::string& playerName);
|
||||
|
||||
/// Set value for the given ID.
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
void setValue (const std::string& id, const std::string& value);
|
||||
void setValue (const std::string& id, int value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
|
||||
void configureSkills (const SkillList& major, const SkillList& minor);
|
||||
void setFactions (const std::vector<Faction>& factions);
|
||||
void setBirthSign (const std::string &signId);
|
||||
void setReputation (int reputation) { this->reputation = reputation; }
|
||||
void setBounty (int bounty) { this->bounty = bounty; }
|
||||
void updateSkillArea();
|
||||
|
||||
private:
|
||||
enum ColorStyle
|
||||
{
|
||||
CS_Sub,
|
||||
CS_Normal,
|
||||
CS_Super
|
||||
};
|
||||
void setStyledText(MyGUI::StaticTextPtr widget, ColorStyle style, const std::string &value);
|
||||
void addSkills(const SkillList &skills, const std::string &titleId, const std::string &titleDefault, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addSeparator(MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addGroup(const std::string &label, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
MyGUI::StaticTextPtr addValueItem(const std::string text, const std::string &value, ColorStyle style, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void addItem(const std::string text, MyGUI::IntCoord &coord1, MyGUI::IntCoord &coord2);
|
||||
void updateScroller();
|
||||
|
||||
void onScrollChangePosition(MyGUI::VScrollPtr scroller, size_t pos);
|
||||
void onWindowResize(MyGUI::Window* window);
|
||||
|
||||
static const int lineHeight;
|
||||
|
||||
MyGUI::WidgetPtr skillAreaWidget, skillClientWidget;
|
||||
MyGUI::VScrollPtr skillScrollerWidget;
|
||||
int lastPos, clientHeight;
|
||||
|
||||
SkillList majorSkills, minorSkills, miscSkills;
|
||||
std::map<int, MWMechanics::Stat<float> > skillValues;
|
||||
std::map<int, MyGUI::StaticTextPtr> skillWidgetMap;
|
||||
std::map<std::string, MyGUI::WidgetPtr> factionWidgetMap;
|
||||
FactionList factions; ///< Stores a list of factions and the current rank
|
||||
std::string birthSignId;
|
||||
int reputation, bounty;
|
||||
std::vector<MyGUI::WidgetPtr> skillWidgets; //< Skills and other information
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
@ -1,12 +1,10 @@
|
|||
#include "text_input.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
TextInputDialog::TextInputDialog(MWWorld::Environment& environment)
|
||||
: WindowBase("openmw_text_input_layout.xml", environment)
|
||||
TextInputDialog::TextInputDialog(WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_text_input_layout.xml", parWindowManager)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -55,10 +53,10 @@ void TextInputDialog::open()
|
|||
|
||||
void TextInputDialog::onOkClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
||||
void TextInputDialog::onTextAccepted(MyGUI::Edit* _sender)
|
||||
{
|
||||
eventDone();
|
||||
eventDone(this);
|
||||
}
|
||||
|
|
|
@ -3,9 +3,9 @@
|
|||
|
||||
#include "window_base.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
namespace MWGui
|
||||
{
|
||||
class Environment;
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -18,7 +18,7 @@ namespace MWGui
|
|||
class TextInputDialog : public WindowBase
|
||||
{
|
||||
public:
|
||||
TextInputDialog(MWWorld::Environment& environment);
|
||||
TextInputDialog(WindowManager& parWindowManager);
|
||||
|
||||
std::string getTextInput() const { return textEdit ? textEdit->getOnlyText() : ""; }
|
||||
void setTextInput(const std::string &text) { if (textEdit) textEdit->setOnlyText(text); }
|
||||
|
@ -27,14 +27,6 @@ namespace MWGui
|
|||
void setTextLabel(const std::string &label);
|
||||
void open();
|
||||
|
||||
// Events
|
||||
typedef delegates::CDelegate0 EventHandle_Void;
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_Void eventDone;
|
||||
|
||||
protected:
|
||||
void onOkClicked(MyGUI::Widget* _sender);
|
||||
void onTextAccepted(MyGUI::Edit* _sender);
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
#include "widgets.hpp"
|
||||
#include "window_manager.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "../mwworld/world.hpp"
|
||||
#include "components/esm_store/store.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
@ -267,7 +265,7 @@ void MWAttribute::shutdownWidgetSkin()
|
|||
/* MWSpell */
|
||||
|
||||
MWSpell::MWSpell()
|
||||
: env(nullptr)
|
||||
: mWindowManager(nullptr)
|
||||
, spellNameWidget(nullptr)
|
||||
{
|
||||
}
|
||||
|
@ -280,7 +278,7 @@ void MWSpell::setSpellId(const std::string &spellId)
|
|||
|
||||
void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord)
|
||||
{
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
MYGUI_ASSERT(spell, "spell with id '" << id << "' not found");
|
||||
|
||||
|
@ -289,7 +287,7 @@ void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI:
|
|||
for (std::vector<ESM::ENAMstruct>::const_iterator it = spell->effects.list.begin(); it != end; ++it)
|
||||
{
|
||||
effect = creator->createWidget<MWSpellEffect>("MW_EffectImage", coord, MyGUI::Align::Default);
|
||||
effect->setEnvironment(env);
|
||||
effect->setWindowManager(mWindowManager);
|
||||
effect->setSpellEffect(*it);
|
||||
effects.push_back(effect);
|
||||
coord.top += effect->getHeight();
|
||||
|
@ -298,9 +296,9 @@ void MWSpell::createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI:
|
|||
|
||||
void MWSpell::updateWidgets()
|
||||
{
|
||||
if (spellNameWidget && env)
|
||||
if (spellNameWidget && mWindowManager)
|
||||
{
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::Spell *spell = store.spells.search(id);
|
||||
if (spell)
|
||||
spellNameWidget->setCaption(spell->name);
|
||||
|
@ -348,7 +346,7 @@ void MWSpell::shutdownWidgetSkin()
|
|||
/* MWSpellEffect */
|
||||
|
||||
MWSpellEffect::MWSpellEffect()
|
||||
: env(nullptr)
|
||||
: mWindowManager(nullptr)
|
||||
, imageWidget(nullptr)
|
||||
, textWidget(nullptr)
|
||||
{
|
||||
|
@ -362,11 +360,10 @@ void MWSpellEffect::setSpellEffect(SpellEffectValue value)
|
|||
|
||||
void MWSpellEffect::updateWidgets()
|
||||
{
|
||||
if (!env)
|
||||
if (!mWindowManager)
|
||||
return;
|
||||
|
||||
ESMS::ESMStore &store = env->mWorld->getStore();
|
||||
WindowManager *wm = env->mWindowManager;
|
||||
ESMS::ESMStore &store = mWindowManager->getStore();
|
||||
const ESM::MagicEffect *magicEffect = store.magicEffects.search(effect.effectID);
|
||||
if (textWidget)
|
||||
{
|
||||
|
@ -376,7 +373,7 @@ void MWSpellEffect::updateWidgets()
|
|||
std::string spellLine = "";
|
||||
if (effect.skill >= 0 && effect.skill < ESM::Skill::Length)
|
||||
{
|
||||
spellLine += " " + wm->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
|
||||
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[effect.skill], "");
|
||||
}
|
||||
if (effect.attribute >= 0 && effect.attribute < 8)
|
||||
{
|
||||
|
@ -390,7 +387,7 @@ void MWSpellEffect::updateWidgets()
|
|||
"sAttributePersonality",
|
||||
"sAttributeLuck"
|
||||
};
|
||||
spellLine += " " + wm->getGameSettingString(attributes[effect.attribute], "");
|
||||
spellLine += " " + mWindowManager->getGameSettingString(attributes[effect.attribute], "");
|
||||
}
|
||||
if (effect.magnMin >= 0 || effect.magnMax >= 0)
|
||||
{
|
||||
|
|
|
@ -7,11 +7,6 @@
|
|||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
/*
|
||||
This file contains various custom widgets used in OpenMW.
|
||||
*/
|
||||
|
@ -129,11 +124,10 @@ namespace MWGui
|
|||
|
||||
typedef MWMechanics::Stat<int> SpellValue;
|
||||
|
||||
void setEnvironment(MWWorld::Environment *env_) { env = env_; }
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellId(const std::string &id);
|
||||
void createEffectWidgets(std::vector<MyGUI::WidgetPtr> &effects, MyGUI::WidgetPtr creator, MyGUI::IntCoord &coord);
|
||||
|
||||
MWWorld::Environment *getEnvironment() const { return env; }
|
||||
const std::string &getSpellId() const { return id; }
|
||||
|
||||
/*internal:*/
|
||||
|
@ -150,7 +144,7 @@ namespace MWGui
|
|||
|
||||
void updateWidgets();
|
||||
|
||||
MWWorld::Environment *env;
|
||||
WindowManager* mWindowManager;
|
||||
std::string id;
|
||||
MyGUI::StaticTextPtr spellNameWidget;
|
||||
};
|
||||
|
@ -164,10 +158,9 @@ namespace MWGui
|
|||
|
||||
typedef ESM::ENAMstruct SpellEffectValue;
|
||||
|
||||
void setEnvironment(MWWorld::Environment *env_) { env = env_; }
|
||||
void setWindowManager(WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellEffect(SpellEffectValue value);
|
||||
|
||||
MWWorld::Environment *getEnvironment() const { return env; }
|
||||
const SpellEffectValue &getSpellEffect() const { return effect; }
|
||||
|
||||
/*internal:*/
|
||||
|
@ -184,7 +177,7 @@ namespace MWGui
|
|||
|
||||
void updateWidgets();
|
||||
|
||||
MWWorld::Environment *env;
|
||||
WindowManager* mWindowManager;
|
||||
SpellEffectValue effect;
|
||||
MyGUI::StaticImagePtr imageWidget;
|
||||
MyGUI::StaticTextPtr textWidget;
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
#include "window_base.hpp"
|
||||
#include "../mwworld/environment.hpp"
|
||||
#include "window_manager.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
WindowBase::WindowBase(const std::string& parLayout, MWWorld::Environment& parEnvironment)
|
||||
WindowBase::WindowBase(const std::string& parLayout, WindowManager& parWindowManager)
|
||||
: Layout(parLayout)
|
||||
, environment(parEnvironment)
|
||||
, mWindowManager(parWindowManager)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,7 +16,7 @@ void WindowBase::open()
|
|||
void WindowBase::center()
|
||||
{
|
||||
// Centre dialog
|
||||
MyGUI::IntSize gameWindowSize = environment.mWindowManager->getGui()->getViewSize();
|
||||
MyGUI::IntSize gameWindowSize = mWindowManager.getGui()->getViewSize();
|
||||
MyGUI::IntCoord coord = mMainWidget->getCoord();
|
||||
coord.left = (gameWindowSize.width - coord.width)/2;
|
||||
coord.top = (gameWindowSize.height - coord.height)/2;
|
||||
|
|
|
@ -3,23 +3,28 @@
|
|||
|
||||
#include <openengine/gui/layout.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class Environment;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
|
||||
class WindowBase: public OEngine::GUI::Layout
|
||||
{
|
||||
public:
|
||||
WindowBase(const std::string& parLayout, MWWorld::Environment& parEnvironment);
|
||||
WindowBase(const std::string& parLayout, WindowManager& parWindowManager);
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CDelegate1<WindowBase*> EventHandle_WindowBase;
|
||||
|
||||
virtual void open();
|
||||
void center();
|
||||
|
||||
/** Event : Dialog finished, OK button clicked.\n
|
||||
signature : void method()\n
|
||||
*/
|
||||
EventHandle_WindowBase eventDone;
|
||||
|
||||
protected:
|
||||
MWWorld::Environment& environment;
|
||||
WindowManager& mWindowManager;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "review.hpp"
|
||||
#include "dialogue.hpp"
|
||||
#include "dialogue_history.hpp"
|
||||
#include "stats_window.hpp"
|
||||
|
||||
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||
#include "../mwinput/inputmanager.hpp"
|
||||
|
@ -20,7 +21,7 @@
|
|||
using namespace MWGui;
|
||||
|
||||
WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
|
||||
const Compiler::Extensions& extensions, bool newGame)
|
||||
const Compiler::Extensions& extensions, bool fpsSwitch, bool newGame)
|
||||
: environment(environment)
|
||||
, nameDialog(nullptr)
|
||||
, raceDialog(nullptr)
|
||||
|
@ -32,11 +33,6 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
|
|||
, createClassDialog(nullptr)
|
||||
, birthSignDialog(nullptr)
|
||||
, reviewDialog(nullptr)
|
||||
, nameChosen(false)
|
||||
, raceChosen(false)
|
||||
, classChosen(false)
|
||||
, birthSignChosen(false)
|
||||
, reviewNext(false)
|
||||
, gui(_gui)
|
||||
, mode(GM_Game)
|
||||
, nextMode(GM_Game)
|
||||
|
@ -44,65 +40,68 @@ WindowManager::WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment
|
|||
, shown(GW_ALL)
|
||||
, allowed(newGame ? GW_None : GW_ALL)
|
||||
{
|
||||
showFPSCounter = fpsSwitch;
|
||||
|
||||
creationStage = NotStarted;
|
||||
|
||||
//Register own widgets with MyGUI
|
||||
MyGUI::FactoryManager::getInstance().registerFactory<DialogeHistory>("Widget");
|
||||
|
||||
// Get size info from the Gui object
|
||||
assert(gui);
|
||||
int w = gui->getViewSize().width;
|
||||
int h = gui->getViewSize().height;
|
||||
// Get size info from the Gui object
|
||||
assert(gui);
|
||||
int w = gui->getViewSize().width;
|
||||
int h = gui->getViewSize().height;
|
||||
|
||||
hud = new HUD(w,h);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
stats = new StatsWindow (environment);
|
||||
hud = new HUD(w,h, showFPSCounter);
|
||||
menu = new MainMenu(w,h);
|
||||
map = new MapWindow();
|
||||
stats = new StatsWindow(*this);
|
||||
#if 0
|
||||
inventory = new InventoryWindow ();
|
||||
inventory = new InventoryWindow ();
|
||||
#endif
|
||||
console = new Console(w,h, environment, extensions);
|
||||
console = new Console(w,h, environment, extensions);
|
||||
|
||||
// The HUD is always on
|
||||
hud->setVisible(true);
|
||||
// The HUD is always on
|
||||
hud->setVisible(true);
|
||||
|
||||
// Setup player stats
|
||||
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
||||
{
|
||||
playerAttributes.insert(std::make_pair(ESM::Attribute::attributeIds[i], MWMechanics::Stat<int>()));
|
||||
}
|
||||
// Setup player stats
|
||||
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
||||
{
|
||||
playerAttributes.insert(std::make_pair(ESM::Attribute::attributeIds[i], MWMechanics::Stat<int>()));
|
||||
}
|
||||
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
playerSkillValues.insert(std::make_pair(ESM::Skill::skillIds[i], MWMechanics::Stat<float>()));
|
||||
}
|
||||
for (int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
playerSkillValues.insert(std::make_pair(ESM::Skill::skillIds[i], MWMechanics::Stat<float>()));
|
||||
}
|
||||
|
||||
// Set up visibility
|
||||
updateVisible();
|
||||
// Set up visibility
|
||||
updateVisible();
|
||||
}
|
||||
|
||||
WindowManager::~WindowManager()
|
||||
{
|
||||
delete console;
|
||||
delete hud;
|
||||
delete map;
|
||||
delete menu;
|
||||
delete stats;
|
||||
delete console;
|
||||
delete hud;
|
||||
delete map;
|
||||
delete menu;
|
||||
delete stats;
|
||||
#if 0
|
||||
delete inventory;
|
||||
delete inventory;
|
||||
#endif
|
||||
|
||||
delete nameDialog;
|
||||
delete raceDialog;
|
||||
delete dialogueWindow;
|
||||
delete classChoiceDialog;
|
||||
delete generateClassQuestionDialog;
|
||||
delete generateClassResultDialog;
|
||||
delete pickClassDialog;
|
||||
delete createClassDialog;
|
||||
delete birthSignDialog;
|
||||
delete reviewDialog;
|
||||
delete nameDialog;
|
||||
delete raceDialog;
|
||||
delete dialogueWindow;
|
||||
delete classChoiceDialog;
|
||||
delete generateClassQuestionDialog;
|
||||
delete generateClassResultDialog;
|
||||
delete pickClassDialog;
|
||||
delete createClassDialog;
|
||||
delete birthSignDialog;
|
||||
delete reviewDialog;
|
||||
|
||||
cleanupGarbage();
|
||||
cleanupGarbage();
|
||||
}
|
||||
|
||||
void WindowManager::cleanupGarbage()
|
||||
|
@ -127,6 +126,10 @@ void WindowManager::update()
|
|||
environment.mInputManager->setGuiMode(nextMode);
|
||||
nextMode = GM_Game;
|
||||
}
|
||||
if (showFPSCounter)
|
||||
{
|
||||
hud->setFPS(mFPS);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::setNextMode(GuiMode newMode)
|
||||
|
@ -142,198 +145,193 @@ void WindowManager::setGuiMode(GuiMode newMode)
|
|||
|
||||
void WindowManager::updateVisible()
|
||||
{
|
||||
// Start out by hiding everything except the HUD
|
||||
map->setVisible(false);
|
||||
menu->setVisible(false);
|
||||
stats->setVisible(false);
|
||||
// Start out by hiding everything except the HUD
|
||||
map->setVisible(false);
|
||||
menu->setVisible(false);
|
||||
stats->setVisible(false);
|
||||
#if 0
|
||||
inventory->setVisible(false);
|
||||
inventory->setVisible(false);
|
||||
#endif
|
||||
console->disable();
|
||||
console->disable();
|
||||
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
gui->setVisiblePointer(isGuiMode());
|
||||
// Mouse is visible whenever we're not in game mode
|
||||
gui->setVisiblePointer(isGuiMode());
|
||||
|
||||
// If in game mode, don't show anything.
|
||||
if(mode == GM_Game)
|
||||
// If in game mode, don't show anything.
|
||||
if(mode == GM_Game)
|
||||
{
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_MainMenu)
|
||||
if(mode == GM_MainMenu)
|
||||
{
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
// Enable the main menu
|
||||
menu->setVisible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Console)
|
||||
if(mode == GM_Console)
|
||||
{
|
||||
console->enable();
|
||||
return;
|
||||
console->enable();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Name)
|
||||
{
|
||||
if (nameDialog)
|
||||
removeDialog(nameDialog);
|
||||
nameDialog = new TextInputDialog(environment);
|
||||
std::string sName = getGameSettingString("sName", "Name");
|
||||
nameDialog->setTextLabel(sName);
|
||||
nameDialog->setTextInput(playerName);
|
||||
nameDialog->setNextButtonShow(nameChosen || reviewNext);
|
||||
nameDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onNameDialogDone);
|
||||
nameDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Race)
|
||||
{
|
||||
if (raceDialog)
|
||||
removeDialog(raceDialog);
|
||||
raceDialog = new RaceDialog(environment);
|
||||
raceDialog->setNextButtonShow(raceChosen || reviewNext);
|
||||
raceDialog->setRaceId(playerRaceId);
|
||||
raceDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onRaceDialogDone);
|
||||
raceDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onRaceDialogBack);
|
||||
raceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Class)
|
||||
{
|
||||
if (classChoiceDialog)
|
||||
removeDialog(classChoiceDialog);
|
||||
classChoiceDialog = new ClassChoiceDialog(environment);
|
||||
classChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &WindowManager::onClassChoice);
|
||||
classChoiceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassGenerate)
|
||||
{
|
||||
generateClassStep = 0;
|
||||
generateClass = "";
|
||||
generateClassSpecializations[0] = 0;
|
||||
generateClassSpecializations[1] = 0;
|
||||
generateClassSpecializations[2] = 0;
|
||||
showClassQuestionDialog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassPick)
|
||||
{
|
||||
if (pickClassDialog)
|
||||
removeDialog(pickClassDialog);
|
||||
pickClassDialog = new PickClassDialog(environment);
|
||||
pickClassDialog->setNextButtonShow(classChosen || reviewNext);
|
||||
pickClassDialog->setClassId(playerClass.name);
|
||||
pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
|
||||
pickClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogBack);
|
||||
pickClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassCreate)
|
||||
{
|
||||
if (createClassDialog)
|
||||
removeDialog(createClassDialog);
|
||||
createClassDialog = new CreateClassDialog(environment);
|
||||
createClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogDone);
|
||||
createClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogBack);
|
||||
createClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Birth)
|
||||
{
|
||||
if (birthSignDialog)
|
||||
removeDialog(birthSignDialog);
|
||||
birthSignDialog = new BirthDialog(environment);
|
||||
birthSignDialog->setNextButtonShow(birthSignChosen || reviewNext);
|
||||
birthSignDialog->setBirthId(playerBirthSignId);
|
||||
birthSignDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogDone);
|
||||
birthSignDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogBack);
|
||||
birthSignDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Review)
|
||||
{
|
||||
reviewNext = false;
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
reviewDialog = new ReviewDialog(environment);
|
||||
reviewDialog->setPlayerName(playerName);
|
||||
reviewDialog->setRace(playerRaceId);
|
||||
reviewDialog->setClass(playerClass);
|
||||
reviewDialog->setBirthSign(playerBirthSignId);
|
||||
|
||||
reviewDialog->setHealth(playerHealth);
|
||||
reviewDialog->setMagicka(playerMagicka);
|
||||
reviewDialog->setFatigue(playerFatigue);
|
||||
|
||||
{
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator end = playerAttributes.end();
|
||||
for (std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator it = playerAttributes.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setAttribute(it->first, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator end = playerSkillValues.end();
|
||||
for (std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator it = playerSkillValues.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setSkillValue(it->first, it->second);
|
||||
}
|
||||
reviewDialog->configureSkills(playerMajorSkills, playerMinorSkills);
|
||||
}
|
||||
|
||||
reviewDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onReviewDialogDone);
|
||||
reviewDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onReviewDialogBack);
|
||||
|
||||
reviewDialog->eventNameActivated = MyGUI::newDelegate(this, &WindowManager::onNameDialogActivate);
|
||||
reviewDialog->eventRaceActivated = MyGUI::newDelegate(this, &WindowManager::onRaceDialogActivate);
|
||||
reviewDialog->eventClassActivated = MyGUI::newDelegate(this, &WindowManager::onClassDialogActivate);
|
||||
reviewDialog->eventBirthSignActivated = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogActivate);
|
||||
|
||||
reviewDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
if (mode == GM_Name)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
if (nameDialog)
|
||||
removeDialog(nameDialog);
|
||||
nameDialog = new TextInputDialog(*this);
|
||||
std::string sName = getGameSettingString("sName", "Name");
|
||||
nameDialog->setTextLabel(sName);
|
||||
nameDialog->setTextInput(playerName);
|
||||
nameDialog->setNextButtonShow(creationStage >= NameChosen);
|
||||
nameDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onNameDialogDone);
|
||||
nameDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
if (mode == GM_Race)
|
||||
{
|
||||
if (raceDialog)
|
||||
removeDialog(raceDialog);
|
||||
raceDialog = new RaceDialog(*this);
|
||||
raceDialog->setNextButtonShow(creationStage >= RaceChosen);
|
||||
raceDialog->setRaceId(playerRaceId);
|
||||
raceDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onRaceDialogDone);
|
||||
raceDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onRaceDialogBack);
|
||||
raceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Class)
|
||||
{
|
||||
if (classChoiceDialog)
|
||||
removeDialog(classChoiceDialog);
|
||||
classChoiceDialog = new ClassChoiceDialog(*this);
|
||||
classChoiceDialog->eventButtonSelected = MyGUI::newDelegate(this, &WindowManager::onClassChoice);
|
||||
classChoiceDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassGenerate)
|
||||
{
|
||||
generateClassStep = 0;
|
||||
generateClass = "";
|
||||
generateClassSpecializations[0] = 0;
|
||||
generateClassSpecializations[1] = 0;
|
||||
generateClassSpecializations[2] = 0;
|
||||
showClassQuestionDialog();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassPick)
|
||||
{
|
||||
if (pickClassDialog)
|
||||
removeDialog(pickClassDialog);
|
||||
pickClassDialog = new PickClassDialog(*this);
|
||||
pickClassDialog->setNextButtonShow(creationStage >= ClassChosen);
|
||||
pickClassDialog->setClassId(playerClass.name);
|
||||
pickClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogDone);
|
||||
pickClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onPickClassDialogBack);
|
||||
pickClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_ClassCreate)
|
||||
{
|
||||
if (createClassDialog)
|
||||
removeDialog(createClassDialog);
|
||||
createClassDialog = new CreateClassDialog(*this);
|
||||
createClassDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogDone);
|
||||
createClassDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onCreateClassDialogBack);
|
||||
createClassDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Birth)
|
||||
{
|
||||
if (birthSignDialog)
|
||||
removeDialog(birthSignDialog);
|
||||
birthSignDialog = new BirthDialog(*this);
|
||||
birthSignDialog->setNextButtonShow(creationStage >= BirthSignChosen);
|
||||
birthSignDialog->setBirthId(playerBirthSignId);
|
||||
birthSignDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogDone);
|
||||
birthSignDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onBirthSignDialogBack);
|
||||
birthSignDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Review)
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
reviewDialog = new ReviewDialog(*this);
|
||||
reviewDialog->setPlayerName(playerName);
|
||||
reviewDialog->setRace(playerRaceId);
|
||||
reviewDialog->setClass(playerClass);
|
||||
reviewDialog->setBirthSign(playerBirthSignId);
|
||||
|
||||
reviewDialog->setHealth(playerHealth);
|
||||
reviewDialog->setMagicka(playerMagicka);
|
||||
reviewDialog->setFatigue(playerFatigue);
|
||||
|
||||
{
|
||||
std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator end = playerAttributes.end();
|
||||
for (std::map<ESM::Attribute::AttributeID, MWMechanics::Stat<int> >::iterator it = playerAttributes.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setAttribute(it->first, it->second);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator end = playerSkillValues.end();
|
||||
for (std::map<ESM::Skill::SkillEnum, MWMechanics::Stat<float> >::iterator it = playerSkillValues.begin(); it != end; ++it)
|
||||
{
|
||||
reviewDialog->setSkillValue(it->first, it->second);
|
||||
}
|
||||
reviewDialog->configureSkills(playerMajorSkills, playerMinorSkills);
|
||||
}
|
||||
|
||||
reviewDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onReviewDialogDone);
|
||||
reviewDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onReviewDialogBack);
|
||||
reviewDialog->eventActivateDialog = MyGUI::newDelegate(this, &WindowManager::onReviewActivateDialog);
|
||||
reviewDialog->open();
|
||||
return;
|
||||
}
|
||||
|
||||
if(mode == GM_Inventory)
|
||||
{
|
||||
// Ah, inventory mode. First, compute the effective set of
|
||||
// windows to show. This is controlled both by what windows the
|
||||
// user has opened/closed (the 'shown' variable) and by what
|
||||
// windows we are allowed to show (the 'allowed' var.)
|
||||
int eff = shown & allowed;
|
||||
|
||||
// Show the windows we want
|
||||
map -> setVisible( (eff & GW_Map) != 0 );
|
||||
stats -> setVisible( (eff & GW_Stats) != 0 );
|
||||
#if 0
|
||||
// inventory -> setVisible( eff & GW_Inventory );
|
||||
// inventory -> setVisible( eff & GW_Inventory );
|
||||
#endif
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (dialogueWindow)
|
||||
removeDialog(dialogueWindow);
|
||||
dialogueWindow = new DialogueWindow(environment);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
if (mode == GM_Dialogue)
|
||||
{
|
||||
if (!dialogueWindow)
|
||||
{
|
||||
dialogueWindow = new DialogueWindow(*this);
|
||||
dialogueWindow->eventBye = MyGUI::newDelegate(this, &WindowManager::onDialogueWindowBye);
|
||||
}
|
||||
dialogueWindow->open();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
// Unsupported mode, switch back to game
|
||||
// Note: The call will eventually end up this method again but
|
||||
// will stop at the check if(mode == GM_Game) above.
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
||||
|
@ -365,49 +363,11 @@ void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int
|
|||
}
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
stats->setValue (id, value);
|
||||
|
||||
static struct {const char *id; ESM::Skill::SkillEnum skillId; } skillMap[] =
|
||||
{
|
||||
{"SkillBlock", ESM::Skill::Block},
|
||||
{"SkillArmorer", ESM::Skill::Armorer},
|
||||
{"SkillMediumArmor", ESM::Skill::MediumArmor},
|
||||
{"SkillHeavyArmor", ESM::Skill::HeavyArmor},
|
||||
{"SkillBluntWeapon", ESM::Skill::BluntWeapon},
|
||||
{"SkillLongBlade", ESM::Skill::LongBlade},
|
||||
{"SkillAxe", ESM::Skill::Axe},
|
||||
{"SkillSpear", ESM::Skill::Spear},
|
||||
{"SkillAthletics", ESM::Skill::Athletics},
|
||||
{"SkillEnchant", ESM::Skill::Armorer},
|
||||
{"SkillDestruction", ESM::Skill::Destruction},
|
||||
{"SkillAlteration", ESM::Skill::Alteration},
|
||||
{"SkillIllusion", ESM::Skill::Illusion},
|
||||
{"SkillConjuration", ESM::Skill::Conjuration},
|
||||
{"SkillMysticism", ESM::Skill::Mysticism},
|
||||
{"SkillRestoration", ESM::Skill::Restoration},
|
||||
{"SkillAlchemy", ESM::Skill::Alchemy},
|
||||
{"SkillUnarmored", ESM::Skill::Unarmored},
|
||||
{"SkillSecurity", ESM::Skill::Security},
|
||||
{"SkillSneak", ESM::Skill::Sneak},
|
||||
{"SkillAcrobatics", ESM::Skill::Acrobatics},
|
||||
{"SkillLightArmor", ESM::Skill::LightArmor},
|
||||
{"SkillShortBlade", ESM::Skill::ShortBlade},
|
||||
{"SkillMarksman", ESM::Skill::Marksman},
|
||||
{"SkillMercantile", ESM::Skill::Mercantile},
|
||||
{"SkillSpeechcraft", ESM::Skill::Speechcraft},
|
||||
{"SkillHandToHand", ESM::Skill::HandToHand},
|
||||
};
|
||||
for (size_t i = 0; i < sizeof(skillMap)/sizeof(skillMap[0]); ++i)
|
||||
{
|
||||
if (skillMap[i].id == id)
|
||||
{
|
||||
ESM::Skill::SkillEnum skillId = skillMap[i].skillId;
|
||||
playerSkillValues[skillId] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void WindowManager::setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value)
|
||||
{
|
||||
stats->setValue(parSkill, value);
|
||||
playerSkillValues[parSkill] = value;
|
||||
}
|
||||
|
||||
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value)
|
||||
|
@ -504,7 +464,7 @@ const std::string &WindowManager::getGameSettingString(const std::string &id, co
|
|||
return default_;
|
||||
}
|
||||
|
||||
void WindowManager::onNameDialogDone()
|
||||
void WindowManager::onNameDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (nameDialog)
|
||||
{
|
||||
|
@ -513,18 +473,19 @@ void WindowManager::onNameDialogDone()
|
|||
removeDialog(nameDialog);
|
||||
}
|
||||
|
||||
bool goNext = nameChosen; // Go to next dialog if name was previously chosen
|
||||
nameChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if name was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= NameChosen)
|
||||
setGuiMode(GM_Race);
|
||||
else
|
||||
{
|
||||
creationStage = NameChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onRaceDialogDone()
|
||||
void WindowManager::onRaceDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (raceDialog)
|
||||
{
|
||||
|
@ -534,15 +495,16 @@ void WindowManager::onRaceDialogDone()
|
|||
removeDialog(raceDialog);
|
||||
}
|
||||
|
||||
bool goNext = raceChosen; // Go to next dialog if race was previously chosen
|
||||
raceChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if race was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if(creationStage >= RaceChosen)
|
||||
setGuiMode(GM_Class);
|
||||
else
|
||||
{
|
||||
creationStage = RaceChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onDialogueWindowBye()
|
||||
|
@ -568,29 +530,29 @@ void WindowManager::onRaceDialogBack()
|
|||
setGuiMode(GM_Name);
|
||||
}
|
||||
|
||||
void WindowManager::onClassChoice(MyGUI::WidgetPtr, int _index)
|
||||
void WindowManager::onClassChoice(int _index)
|
||||
{
|
||||
if (classChoiceDialog)
|
||||
{
|
||||
removeDialog(classChoiceDialog);
|
||||
}
|
||||
|
||||
if (_index == ClassChoiceDialog::Class_Generate)
|
||||
switch(_index)
|
||||
{
|
||||
setGuiMode(GM_ClassGenerate);
|
||||
}
|
||||
else if (_index == ClassChoiceDialog::Class_Pick)
|
||||
{
|
||||
setGuiMode(GM_ClassPick);
|
||||
}
|
||||
else if (_index == ClassChoiceDialog::Class_Create)
|
||||
{
|
||||
setGuiMode(GM_ClassCreate);
|
||||
}
|
||||
else if (_index == ClassChoiceDialog::Class_Back)
|
||||
{
|
||||
setGuiMode(GM_Race);
|
||||
}
|
||||
case ClassChoiceDialog::Class_Generate:
|
||||
setGuiMode(GM_ClassGenerate);
|
||||
break;
|
||||
case ClassChoiceDialog::Class_Pick:
|
||||
setGuiMode(GM_ClassPick);
|
||||
break;
|
||||
case ClassChoiceDialog::Class_Create:
|
||||
setGuiMode(GM_ClassCreate);
|
||||
break;
|
||||
case ClassChoiceDialog::Class_Back:
|
||||
setGuiMode(GM_Race);
|
||||
break;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
|
@ -678,18 +640,6 @@ namespace MWGui
|
|||
} };
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
struct ClassPoint
|
||||
{
|
||||
const char *id;
|
||||
// Specialization points to match, in order: Stealth, Combat, Magic
|
||||
// Note: Order is taken from http://www.uesp.net/wiki/Morrowind:Class_Quiz
|
||||
int points[3];
|
||||
};
|
||||
}
|
||||
|
||||
void WindowManager::showClassQuestionDialog()
|
||||
{
|
||||
if (generateClassStep == generateClassSteps.size())
|
||||
|
@ -753,7 +703,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
generateClassResultDialog = new GenerateClassResultDialog(environment);
|
||||
generateClassResultDialog = new GenerateClassResultDialog(*this);
|
||||
generateClassResultDialog->setClassId(generateClass);
|
||||
generateClassResultDialog->eventBack = MyGUI::newDelegate(this, &WindowManager::onGenerateClassBack);
|
||||
generateClassResultDialog->eventDone = MyGUI::newDelegate(this, &WindowManager::onGenerateClassDone);
|
||||
|
@ -769,7 +719,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
|
||||
if (generateClassQuestionDialog)
|
||||
removeDialog(generateClassQuestionDialog);
|
||||
generateClassQuestionDialog = new InfoBoxDialog(environment);
|
||||
generateClassQuestionDialog = new InfoBoxDialog(*this);
|
||||
|
||||
InfoBoxDialog::ButtonList buttons;
|
||||
generateClassQuestionDialog->setText(generateClassSteps[generateClassStep].text);
|
||||
|
@ -781,7 +731,7 @@ void WindowManager::showClassQuestionDialog()
|
|||
generateClassQuestionDialog->open();
|
||||
}
|
||||
|
||||
void WindowManager::onClassQuestionChosen(MyGUI::Widget* _sender, int _index)
|
||||
void WindowManager::onClassQuestionChosen(int _index)
|
||||
{
|
||||
if (generateClassQuestionDialog)
|
||||
removeDialog(generateClassQuestionDialog);
|
||||
|
@ -804,7 +754,8 @@ void WindowManager::onClassQuestionChosen(MyGUI::Widget* _sender, int _index)
|
|||
|
||||
void WindowManager::onGenerateClassBack()
|
||||
{
|
||||
classChosen = true;
|
||||
if(creationStage < ClassChosen)
|
||||
creationStage = ClassChosen;
|
||||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
|
@ -813,25 +764,26 @@ void WindowManager::onGenerateClassBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onGenerateClassDone()
|
||||
void WindowManager::onGenerateClassDone(WindowBase* parWindow)
|
||||
{
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
|
||||
if (generateClassResultDialog)
|
||||
removeDialog(generateClassResultDialog);
|
||||
environment.mMechanicsManager->setPlayerClass(generateClass);
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if class was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= ClassChosen)
|
||||
setGuiMode(GM_Birth);
|
||||
else
|
||||
{
|
||||
creationStage = ClassChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void WindowManager::onPickClassDialogDone()
|
||||
void WindowManager::onPickClassDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (pickClassDialog)
|
||||
{
|
||||
|
@ -844,15 +796,16 @@ void WindowManager::onPickClassDialogDone()
|
|||
removeDialog(pickClassDialog);
|
||||
}
|
||||
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if class was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= ClassChosen)
|
||||
setGuiMode(GM_Birth);
|
||||
else
|
||||
{
|
||||
creationStage = ClassChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onPickClassDialogBack()
|
||||
|
@ -868,7 +821,7 @@ void WindowManager::onPickClassDialogBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onCreateClassDialogDone()
|
||||
void WindowManager::onCreateClassDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (createClassDialog)
|
||||
{
|
||||
|
@ -898,15 +851,16 @@ void WindowManager::onCreateClassDialogDone()
|
|||
removeDialog(createClassDialog);
|
||||
}
|
||||
|
||||
bool goNext = classChosen; // Go to next dialog if class was previously chosen
|
||||
classChosen = true;
|
||||
|
||||
if (reviewNext)
|
||||
// Go to next dialog if class was previously chosen
|
||||
if (creationStage == ReviewNext)
|
||||
setGuiMode(GM_Review);
|
||||
else if (goNext)
|
||||
else if (creationStage >= ClassChosen)
|
||||
setGuiMode(GM_Birth);
|
||||
else
|
||||
{
|
||||
creationStage = ClassChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onCreateClassDialogBack()
|
||||
|
@ -917,7 +871,7 @@ void WindowManager::onCreateClassDialogBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onBirthSignDialogDone()
|
||||
void WindowManager::onBirthSignDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (birthSignDialog)
|
||||
{
|
||||
|
@ -927,13 +881,14 @@ void WindowManager::onBirthSignDialogDone()
|
|||
removeDialog(birthSignDialog);
|
||||
}
|
||||
|
||||
bool goNext = birthSignChosen; // Go to next dialog if birth sign was previously chosen
|
||||
birthSignChosen = true;
|
||||
|
||||
if (reviewNext || goNext)
|
||||
// Go to next dialog if birth sign was previously chosen
|
||||
if (creationStage >= BirthSignChosen)
|
||||
setGuiMode(GM_Review);
|
||||
else
|
||||
{
|
||||
creationStage = BirthSignChosen;
|
||||
setGuiMode(GM_Game);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowManager::onBirthSignDialogBack()
|
||||
|
@ -947,7 +902,7 @@ void WindowManager::onBirthSignDialogBack()
|
|||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onReviewDialogDone()
|
||||
void WindowManager::onReviewDialogDone(WindowBase* parWindow)
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
@ -963,38 +918,29 @@ void WindowManager::onReviewDialogBack()
|
|||
setGuiMode(GM_Birth);
|
||||
}
|
||||
|
||||
void WindowManager::onNameDialogActivate()
|
||||
void WindowManager::onReviewActivateDialog(int parDialog)
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
creationStage = ReviewNext;
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Name);
|
||||
switch(parDialog)
|
||||
{
|
||||
case ReviewDialog::NAME_DIALOG:
|
||||
setGuiMode(GM_Name);
|
||||
break;
|
||||
case ReviewDialog::RACE_DIALOG:
|
||||
setGuiMode(GM_Race);
|
||||
break;
|
||||
case ReviewDialog::CLASS_DIALOG:
|
||||
setGuiMode(GM_Class);
|
||||
break;
|
||||
case ReviewDialog::BIRTHSIGN_DIALOG:
|
||||
setGuiMode(GM_Birth);
|
||||
};
|
||||
}
|
||||
|
||||
void WindowManager::onRaceDialogActivate()
|
||||
ESMS::ESMStore& WindowManager::getStore()
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Race);
|
||||
}
|
||||
|
||||
void WindowManager::onClassDialogActivate()
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Class);
|
||||
}
|
||||
|
||||
void WindowManager::onBirthSignDialogActivate()
|
||||
{
|
||||
if (reviewDialog)
|
||||
removeDialog(reviewDialog);
|
||||
|
||||
reviewNext = true;
|
||||
setGuiMode(GM_Birth);
|
||||
return environment.mWorld->getStore();
|
||||
}
|
||||
|
|
|
@ -44,6 +44,7 @@ namespace OEngine
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowBase;
|
||||
class HUD;
|
||||
class MapWindow;
|
||||
class MainMenu;
|
||||
|
@ -62,6 +63,14 @@ namespace MWGui
|
|||
class BirthDialog;
|
||||
class ReviewDialog;
|
||||
|
||||
struct ClassPoint
|
||||
{
|
||||
const char *id;
|
||||
// Specialization points to match, in order: Stealth, Combat, Magic
|
||||
// Note: Order is taken from http://www.uesp.net/wiki/Morrowind:Class_Quiz
|
||||
unsigned int points[3];
|
||||
};
|
||||
|
||||
class WindowManager
|
||||
{
|
||||
public:
|
||||
|
@ -92,14 +101,6 @@ namespace MWGui
|
|||
BirthDialog *birthSignDialog;
|
||||
ReviewDialog *reviewDialog;
|
||||
|
||||
// Which dialogs have been shown, controls back/next/ok buttons
|
||||
bool nameChosen;
|
||||
bool raceChosen;
|
||||
bool classChosen;
|
||||
bool birthSignChosen;
|
||||
bool reviewNext;
|
||||
///< If true then any click on Next will cause the summary to be shown
|
||||
|
||||
// Keeps track of current step in Generate Class dialogs
|
||||
unsigned generateClassStep;
|
||||
// A counter for each specialization which is increased when an answer is chosen, in order: Stealth, Combat, Magic
|
||||
|
@ -153,10 +154,13 @@ namespace MWGui
|
|||
|
||||
void setGuiMode(GuiMode newMode);
|
||||
|
||||
bool showFPSCounter;
|
||||
float mFPS;
|
||||
|
||||
public:
|
||||
/// The constructor needs the main Gui object
|
||||
WindowManager(MyGUI::Gui *_gui, MWWorld::Environment& environment,
|
||||
const Compiler::Extensions& extensions, bool newGame);
|
||||
const Compiler::Extensions& extensions, bool fpsSwitch, bool newGame);
|
||||
virtual ~WindowManager();
|
||||
|
||||
/**
|
||||
|
@ -197,10 +201,12 @@ namespace MWGui
|
|||
|
||||
MyGUI::Gui* getGui() const { return gui; }
|
||||
|
||||
void wmSetFPS(float fps) { mFPS = fps; }
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<int>& value);
|
||||
///< Set value for the given ID.
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::Stat<float>& value);
|
||||
void setValue(const ESM::Skill::SkillEnum parSkill, const MWMechanics::Stat<float>& value);
|
||||
///< Set value for the given ID.
|
||||
|
||||
void setValue (const std::string& id, const MWMechanics::DynamicStat<int>& value);
|
||||
|
@ -251,45 +257,57 @@ namespace MWGui
|
|||
*/
|
||||
const std::string &getGameSettingString(const std::string &id, const std::string &default_);
|
||||
|
||||
ESMS::ESMStore& getStore();
|
||||
|
||||
private:
|
||||
|
||||
void onDialogueWindowBye();
|
||||
|
||||
// Character generation: Name dialog
|
||||
void onNameDialogDone();
|
||||
void onNameDialogDone(WindowBase* parWindow);
|
||||
|
||||
// Character generation: Race dialog
|
||||
void onRaceDialogDone();
|
||||
void onRaceDialogDone(WindowBase* parWindow);
|
||||
void onRaceDialogBack();
|
||||
|
||||
// Character generation: Choose class process
|
||||
void onClassChoice(MyGUI::Widget* _sender, int _index);
|
||||
void onClassChoice(int _index);
|
||||
|
||||
// Character generation: Generate Class
|
||||
void showClassQuestionDialog();
|
||||
void onClassQuestionChosen(MyGUI::Widget* _sender, int _index);
|
||||
void onClassQuestionChosen(int _index);
|
||||
void onGenerateClassBack();
|
||||
void onGenerateClassDone();
|
||||
void onGenerateClassDone(WindowBase* parWindow);
|
||||
|
||||
// Character generation: Pick Class dialog
|
||||
void onPickClassDialogDone();
|
||||
void onPickClassDialogDone(WindowBase* parWindow);
|
||||
void onPickClassDialogBack();
|
||||
|
||||
// Character generation: Create Class dialog
|
||||
void onCreateClassDialogDone();
|
||||
void onCreateClassDialogDone(WindowBase* parWindow);
|
||||
void onCreateClassDialogBack();
|
||||
|
||||
// Character generation: Birth sign dialog
|
||||
void onBirthSignDialogDone();
|
||||
void onBirthSignDialogDone(WindowBase* parWindow);
|
||||
void onBirthSignDialogBack();
|
||||
|
||||
// Character generation: Review dialog
|
||||
void onReviewDialogDone();
|
||||
void onReviewDialogDone(WindowBase* parWindow);
|
||||
void onReviewDialogBack();
|
||||
void onNameDialogActivate();
|
||||
void onRaceDialogActivate();
|
||||
void onClassDialogActivate();
|
||||
void onBirthSignDialogActivate();
|
||||
void onReviewActivateDialog(int parDialog);
|
||||
|
||||
enum CreationStageEnum
|
||||
{
|
||||
NotStarted,
|
||||
NameChosen,
|
||||
RaceChosen,
|
||||
ClassChosen,
|
||||
BirthSignChosen,
|
||||
ReviewNext
|
||||
};
|
||||
|
||||
// Which state the character creating is in, controls back/next/ok buttons
|
||||
CreationStageEnum creationStage;
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
|
|
|
@ -282,17 +282,6 @@ namespace MWMechanics
|
|||
"HBar", "MBar", "FBar"
|
||||
};
|
||||
|
||||
static const char *skillNames[27] =
|
||||
{
|
||||
"SkillBlock", "SkillArmorer", "SkillMediumArmor", "SkillHeavyArmor",
|
||||
"SkillBluntWeapon", "SkillLongBlade", "SkillAxe", "SkillSpear",
|
||||
"SkillAthletics", "SkillEnchant", "SkillDestruction", "SkillAlteration",
|
||||
"SkillIllusion", "SkillConjuration", "SkillMysticism", "SkillRestoration",
|
||||
"SkillAlchemy", "SkillUnarmored", "SkillSecurity", "SkillSneak",
|
||||
"SkillAcrobatics", "SkillLightArmor", "SkillShortBlade", "SkillMarksman",
|
||||
"SkillMercantile", "SkillSpeechcraft", "SkillHandToHand",
|
||||
};
|
||||
|
||||
for (int i=0; i<8; ++i)
|
||||
{
|
||||
if (stats.mAttributes[i]!=mWatchedCreature.mAttributes[i])
|
||||
|
@ -315,16 +304,14 @@ namespace MWMechanics
|
|||
|
||||
bool update = false;
|
||||
|
||||
for (int i=0; i<27; ++i)
|
||||
//Loop over ESM::Skill::SkillEnum
|
||||
for(int i = 0; i < 27; ++i)
|
||||
{
|
||||
if (npcStats.mSkill[i]!=mWatchedNpc.mSkill[i])
|
||||
if(npcStats.mSkill[i] != mWatchedNpc.mSkill[i])
|
||||
{
|
||||
update = true;
|
||||
|
||||
mWatchedNpc.mSkill[i] = npcStats.mSkill[i];
|
||||
|
||||
mEnvironment.mWindowManager->setValue (skillNames[i], npcStats.mSkill[i]);
|
||||
|
||||
mEnvironment.mWindowManager->setValue((ESM::Skill::SkillEnum)i, npcStats.mSkill[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ std::string OMW::Path::getPath(PathTypeEnum parType, const std::string parApp, c
|
|||
if(parType == GLOBAL_CFG_PATH)
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
theBasePath = macBundlePath() + "/Contents/MacOS/"; //FIXME do we have global/local with OSX?
|
||||
theBasePath = Ogre::macBundlePath() + "/Contents/MacOS/"; //FIXME do we have global/local with OSX?
|
||||
#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
|
||||
theBasePath = "/etc/"+parApp+"/";
|
||||
#else
|
||||
|
@ -24,7 +24,7 @@ std::string OMW::Path::getPath(PathTypeEnum parType, const std::string parApp, c
|
|||
else
|
||||
{
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
theBasePath = macBundlePath() + "/Contents/MacOS/"; //FIXME do we have global/local with OSX?
|
||||
theBasePath = Ogre::macBundlePath() + "/Contents/MacOS/"; //FIXME do we have global/local with OSX?
|
||||
#elif OGRE_PLATFORM == OGRE_PLATFORM_LINUX
|
||||
const char* theDir;
|
||||
if ((theDir = getenv("OPENMW_HOME")) != NULL)
|
||||
|
|
|
@ -4,6 +4,10 @@
|
|||
#include <OgrePlatform.h>
|
||||
#include <string>
|
||||
|
||||
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
|
||||
#include <OSX/macUtils.h>
|
||||
#endif
|
||||
|
||||
namespace OMW
|
||||
{
|
||||
class Path
|
||||
|
|
2
components/esm/.gitignore
vendored
2
components/esm/.gitignore
vendored
|
@ -1,2 +0,0 @@
|
|||
old
|
||||
*.d
|
|
@ -490,10 +490,6 @@ public:
|
|||
|
||||
// Adjust number of record bytes left
|
||||
mCtx.leftRec -= mCtx.leftSub + 4;
|
||||
|
||||
// Check that sizes added up
|
||||
if(mCtx.leftRec < 0)
|
||||
fail("Not enough bytes left in record for this subrecord.");
|
||||
}
|
||||
|
||||
/** Get sub header and check the size
|
||||
|
|
|
@ -259,11 +259,11 @@ namespace ESMS
|
|||
int getSize() { return count; }
|
||||
|
||||
// List of interior cells. Indexed by cell name.
|
||||
typedef std::map<std::string,Cell*, ciLessBoost> IntCells;
|
||||
typedef std::map<std::string,ESM::Cell*, ciLessBoost> IntCells;
|
||||
IntCells intCells;
|
||||
|
||||
// List of exterior cells. Indexed as extCells[gridX][gridY].
|
||||
typedef std::map<int, Cell*> ExtCellsCol;
|
||||
typedef std::map<int, ESM::Cell*> ExtCellsCol;
|
||||
typedef std::map<int, ExtCellsCol> ExtCells;
|
||||
ExtCells extCells;
|
||||
|
||||
|
@ -283,7 +283,7 @@ namespace ESMS
|
|||
}
|
||||
|
||||
|
||||
const Cell* findInt(const std::string &id) const
|
||||
const ESM::Cell* findInt(const std::string &id) const
|
||||
{
|
||||
IntCells::const_iterator it = intCells.find(id);
|
||||
|
||||
|
@ -293,7 +293,7 @@ namespace ESMS
|
|||
return it->second;
|
||||
}
|
||||
|
||||
const Cell *searchExt (int x, int y) const
|
||||
const ESM::Cell *searchExt (int x, int y) const
|
||||
{
|
||||
ExtCells::const_iterator it = extCells.find (x);
|
||||
|
||||
|
@ -308,7 +308,7 @@ namespace ESMS
|
|||
return it2->second;
|
||||
}
|
||||
|
||||
const Cell *searchExtByName (const std::string& id) const
|
||||
const ESM::Cell *searchExtByName (const std::string& id) const
|
||||
{
|
||||
for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
|
||||
{
|
||||
|
@ -323,7 +323,7 @@ namespace ESMS
|
|||
return 0;
|
||||
}
|
||||
|
||||
const Cell *searchExtByRegion (const std::string& id) const
|
||||
const ESM::Cell *searchExtByRegion (const std::string& id) const
|
||||
{
|
||||
std::string id2 = toLower (id);
|
||||
|
||||
|
@ -345,13 +345,13 @@ namespace ESMS
|
|||
count++;
|
||||
|
||||
// All cells have a name record, even nameless exterior cells.
|
||||
Cell *cell = new Cell;
|
||||
ESM::Cell *cell = new ESM::Cell;
|
||||
cell->name = id;
|
||||
|
||||
// The cell itself takes care of all the hairy details
|
||||
cell->load(esm);
|
||||
|
||||
if(cell->data.flags & Cell::Interior)
|
||||
if(cell->data.flags & ESM::Cell::Interior)
|
||||
{
|
||||
// Store interior cell by name
|
||||
intCells[id] = cell;
|
||||
|
|
|
@ -2,32 +2,11 @@
|
|||
#include <boost/filesystem.hpp>
|
||||
#include <string>
|
||||
|
||||
#include <OgrePrerequisites.h>
|
||||
|
||||
bool isFile(const char *name)
|
||||
{
|
||||
boost::filesystem::path cfg_file_path(name);
|
||||
return boost::filesystem::exists(cfg_file_path);
|
||||
}
|
||||
|
||||
#ifdef __MACOSX__
|
||||
#include <CoreFoundation/CoreFoundation.h>
|
||||
|
||||
std::string macBundlePath()
|
||||
{
|
||||
char path[1024];
|
||||
CFBundleRef mainBundle = CFBundleGetMainBundle();
|
||||
assert(mainBundle);
|
||||
|
||||
CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle);
|
||||
assert(mainBundleURL);
|
||||
|
||||
CFStringRef cfStringRef = CFURLCopyFileSystemPath(mainBundleURL, kCFURLPOSIXPathStyle);
|
||||
assert(cfStringRef);
|
||||
|
||||
CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII);
|
||||
|
||||
CFRelease(mainBundleURL);
|
||||
CFRelease(cfStringRef);
|
||||
|
||||
return std::string(path);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -28,7 +28,6 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
|
||||
#include "../../apps/openmw/mwclass/npc.hpp"
|
||||
#include "../nif/nif_file.hpp"
|
||||
#include "../nif/node.hpp"
|
||||
#include "../nif/data.hpp"
|
||||
|
@ -476,8 +475,6 @@ static void vectorMul(const Matrix &A, float *C)
|
|||
|
||||
void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bounds)
|
||||
{
|
||||
//if( MWClass::Npc.isChest)
|
||||
//cout << "t:" << shape << "\n";
|
||||
assert(shape != NULL);
|
||||
|
||||
// Interpret flags
|
||||
|
@ -643,8 +640,13 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
|
|||
for (std::vector<NiSkinData::BoneInfo>::iterator it = boneList.begin();
|
||||
it != boneList.end(); it++)
|
||||
{
|
||||
if(mSkel.isNull())
|
||||
{
|
||||
std::cout << "No skeleton for :" << shape->skin->bones[boneIndex].name.toString() << std::endl;
|
||||
break;
|
||||
}
|
||||
//get the bone from bones array of skindata
|
||||
bonePtr = skel->getBone(shape->skin->bones[boneIndex].name.toString());
|
||||
bonePtr = mSkel->getBone(shape->skin->bones[boneIndex].name.toString());
|
||||
|
||||
// final_vector = old_vector + old_rotation*new_vector*old_scale
|
||||
vecPos = bonePtr->_getDerivedPosition() +
|
||||
|
@ -767,7 +769,7 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
//FIXME: "Bip01" isn't every time the root bone
|
||||
if (node->name == "Bip01" || node->name == "Root Bone") //root node, create a skeleton
|
||||
{
|
||||
skel = SkeletonManager::getSingleton().create(getSkeletonName(), resourceGroup, true);
|
||||
mSkel = SkeletonManager::getSingleton().create(getSkeletonName(), resourceGroup, true);
|
||||
|
||||
/*if (node->extra->recType == RC_NiTextKeyExtraData )
|
||||
{
|
||||
|
@ -776,16 +778,16 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
|
|||
}*/
|
||||
}
|
||||
|
||||
if (!skel.isNull()) //if there is a skeleton
|
||||
if (!mSkel.isNull()) //if there is a skeleton
|
||||
{
|
||||
std::string name = node->name.toString();
|
||||
//if (isBeast && isChest)
|
||||
// std::cout << "NAME: " << name << "\n";
|
||||
// Quick-n-dirty workaround for the fact that several
|
||||
// bones may have the same name.
|
||||
if(!skel->hasBone(name))
|
||||
if(!mSkel->hasBone(name))
|
||||
{
|
||||
bone = skel->createBone(name);
|
||||
bone = mSkel->createBone(name);
|
||||
|
||||
if (parentBone)
|
||||
parentBone->addChild(bone);
|
||||
|
@ -1011,13 +1013,12 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
//if(split== "Skins.NIF")
|
||||
// std::cout << "\nSPECIAL PROPS\n";
|
||||
resourceName = "";
|
||||
MeshManager *m = MeshManager::getSingletonPtr();
|
||||
// Check if the resource already exists
|
||||
//MeshPtr ptr = m->load(name, "custom");
|
||||
//cout << "THISNAME: " << ptr->getName() << "\n";
|
||||
//cout << "RESOURCE:"<< resource->getName();
|
||||
mesh = 0;
|
||||
skel.setNull();
|
||||
mSkel.setNull();
|
||||
|
||||
// Set up the VFS if it hasn't been done already
|
||||
if (!vfs) vfs = new OgreVFS(resourceGroup);
|
||||
|
|
|
@ -135,7 +135,7 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
|
||||
// pointer to the ogre mesh which is currently build
|
||||
Ogre::Mesh *mesh;
|
||||
Ogre::SkeletonPtr skel;
|
||||
Ogre::SkeletonPtr mSkel;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
1
components/terrain/.gitignore
vendored
1
components/terrain/.gitignore
vendored
|
@ -1 +0,0 @@
|
|||
old
|
2
extern/caelum/src/Astronomy.cpp
vendored
2
extern/caelum/src/Astronomy.cpp
vendored
|
@ -321,7 +321,7 @@ namespace Caelum
|
|||
getGregorianDateTimeFromJulianDay(julianDay, year, month, day, hour, minute, second);
|
||||
}
|
||||
|
||||
#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && (OGRE_COMPILER == OGRE_COMPILER_MSVC)
|
||||
#if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && (OGRE_COMPILER == OGRE_COMPILER_MSVC) && (OGRE_ARCH_TYPE != OGRE_ARCHITECTURE_64)
|
||||
int Astronomy::enterHighPrecissionFloatingPointMode ()
|
||||
{
|
||||
int oldMode = ::_controlfp (0, 0);
|
||||
|
|
|
@ -25,7 +25,10 @@ if (MYGUI_USE_FREETYPE)
|
|||
)
|
||||
endif()
|
||||
|
||||
target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS} uuid)
|
||||
# We don't need this lib in OS X. uuid functions is in libc here.
|
||||
if (NOT APPLE)
|
||||
target_link_libraries(${PROJECT_NAME} ${CMAKE_DL_LIBS} uuid)
|
||||
endif(NOT APPLE)
|
||||
|
||||
if (MINGW)
|
||||
target_link_libraries(${PROJECT_NAME} libwinmm.a)
|
||||
|
|
|
@ -62,7 +62,11 @@ namespace MyGUI
|
|||
if (dwProcessID != ::GetCurrentProcessId())
|
||||
return TRUE;
|
||||
|
||||
#ifdef _M_X64
|
||||
if (::GetWindowLongPtr(hWnd, GWLP_HINSTANCE) == lParam)
|
||||
#else
|
||||
if (::GetWindowLong(hWnd, GWL_HINSTANCE) == lParam)
|
||||
#endif
|
||||
{
|
||||
// Нашли. hWnd - то что надо
|
||||
g_hWnd = hWnd;
|
||||
|
|
|
@ -48,5 +48,13 @@
|
|||
|
||||
<Widget type="StaticImage" skin="StaticImage" position="0 0 32
|
||||
32" align="Center Center" name="Crosshair"/>
|
||||
|
||||
<!-- FPSCounter box -->
|
||||
|
||||
<Widget type="Widget" skin="HUD_Box" position="12 12 28 21" align="Left Top"
|
||||
name="FPSBox">
|
||||
<Widget type="StaticText" skin="NumFPS" position="3 3 21 17" name="FPSCounter"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</MyGUI>
|
||||
|
|
|
@ -9,6 +9,14 @@
|
|||
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "NumFPS" size = "16 16">
|
||||
<Property key="FontName" value = "MyGUI_CoreFont.18" />
|
||||
<Property key="FontHeight" value = "18" />
|
||||
<Property key="AlignText" value = "ALIGN_HCENTER ALIGN_BOTTOM" />
|
||||
<Property key="Colour" value = "1 1 1" />
|
||||
<BasisSkin type="SimpleText" offset = "0 0 16 16" align = "ALIGN_STRETCH"/>
|
||||
</Skin>
|
||||
|
||||
<Skin name = "SandText" size = "16 16">
|
||||
<Property key="FontName" value = "MyGUI_CoreFont.18" />
|
||||
<Property key="FontHeight" value = "18" />
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.07</string>
|
||||
<string>0.10</string>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
|
|
12
files/plugins.cfg.mac
Normal file
12
files/plugins.cfg.mac
Normal file
|
@ -0,0 +1,12 @@
|
|||
# Defines plugins to load
|
||||
|
||||
# Define plugin folder
|
||||
PluginFolder=${OGRE_PLUGIN_DIR}
|
||||
|
||||
# Define plugins
|
||||
Plugin=RenderSystem_GL.dylib
|
||||
Plugin=Plugin_ParticleFX.dylib
|
||||
Plugin=Plugin_OctreeSceneManager.dylib
|
||||
# Plugin=Plugin_CgProgramManager
|
||||
|
||||
|
Loading…
Reference in a new issue