From 1399a06c76708c438ea4a3f47a59f267be84c7ec Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Tue, 19 Feb 2013 04:01:33 -0800 Subject: [PATCH] Update animation looping when setting the same state --- apps/openmw/mwmechanics/character.cpp | 4 ++++ apps/openmw/mwrender/animation.cpp | 5 +++++ apps/openmw/mwrender/animation.hpp | 2 ++ 3 files changed, 11 insertions(+) diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 00a58523d4..713f1bb3b4 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -260,7 +260,11 @@ void CharacterController::skipAnim() void CharacterController::setState(CharacterState state, bool loop) { if(mState == state) + { + if(mAnimation) + mAnimation->setLooping(loop); return; + } mState = state; if(!mAnimation) diff --git a/apps/openmw/mwrender/animation.cpp b/apps/openmw/mwrender/animation.cpp index 1a606992a2..da91af0051 100644 --- a/apps/openmw/mwrender/animation.cpp +++ b/apps/openmw/mwrender/animation.cpp @@ -169,6 +169,11 @@ void Animation::setSpeed(float speed) mAnimSpeedMult = speed / mAnimVelocity; } +void Animation::setLooping(bool loop) +{ + mLooping = loop; +} + void Animation::applyAnimation(const Ogre::Animation *anim, float time, Ogre::SkeletonInstance *skel) { diff --git a/apps/openmw/mwrender/animation.hpp b/apps/openmw/mwrender/animation.hpp index fc35c06be6..2f930e9adb 100644 --- a/apps/openmw/mwrender/animation.hpp +++ b/apps/openmw/mwrender/animation.hpp @@ -76,6 +76,8 @@ public: void setSpeed(float speed); + void setLooping(bool loop); + void play(const std::string &groupname, const std::string &start, bool loop); virtual Ogre::Vector3 runAnimation(float timepassed); };