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Move to the correct namespace.

This commit is contained in:
AnyOldName3 2018-02-24 00:52:46 +00:00
parent 324b398d29
commit 11e59d3c11
2 changed files with 7 additions and 5 deletions

View file

@ -16,7 +16,8 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#include <osgShadow/ViewDependentShadowMap> #include "mwshadowtechnique.hpp"
#include <osgShadow/ShadowedScene> #include <osgShadow/ShadowedScene>
#include <osg/CullFace> #include <osg/CullFace>
#include <osg/Geode> #include <osg/Geode>
@ -25,6 +26,7 @@
#include <sstream> #include <sstream>
using namespace osgShadow; using namespace osgShadow;
using namespace SceneUtil;
////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////
// fragment shader // fragment shader

View file

@ -16,8 +16,8 @@
* OpenSceneGraph Public License for more details. * OpenSceneGraph Public License for more details.
*/ */
#ifndef OSGSHADOW_VIEWDEPENDENTSHADOWMAP #ifndef COMPONENTS_SCENEUTIL_MWSHADOWTECHNIQUE_H
#define OSGSHADOW_VIEWDEPENDENTSHADOWMAP 1 #define COMPONENTS_SCENEUTIL_MWSHADOWTECHNIQUE_H 1
#include <osg/Camera> #include <osg/Camera>
#include <osg/Material> #include <osg/Material>
@ -27,10 +27,10 @@
#include <osgShadow/ShadowTechnique> #include <osgShadow/ShadowTechnique>
namespace osgShadow { namespace SceneUtil {
/** ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.*/ /** ViewDependentShadowMap provides an base implementation of view dependent shadow mapping techniques.*/
class OSGSHADOW_EXPORT ViewDependentShadowMap : public ShadowTechnique class OSGSHADOW_EXPORT ViewDependentShadowMap : public osgShadow::ShadowTechnique
{ {
public: public:
ViewDependentShadowMap(); ViewDependentShadowMap();