@ -189,6 +189,7 @@ bool Launcher::SettingsPage::loadSettings()
loadSettingBool ( Settings : : game ( ) . mWeaponSheathing , * weaponSheathingCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mWeaponSheathing , * weaponSheathingCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mShieldSheathing , * shieldSheathingCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mShieldSheathing , * shieldSheathingCheckBox ) ;
}
}
loadSettingBool ( Settings : : game ( ) . mSmoothAnimTransitions , * smoothAnimTransitionsCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mTurnToMovementDirection , * turnToMovementDirectionCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mTurnToMovementDirection , * turnToMovementDirectionCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mSmoothMovement , * smoothMovementCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mSmoothMovement , * smoothMovementCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mPlayerMovementIgnoresAnimation , * playerMovementIgnoresAnimationCheckBox ) ;
loadSettingBool ( Settings : : game ( ) . mPlayerMovementIgnoresAnimation , * playerMovementIgnoresAnimationCheckBox ) ;
@ -394,6 +395,7 @@ void Launcher::SettingsPage::saveSettings()
saveSettingBool ( * weaponSheathingCheckBox , Settings : : game ( ) . mWeaponSheathing ) ;
saveSettingBool ( * weaponSheathingCheckBox , Settings : : game ( ) . mWeaponSheathing ) ;
saveSettingBool ( * shieldSheathingCheckBox , Settings : : game ( ) . mShieldSheathing ) ;
saveSettingBool ( * shieldSheathingCheckBox , Settings : : game ( ) . mShieldSheathing ) ;
saveSettingBool ( * turnToMovementDirectionCheckBox , Settings : : game ( ) . mTurnToMovementDirection ) ;
saveSettingBool ( * turnToMovementDirectionCheckBox , Settings : : game ( ) . mTurnToMovementDirection ) ;
saveSettingBool ( * smoothAnimTransitionsCheckBox , Settings : : game ( ) . mSmoothAnimTransitions ) ;
saveSettingBool ( * smoothMovementCheckBox , Settings : : game ( ) . mSmoothMovement ) ;
saveSettingBool ( * smoothMovementCheckBox , Settings : : game ( ) . mSmoothMovement ) ;
saveSettingBool ( * playerMovementIgnoresAnimationCheckBox , Settings : : game ( ) . mPlayerMovementIgnoresAnimation ) ;
saveSettingBool ( * playerMovementIgnoresAnimationCheckBox , Settings : : game ( ) . mPlayerMovementIgnoresAnimation ) ;