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Console command reloadlua also reloads l10n used by Lua scripts

This commit is contained in:
Petr Mikheev 2022-06-06 23:54:22 +02:00
parent aac32f2de5
commit 1240b60a24
2 changed files with 2 additions and 0 deletions

View file

@ -503,6 +503,7 @@ namespace MWLua
MWBase::Environment::get().getWindowManager()->setConsoleMode(""); MWBase::Environment::get().getWindowManager()->setConsoleMode("");
mUiResourceManager.clear(); mUiResourceManager.clear();
mLua.dropScriptCache(); mLua.dropScriptCache();
mL10n.clear();
initConfiguration(); initConfiguration();
{ // Reload global scripts { // Reload global scripts

View file

@ -13,6 +13,7 @@ namespace LuaUtil
public: public:
L10nManager(const VFS::Manager* vfs, LuaState* lua) : mVFS(vfs), mLua(lua) {} L10nManager(const VFS::Manager* vfs, LuaState* lua) : mVFS(vfs), mLua(lua) {}
void init(); void init();
void clear() { mContexts.clear(); }
void setPreferredLocales(const std::vector<std::string>& locales); void setPreferredLocales(const std::vector<std::string>& locales);
const std::vector<icu::Locale>& getPreferredLocales() const { return mPreferredLocales; } const std::vector<icu::Locale>& getPreferredLocales() const { return mPreferredLocales; }