std::cout => Log(Debug::Verbose)

macos_ci
florent.teppe 2 years ago
parent ad8cfde4e0
commit 12304d36aa

@ -34,6 +34,8 @@
#include <iostream> // FIXME: debug only
#include <components/debug/debuglog.hpp>
#include "reader.hpp"
// #include "writer.hpp"
@ -122,7 +124,7 @@ void ESM4::Land::load(ESM4::Reader& reader)
if (currentAddQuad != -1)
{
// FIXME: sometimes there are no VTXT following an ATXT? Just add a dummy one for now
std::cout << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex << std::endl;
Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex;
mTextures[currentAddQuad].layers.push_back(layer);
}
reader.get(layer.texture);
@ -208,8 +210,8 @@ void ESM4::Land::load(ESM4::Reader& reader)
if (currentAddQuad != -1)
{
// FIXME: not sure if it happens here as well
std::cout << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex << " quad "
<< (int)layer.texture.quadrant << std::endl;
Log(Debug::Verbose) << "ESM4::Land VTXT empty layer " << (int)layer.texture.layerIndex << " quad "
<< (int)layer.texture.quadrant;
mTextures[currentAddQuad].layers.push_back(layer);
}

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