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Feature #1233 Bribe gold not in inventory
Gold is now put into inventory receivers when bribing.
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parent
9efef31bb8
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2 changed files with 14 additions and 0 deletions
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@ -64,16 +64,19 @@ namespace MWGui
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else if (sender == mBribe10Button)
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{
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player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, 10, player);
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mReceiver.getClass().getContainerStore(mReceiver).add(MWWorld::ContainerStore::sGoldId, 10, mReceiver);
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type = MWBase::MechanicsManager::PT_Bribe10;
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}
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else if (sender == mBribe100Button)
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{
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player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, 100, player);
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mReceiver.getClass().getContainerStore(mReceiver).add(MWWorld::ContainerStore::sGoldId, 100, mReceiver);
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type = MWBase::MechanicsManager::PT_Bribe100;
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}
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else /*if (sender == mBribe1000Button)*/
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{
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player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, 1000, player);
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mReceiver.getClass().getContainerStore(mReceiver).add(MWWorld::ContainerStore::sGoldId, 10000, mReceiver);
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type = MWBase::MechanicsManager::PT_Bribe1000;
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}
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@ -97,6 +100,12 @@ namespace MWGui
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mGoldLabel->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
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}
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// The receiver of the bribe
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void PersuasionDialog::setReceiver(MWWorld::Ptr receiver)
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{
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mReceiver = receiver;
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}
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// --------------------------------------------------------------------------------------------------
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Response::Response(const std::string &text, const std::string &title)
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@ -371,6 +380,7 @@ namespace MWGui
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mPtr = actor;
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mTopicsList->setEnabled(true);
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setTitle(npcName);
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mPersuasionDialog.setReceiver(mPtr);
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mTopicsList->clear();
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@ -35,6 +35,10 @@ namespace MWGui
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virtual void open();
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// The receiver of the bribe
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MWWorld::Ptr mReceiver;
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void setReceiver(MWWorld::Ptr receiver);
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private:
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MyGUI::Button* mCancelButton;
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MyGUI::Button* mAdmireButton;
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