From 1168895bf3b88008389a0a5619038cf201dbda6b Mon Sep 17 00:00:00 2001 From: elsid Date: Sat, 23 Jul 2022 18:26:57 +0200 Subject: [PATCH] Remove redundant reset calls from destructor --- apps/openmw/mwrender/actoranimation.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/apps/openmw/mwrender/actoranimation.cpp b/apps/openmw/mwrender/actoranimation.cpp index 9b9c521a51..91847afe4e 100644 --- a/apps/openmw/mwrender/actoranimation.cpp +++ b/apps/openmw/mwrender/actoranimation.cpp @@ -64,9 +64,6 @@ ActorAnimation::~ActorAnimation() { mInsert->removeChild(iter->second); } - - mScabbard.reset(); - mHolsteredShield.reset(); } PartHolderPtr ActorAnimation::attachMesh(const std::string& model, const std::string& bonename, bool enchantedGlow, osg::Vec4f* glowColor)