mirror of
https://github.com/OpenMW/openmw.git
synced 2025-02-06 13:45:34 +00:00
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
This commit is contained in:
parent
ee60df1e27
commit
100d6e5fff
3 changed files with 26 additions and 16 deletions
|
@ -144,8 +144,6 @@ namespace MWRender
|
||||||
zNear = 5.f;
|
zNear = 5.f;
|
||||||
zFar = mViewDistance;
|
zFar = mViewDistance;
|
||||||
mViewer.getCamera()->setProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
|
mViewer.getCamera()->setProjectionMatrixAsPerspective(fovy, aspect, zNear, zFar);
|
||||||
|
|
||||||
mViewer.getCamera()->setCullMask(mViewer.getCamera()->getCullMask() & (~Mask_GUI));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderingManager::~RenderingManager()
|
RenderingManager::~RenderingManager()
|
||||||
|
|
|
@ -7,10 +7,7 @@
|
||||||
|
|
||||||
#include <osg/Drawable>
|
#include <osg/Drawable>
|
||||||
#include <osg/Geode>
|
#include <osg/Geode>
|
||||||
#include <osg/PolygonMode>
|
|
||||||
#include <osg/BlendFunc>
|
#include <osg/BlendFunc>
|
||||||
#include <osg/Depth>
|
|
||||||
#include <osg/TexEnv>
|
|
||||||
#include <osg/Texture2D>
|
#include <osg/Texture2D>
|
||||||
|
|
||||||
#include <osgViewer/Viewer>
|
#include <osgViewer/Viewer>
|
||||||
|
@ -141,7 +138,9 @@ class Drawable : public osg::Drawable {
|
||||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||||
glEnableClientState(GL_COLOR_ARRAY);
|
glEnableClientState(GL_COLOR_ARRAY);
|
||||||
|
|
||||||
for (std::vector<Batch>::const_iterator it = mBatchVector.begin(); it != mBatchVector.end(); ++it)
|
mReadFrom = (mReadFrom+1)%2;
|
||||||
|
const std::vector<Batch>& vec = mBatchVector[mReadFrom];
|
||||||
|
for (std::vector<Batch>::const_iterator it = vec.begin(); it != vec.end(); ++it)
|
||||||
{
|
{
|
||||||
const Batch& batch = *it;
|
const Batch& batch = *it;
|
||||||
osg::VertexBufferObject *vbo = batch.mVertexBuffer;
|
osg::VertexBufferObject *vbo = batch.mVertexBuffer;
|
||||||
|
@ -174,7 +173,10 @@ class Drawable : public osg::Drawable {
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Drawable(osgMyGUI::RenderManager *parent = nullptr) : mParent(parent)
|
Drawable(osgMyGUI::RenderManager *parent = nullptr)
|
||||||
|
: mParent(parent)
|
||||||
|
, mWriteTo(0)
|
||||||
|
, mReadFrom(0)
|
||||||
{
|
{
|
||||||
setSupportsDisplayList(false);
|
setSupportsDisplayList(false);
|
||||||
|
|
||||||
|
@ -182,7 +184,7 @@ public:
|
||||||
collectDrawCalls->setRenderManager(mParent);
|
collectDrawCalls->setRenderManager(mParent);
|
||||||
setCullCallback(collectDrawCalls);
|
setCullCallback(collectDrawCalls);
|
||||||
|
|
||||||
osg::ref_ptr<FrameUpdate> frameUpdate = new Drawable::FrameUpdate;
|
osg::ref_ptr<FrameUpdate> frameUpdate = new FrameUpdate;
|
||||||
frameUpdate->setRenderManager(mParent);
|
frameUpdate->setRenderManager(mParent);
|
||||||
setUpdateCallback(frameUpdate);
|
setUpdateCallback(frameUpdate);
|
||||||
}
|
}
|
||||||
|
@ -199,30 +201,35 @@ public:
|
||||||
osg::ref_ptr<osg::Texture2D> mTexture;
|
osg::ref_ptr<osg::Texture2D> mTexture;
|
||||||
|
|
||||||
osg::ref_ptr<osg::VertexBufferObject> mVertexBuffer;
|
osg::ref_ptr<osg::VertexBufferObject> mVertexBuffer;
|
||||||
|
// need to hold on to this too as the mVertexBuffer does not hold a ref to its own array
|
||||||
|
osg::ref_ptr<osg::UByteArray> mArray;
|
||||||
|
|
||||||
size_t mVertexCount;
|
size_t mVertexCount;
|
||||||
};
|
};
|
||||||
|
|
||||||
void addBatch(const Batch& batch)
|
void addBatch(const Batch& batch)
|
||||||
{
|
{
|
||||||
mBatchVector.push_back(batch);
|
mBatchVector[mWriteTo].push_back(batch);
|
||||||
}
|
}
|
||||||
|
|
||||||
void clear()
|
void clear()
|
||||||
{
|
{
|
||||||
mBatchVector.clear();
|
mWriteTo = (mWriteTo+1)%2;
|
||||||
|
mBatchVector[mWriteTo].clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
META_Object(osgMyGUI, Drawable)
|
META_Object(osgMyGUI, Drawable)
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<Batch> mBatchVector;
|
std::vector<Batch> mBatchVector[2];
|
||||||
|
int mWriteTo;
|
||||||
|
mutable int mReadFrom;
|
||||||
};
|
};
|
||||||
|
|
||||||
class OSGVertexBuffer : public MyGUI::IVertexBuffer
|
class OSGVertexBuffer : public MyGUI::IVertexBuffer
|
||||||
{
|
{
|
||||||
osg::ref_ptr<osg::VertexBufferObject> mBuffer;
|
osg::ref_ptr<osg::VertexBufferObject> mBuffer;
|
||||||
osg::ref_ptr<osg::UByteArray> mVertexArray;
|
osg::ref_ptr<osg::UByteArray> mVertexArray;
|
||||||
std::vector<MyGUI::Vertex> mLockedData;
|
|
||||||
|
|
||||||
size_t mNeedVertexCount;
|
size_t mNeedVertexCount;
|
||||||
|
|
||||||
|
@ -241,6 +248,7 @@ public:
|
||||||
void create();
|
void create();
|
||||||
|
|
||||||
osg::VertexBufferObject *getBuffer() const { return mBuffer.get(); }
|
osg::VertexBufferObject *getBuffer() const { return mBuffer.get(); }
|
||||||
|
osg::UByteArray *getArray() const { return mVertexArray.get(); }
|
||||||
};
|
};
|
||||||
|
|
||||||
OSGVertexBuffer::OSGVertexBuffer()
|
OSGVertexBuffer::OSGVertexBuffer()
|
||||||
|
@ -270,6 +278,12 @@ size_t OSGVertexBuffer::getVertexCount()
|
||||||
|
|
||||||
MyGUI::Vertex *OSGVertexBuffer::lock()
|
MyGUI::Vertex *OSGVertexBuffer::lock()
|
||||||
{
|
{
|
||||||
|
// Force recreating the buffer, to make sure we are not modifying a buffer currently
|
||||||
|
// queued for rendering in the last frame's draw thread.
|
||||||
|
// a more efficient solution might be double buffering
|
||||||
|
destroy();
|
||||||
|
create();
|
||||||
|
|
||||||
MYGUI_PLATFORM_ASSERT(mBuffer.valid(), "Vertex buffer is not created");
|
MYGUI_PLATFORM_ASSERT(mBuffer.valid(), "Vertex buffer is not created");
|
||||||
|
|
||||||
mVertexArray->resize(mNeedVertexCount * sizeof(MyGUI::Vertex));
|
mVertexArray->resize(mNeedVertexCount * sizeof(MyGUI::Vertex));
|
||||||
|
@ -297,6 +311,7 @@ void OSGVertexBuffer::create()
|
||||||
mBuffer = new osg::VertexBufferObject;
|
mBuffer = new osg::VertexBufferObject;
|
||||||
mBuffer->setDataVariance(osg::Object::DYNAMIC);
|
mBuffer->setDataVariance(osg::Object::DYNAMIC);
|
||||||
mBuffer->setUsage(GL_DYNAMIC_DRAW);
|
mBuffer->setUsage(GL_DYNAMIC_DRAW);
|
||||||
|
// NB mBuffer does not own the array
|
||||||
mBuffer->setArray(0, mVertexArray.get());
|
mBuffer->setArray(0, mVertexArray.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -338,7 +353,6 @@ void RenderManager::initialise()
|
||||||
mUpdate = false;
|
mUpdate = false;
|
||||||
|
|
||||||
mDrawable = new Drawable(this);
|
mDrawable = new Drawable(this);
|
||||||
mDrawable->setDataVariance(osg::Object::DYNAMIC);
|
|
||||||
|
|
||||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
||||||
geode->addDrawable(mDrawable.get());
|
geode->addDrawable(mDrawable.get());
|
||||||
|
@ -394,6 +408,7 @@ void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *text
|
||||||
Drawable::Batch batch;
|
Drawable::Batch batch;
|
||||||
batch.mVertexCount = count;
|
batch.mVertexCount = count;
|
||||||
batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getBuffer();
|
batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getBuffer();
|
||||||
|
batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getArray();
|
||||||
if (texture)
|
if (texture)
|
||||||
batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();
|
batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();
|
||||||
|
|
||||||
|
|
|
@ -46,9 +46,6 @@ class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
|
||||||
|
|
||||||
osg::ref_ptr<osg::Camera> mGuiRoot;
|
osg::ref_ptr<osg::Camera> mGuiRoot;
|
||||||
|
|
||||||
// Only valid during drawFrame()!
|
|
||||||
osg::RenderInfo *mRenderInfo;
|
|
||||||
|
|
||||||
void destroyAllResources();
|
void destroyAllResources();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
Loading…
Reference in a new issue