diff --git a/docs/source/reference/modding/settings/postprocessing.rst b/docs/source/reference/modding/settings/postprocessing.rst index bd99704489..5ae629b70e 100644 --- a/docs/source/reference/modding/settings/postprocessing.rst +++ b/docs/source/reference/modding/settings/postprocessing.rst @@ -22,18 +22,6 @@ Note, an empty chain will not disable post processing. This setting has no effect if :ref:`enabled` is set to false. -live reload ------------ - -:Type: boolean -:Range: True/False -:Default: False - -Automatically reloads a shader if the file has been changed. This is useful for debugging and writing shaders yourself. - -.. warning:: - This should be disabled for normal gameplay - auto exposure speed ------------------- diff --git a/docs/source/reference/postprocessing/overview.rst b/docs/source/reference/postprocessing/overview.rst index 4384d82896..a64b8514a5 100644 --- a/docs/source/reference/postprocessing/overview.rst +++ b/docs/source/reference/postprocessing/overview.rst @@ -44,10 +44,9 @@ In this case OpenMW replaces it for value of ``Key`` key from the Hot Reloading ============= -It is possible to modify a shader without restarting OpenMW, :ref:`live reload` -must be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`. +It is possible to modify a shader without restarting OpenMW, hot reloading +can be enabled by using the lua command `debug.setShaderHotReloadEnabled(true)`. Whenever a file is modified and saved, the shader will automatically reload in game. -You can also trigger a single reload using `debug.triggerShaderReload()` This allows shaders to be written in a text editor you are comfortable with. The only restriction is that the VFS is not aware of new files or changes in non-shader files, so new shaders and localization strings can not be used. diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 8a6fc40fd7..3fc46ca981 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -1206,9 +1206,6 @@ enabled = false # List of active shaders. This is more easily with the in-game shader HUD, by default accessible with the F2 key. chain = -# Reload active shaders when modified on local filesystem. This is a DEBUG mode, and should be disabled in normal gameplay. -live reload = false - # Used for eye adaptation to control speed at which scene luminance can change from one frame to the next. No effect when HDR is not being utilized. auto exposure speed = 0.9